Is this build okay for my elec/kin?
My apologies for originally posting the wrong Mids up there for those who saw it. And I am not really planning on pvping much with this build either I might just join a team or whatever to farm heroes but thats about it.
Looking at the build I've got a few pointers:
I'd put an end mod set in Short Circuit. Efficacy Adapters would be my recommendation. While it does do some decentish damage, its your most powerful AoE drainer so you want to maximise the drain on it. Fulcrum Shift will give you more than enough damage for it.
Take the Impeded Swiftness set out of Siphon Speed. It gives only decent acc and really bad recharge, whereas you want those two stats to be maxed on Siphon Speed. I'd take it down to 4 slots and put 2 acc 2 recharge in it.
You can also drop the 6th slot from Zapp, the toxic res really isn't worth it.
See if you can put a stealth IO in somewhere, ideally a sprint or Super Speed. The stealth will help immensely with getting into position for SC/FS safely.
You don't need the runspeeds in Speed Boost. It's fine with just the end mods. In big maps people can supplement the speed with their own travel powers.
If you put a Karma -KB IO in CJ you could drop Acrobatics. I don't really think you need the stealth pool either, since SS+Stealth proc is full invis and as a kin you'll be busy enough that you won't really have time to Grant Invis people. People can generally take care of stealth themselves.
Charged Armor is way overslotted. I'm not entirely sure what bonuses you were going for, since your defenses seem a little all over the place and you've not gone for Weave.
I'd keep Thunderous Blast. With Kin you can crank your damage way up and instantly refill your end bar. Definitely keep the nuke.
The Melee Teaming Guide for Melee Mans
Well the main reason for acrobatics was the resistance to holds.
I've played with and without Acrobatics on several of my Corrs and I found it just wasn't worth it. There isn't really an enemy group which has a lot of holds which doesn't also have a lot of stuns and sleeps. So I'd be popping BFs anyway.
The immob protection it provides I can get from CJ, with some defense and combat maneuverability to boot.
The Melee Teaming Guide for Melee Mans
Okay. So should I just completely get rid of the jumping pool and get the maneuvers power pool. Sorry I can't remember the name of the pp off the top of my head.
Well, if you want defense Combat Jumping is great because it provides defense, immob protection and great combat maneuverability (great for a kin)
Maneuvers (from the Leadership pool) is also good, but I'd stick with leaping.
The Melee Teaming Guide for Melee Mans
Alright cool then I will just switch out acrobatics for the nuke tyvm.
So I currently have a 50 elec/kin corr with the fighting power pool and thunderous blast, which was good enough for TFs, teaming, and solo. But I want to try something a little different so I created this build in Mids. Does it look good or decent? Still trying to master the art of set bonuses so any tips would be great.
- 10% (0.45 HP/sec) Regeneration
- 12 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Code:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dr. Sycho Kin: Level 50 Science Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Lightning Bolt
- (A) Devastation - Damage/Endurance
- (31) Devastation - Damage/Recharge
- (31) Devastation - Accuracy/Damage/Recharge
- (31) Devastation - Accuracy/Damage
Level 1: Transfusion- (A) Touch of the Nictus - Accuracy/Endurance/Recharge
- (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (5) Touch of the Nictus - Accuracy/Healing
- (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (17) Touch of the Nictus - Healing
- (43) Touch of the Nictus - Chance for Negative Energy Damage
Level 2: Ball Lightning- (A) Positron's Blast - Accuracy/Damage/Endurance
- (3) Positron's Blast - Accuracy/Damage
- (3) Positron's Blast - Damage/Recharge
- (34) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Range
- (48) Endurance Modification IO
Level 4: Siphon Power- (A) Recharge Reduction IO
Level 6: Hasten- (A) Recharge Reduction IO
- (7) Recharge Reduction IO
- (7) Recharge Reduction IO
Level 8: Short Circuit- (A) Eradication - Chance for Energy Damage
- (9) Eradication - Accuracy/Recharge
- (9) Eradication - Damage
- (15) Eradication - Damage/Recharge
- (15) Eradication - Accuracy/Damage/Recharge
- (27) Eradication - Accuracy/Damage/Endurance/Recharge
Level 10: Siphon Speed- (A) Impeded Swiftness - Damage/Slow
- (11) Impeded Swiftness - Accuracy/Endurance
- (11) Impeded Swiftness - Accuracy/Slow
- (27) Impeded Swiftness - Range/Slow
- (40) Impeded Swiftness - Chance of Damage(Smashing)
- (43) Impeded Swiftness - Endurance/Recharge/Slow
Level 12: Zapp- (A) Sting of the Manticore - Accuracy/Interrupt/Range
- (13) Sting of the Manticore - Damage/Interrupt/Recharge
- (13) Sting of the Manticore - Damage/Endurance/Recharge
- (23) Sting of the Manticore - Damage/Endurance
- (23) Sting of the Manticore - Accuracy/Damage
- (29) Sting of the Manticore - Chance of Damage(Toxic)
Level 14: Super Speed- (A) Run Speed IO
Level 16: Hurdle- (A) Jumping IO
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Miracle - +Recovery
- (45) Miracle - Heal
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
Level 22: Speed Boost- (A) Endurance Modification IO
- (43) Endurance Modification IO
- (46) Run Speed IO
- (46) Run Speed IO
Level 24: Stealth- (A) Gift of the Ancients - Defense/Endurance
- (25) Gift of the Ancients - Defense
- (25) Gift of the Ancients - Run Speed +7.5%
- (46) Luck of the Gambler - Recharge Speed
Level 26: Combat Jumping- (A) Winter's Gift - Slow Resistance (20%)
- (29) Luck of the Gambler - Recharge Speed
Level 28: Super Jump- (A) Jumping IO
Level 30: Acrobatics- (A) Endurance Reduction IO
Level 32: Aim- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 35: Transference- (A) Performance Shifter - Chance for +End
- (36) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod
- (36) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - Accuracy/Recharge
- (37) Performance Shifter - EndMod/Accuracy/Recharge
Level 38: Fulcrum Shift- (A) Accuracy IO
- (39) Accuracy IO
- (39) Accuracy IO
- (39) Recharge Reduction IO
- (40) Recharge Reduction IO
- (40) Recharge Reduction IO
Level 41: Charged Armor- (A) Steadfast Protection - Resistance/+Def 3%
- (42) Aegis - Resistance/Endurance
- (42) Aegis - Resistance
- (42) Aegis - Psionic/Status Resistance
- (48) Aegis - Resistance/Recharge
- (48) Aegis - Resistance/Endurance/Recharge
Level 44: Voltaic Sentinel- (A) Performance Shifter - Chance for +End
- (45) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (50) Performance Shifter - EndMod/Accuracy
Level 47: Increase Density- (A) Impervium Armor - Psionic Resistance
Level 49: Grant Invisibility- (A) Luck of the Gambler - Recharge Speed
- (50) Luck of the Gambler - Defense
- (50) Luck of the Gambler - Defense/Endurance
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: ScourgeLevel 6: Ninja Run
------------
Set Bonus Totals:
- 11% DamageBuff(Smashing)
- 11% DamageBuff(Lethal)
- 11% DamageBuff(Fire)
- 11% DamageBuff(Cold)
- 11% DamageBuff(Energy)
- 11% DamageBuff(Negative)
- 11% DamageBuff(Toxic)
- 11% DamageBuff(Psionic)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 12.1% Defense(Fire)
- 12.1% Defense(Cold)
- 8.31% Defense(Energy)
- 8.31% Defense(Negative)
- 3% Defense(Psionic)
- 8% Defense(Melee)
- 8.94% Defense(Ranged)
- 16.4% Defense(AoE)
- 4.05% Max End
- 3% Enhancement(FlySpeed)
- 36.3% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 3% Enhancement(JumpSpeed)
- 5% Enhancement(Heal)
- 3% Enhancement(JumpHeight)
- 3% Enhancement(RunSpeed)
- 20% FlySpeed
- 160.6 HP (15%) HitPoints
- 20% JumpHeight
- 20% JumpSpeed
- MezResist(Held) 2.2%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 2.2%
- 14.5% (0.24 End/sec) Recovery
- 46% (2.06 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 4.08% Resistance(Fire)
- 1.58% Resistance(Cold)
- 3.75% Resistance(Negative)
- 3.13% Resistance(Toxic)
- 6% Resistance(Psionic)
- 32.5% RunSpeed
- 4.5% XPDebtProtection
------------Set Bonuses:
Devastation
(Lightning Bolt)
- 12% (0.54 HP/sec) Regeneration
- 24.1 HP (2.25%) HitPoints
- 3% DamageBuff(All)
Touch of the Nictus(Transfusion)
- 20.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
- 3.75% Resistance(Negative)
Positron's Blast(Ball Lightning)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Eradication(Short Circuit)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
- 24.1 HP (2.25%) HitPoints
- 2% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Impeded Swiftness(Siphon Speed)
- MezResist(Immobilize) 2.2%
- 3% Enhancement(Slow)
- MezResist(Stun) 2.2%
- MezResist(Held) 2.2%
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Sting of the Manticore(Zapp)
- 12% (0.54 HP/sec) Regeneration
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
Numina's Convalescence(Health)
- 12% (0.54 HP/sec) Regeneration
Miracle(Health)
- 2.5% (0.04 End/sec) Recovery
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
Gift of the Ancients(Stealth)
- 2% (0.03 End/sec) Recovery
- 2.5% Resistance(Fire)
- 7.5% RunSpeed
Luck of the Gambler(Stealth)
- 7.5% Enhancement(RechargeTime)
Winter's Gift(Combat Jumping)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Aim)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Performance Shifter(Transference)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Steadfast Protection(Charged Armor)
- 3% Defense(All)
Aegis(Charged Armor)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
- 2.5% XPDebtProtection
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3% Resistance(Psionic)
Performance Shifter(Voltaic Sentinel)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Impervium Armor(Increase Density)
- 3% Resistance(Psionic)
Luck of the Gambler(Grant Invisibility)