Way back around Issue 9 when the market was new, I asked for this feature. Since it's been a while, and I still think the idea makes sense, I'd like to present the suggestion again: add two new commands to the right-click menu for Salvage, like so:
These new actions would have the effect of removing the salvage item(s) from your inventory and queueing them for sale by an automated account, at the same prices offered by standard stores (250, 1000, 5000). The currency generated from these sales does not come back to you, but neither do items queued for sale in this way consume your consignment house slots. The entire purpose is to make it extremely easy to send the inexpensive bits you don't want to the consignment inventories, for purchase by others. I'd also like to see the same feature for the Recipe menu and maybe even SOs (why not), but Salvage is the main one.
I said a long time ago that in general, people whose Salvage inventories filled up would not interrupt what they were doing, running missions or whatever, just to go drop bits in the CH. I'm sure there are some people who do, but in my anecdotal experience it's much more common to pause momentarily and quickly delete the stacks of cheap stuff to make space in hopes of more valuable bits dropping into your inventory. Queueing things in the CH is generally something you do during down time, calm time. They did give us the CH Teleporters, which are useful but I can't say I've ever noticed a person using one just to take a quick break from missions in order to queue up extra salvage for sale. I used to see them used for quick teleportation to a zone near your next mission door, until the Ouroboros portal mostly took over that purpose.
Alternative possibility: keep the "automated seller account" and pricing, but instead of adding (C)onsign commands, simply route any salvage bits that are (D)eleted into the sales queue. A person deleting salvage bits obviously doesn't want them, and doesn't care enough to drop by a store or the CH to sell them for a pittance, so why not move them to the CH instead of throwing them in the bit bucket?
I suppose it could be argued that the idea of poofing salvage bits from your inventory into a sales queue breaks some kind of immersion, but that's not really an argument. From that perspective, the same person would wonder where and how he was carrying around five suits of Runebound Armor and eight bars of Gold. Those four Mu Vestments look good on you, though. Nice, layered look.
Thanks,
FCM
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.
Way back around Issue 9 when the market was new, I asked for this feature. Since it's been a while, and I still think the idea makes sense, I'd like to present the suggestion again: add two new commands to the right-click menu for Salvage, like so:
Inf(o)
(D)elete Salvage
Delete Salvage (S)tack
(C)onsign Salvage
Consign Salvage S(t)ack
These new actions would have the effect of removing the salvage item(s) from your inventory and queueing them for sale by an automated account, at the same prices offered by standard stores (250, 1000, 5000). The currency generated from these sales does not come back to you, but neither do items queued for sale in this way consume your consignment house slots. The entire purpose is to make it extremely easy to send the inexpensive bits you don't want to the consignment inventories, for purchase by others. I'd also like to see the same feature for the Recipe menu and maybe even SOs (why not), but Salvage is the main one.
I said a long time ago that in general, people whose Salvage inventories filled up would not interrupt what they were doing, running missions or whatever, just to go drop bits in the CH. I'm sure there are some people who do, but in my anecdotal experience it's much more common to pause momentarily and quickly delete the stacks of cheap stuff to make space in hopes of more valuable bits dropping into your inventory. Queueing things in the CH is generally something you do during down time, calm time. They did give us the CH Teleporters, which are useful but I can't say I've ever noticed a person using one just to take a quick break from missions in order to queue up extra salvage for sale. I used to see them used for quick teleportation to a zone near your next mission door, until the Ouroboros portal mostly took over that purpose.
Alternative possibility: keep the "automated seller account" and pricing, but instead of adding (C)onsign commands, simply route any salvage bits that are (D)eleted into the sales queue. A person deleting salvage bits obviously doesn't want them, and doesn't care enough to drop by a store or the CH to sell them for a pittance, so why not move them to the CH instead of throwing them in the bit bucket?
I suppose it could be argued that the idea of poofing salvage bits from your inventory into a sales queue breaks some kind of immersion, but that's not really an argument. From that perspective, the same person would wonder where and how he was carrying around five suits of Runebound Armor and eight bars of Gold. Those four Mu Vestments look good on you, though. Nice, layered look.
Thanks,
FCM
Please try MA arc ID 351455, "Shard Stories: Scavenger's Hunt." Originally created for the Dr. Aeon contest, it explores the wild potential of one of the City's most concept-rich but content-poor settings: the Shadow Shard.