Personality Powers


Aett_Thorn

 

Posted

All right, I'm pretty positive I haven't posted this suggestion yet.

This Idea is based on the effects of ninja run. That is, using an active power to change animations from their default to that of a new one. Not sure if it would work like I'm describing it but...

Enter, Personality Powers. These are Auto powers that are selected at character creation or at a tailor that will override a character's default animations. Animations such as standing idle, combat, running, ect..., which when combined with the massive costume creator and weapon/power customization would add a new level of depth to characters.

This could be used in cases like martial arts to replicate specific fighting styles. Change the combat animation to match a fighting stance, and combine that with power animations for that specific style. Blast sets such as Psychic, Fire, and Ice to have more nonchalant appearances with an arms crossed combat stance and snapping fingers or looking at the enemy as power animations.

Combat wouldn't be the only use for these powers. Running/walking/Idle/Jumping they could be Animalistic, Mystic, technologic, or follow various other stereotypes.

Ideas, concerns, anything I missed?


Murphys Military Law

#23. Teamwork is essential; it gives the enemy other people to shoot at.

#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

For non-combat stuff? Sure.

For in combat, this would be a HUGE undertaking.


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