DM/DA: Plugging the energy hole.
What I found is that you get better results slotting your fear for -tohit instead of fear. This way the enemy is attacking you, thus generating fury, but missing, so you're protected. Also, it also protects your team if that matters to you.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I tweaked it a bit to push up your defenses: smash lethal and a bit more recovery dark armor is a **** with endurance also frankenslotted the dark heal to help with the high end cost. I also don't think with generic 50 IOs that hasten needs 3 slots the recharge is negligible. Anyway hope this looks good to you.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
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Level 50 Natural Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), Zinger-Acc/Rchg(43), Zinger-Dam%(43)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(13)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(46), Zinger-Acc/Rchg(46), Zinger-Dam%(46)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(9)
Level 6: Combat Jumping -- Krma-ResKB(A), Ksmt-ToHit+(7), GftotA-Def(7), GftotA-Def/EndRdx(25)
Level 8: Hurdle -- Jump-I(A)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(11)
Level 12: Taunt -- RechRdx-I(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 16: Dark Regeneration -- EndRdx-I(A), Mrcl-Heal/EndRdx/Rchg(17), Mrcl-EndRdx/Rchg(17), Mocking-Rchg(40), Mocking-Acc/Rchg(40), Theft-+End%(43)
Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), Efficacy-EndMod(21), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(50), P'Shift-EndMod(50), P'Shift-EndMod/Rchg(50)
Level 22: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 28: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(36), SipInsght-%ToHit(36)
Level 30: Touch of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(31), SipInsght-Acc/Rchg(31), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(34)
Level 32: Midnight Grasp -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(33), Enf'dOp-Acc/EndRdx(33), Enf'dOp-Immob/Rng(33), Enf'dOp-Acc/Immob/Rchg(34), Enf'dOp-Acc/Immob(34)
Level 35: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 38: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Gloom -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/Rchg(45)
Level 47: Darkest Night -- EndRdx-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
... Ideally what I'd like is a build that's able to plug the energy hole with defense and still has some room to get close to the smashing/lethal defense soft-cap.
I'm also still struggling a bit with power selection; specifically in regard to taunt, death shroud, touch of fear, and cloak of fear. I'm kind of interested in 'fear tanking', for lack of better terms, but it seems kind of counterproductive to bruting and is expensive with power picks... |
I have a lvl 38 DM/DA that I dust off from time to time. With my last respec, I went for the "fear tank" build, which seems to be working okay with my haphazard slotting, but I'm still at a point where Endurance recovery is an issue with all the @#$%^&* toggles.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
Go fear tank, or go with softcapping, going for both is counterproductive, and just really a pain.
If you are going more of a tank route, look in the tanker guides for Jebe_the_Pirates guide. It isn't the newest, but the build I have posted in that thread is pretty much the build I still use on my tank.
That said, softcapping really limits you in power choices and slotting. DM/DA has some nifty tools at it's disposal. I have been looking long and hard at those with my other DA toons, I am not even coming close to softcap on my claws/DA, and am going to use my aoe and fear heavily. Might even double up on the CoF/OG. kinda overkill, but it works. And don't be afraid of Soul Transfer. That is a great situational power. It's also awesome if you are running low on end for some reason. or health. just die, and pop st immediately, your bars are full and everything around you is loopy, is great when the poop hits the fan and you want to get things back under control.
And lmt1979, DA is not a **** with endurance. Learn your toon. Get the theft of essence +end proc for DR. It is amazing. My DA/DM tank has no need for Dark Consumption. I have it slotted as an attack for aggro grabbing. In those very rare occasions that I start to run low on end, i use Soul Transfer, stun everything and essentially reset the encounter, only they have less health, are disoriented, and I am fresh as a daisy.
Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Hello,
I've noticed a big lack of Dark Armor IO slotting guides on the first couple of pages on brute forums. I've got a new DM-DA Brute project I'm working on and I'm looking for some advice. It seems like its not a relevant, current topic of discussion. I took a look through the tank and scapper forums on the topic of Dark/Dark, but was likewise unable to find much current information on it.
I've been playing with Mids, and I can't seem to come up with a build I really like; there's always something missing. Ideally what I'd like is a build that's able to plug the energy hole with defense and still has some room to get close to the smashing/lethal defense soft-cap.
I'm also still struggling a bit with power selection; specifically in regard to taunt, death shroud, touch of fear, and cloak of fear. I'm kind of interested in 'fear tanking', for lack of better terms, but it seems kind of counterproductive to bruting and is expensive with power picks.
Here are two variations I'm working with that I'd appreciate some feed back on:
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Thank you for your time.