My SD/Fire build...


DreadedByMoon

 

Posted

So, here it is. Never really put together a build before. A little curious as to how I did. Now, I'm nowhere near completing this. But this is the plan I have for him within the next couple of weeks.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Big Daddy Caine: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Deflection

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Recharge
Level 1: Scorch
  • (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (40) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Chance of Damage(Lethal)
  • (40) Mako's Bite - Damage/Endurance
  • (43) Mako's Bite - Damage/Recharge
  • (43) Mako's Bite - Accuracy/Endurance/Recharge
Level 2: Battle Agility
  • (A) Luck of the Gambler - Defense/Recharge
  • (5) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense
  • (7) Luck of the Gambler - Recharge Speed
Level 4: Combustion
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (9) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (9) Scirocco's Dervish - Accuracy/Damage
  • (11) Scirocco's Dervish - Damage/Endurance
  • (11) Scirocco's Dervish - Damage/Recharge
  • (13) Scirocco's Dervish - Accuracy/Recharge
Level 6: True Grit
  • (A) Miracle - +Recovery
  • (13) Miracle - Heal
  • (15) Miracle - Heal/Recharge
  • (17) Miracle - Heal/Endurance/Recharge
  • (17) Miracle - Heal/Endurance
  • (19) Regenerative Tissue - +Regeneration
Level 8: Active Defense
  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 10: Against All Odds
  • (A) Endurance Reduction IO
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (21) Numina's Convalescence - Heal
  • (21) Harmonized Healing - Heal
  • (23) Harmonized Healing - Heal/Endurance
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - EndMod/Recharge
Level 22: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 24: Boxing
  • (A) Empty
Level 26: Shield Charge
  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (31) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 28: Fire Sword Circle
  • (A) Armageddon - Chance for Fire Damage
  • (34) Armageddon - Damage
  • (34) Armageddon - Damage/Recharge
  • (34) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Damage/Endurance
  • (36) Eradication - Chance for Energy Damage
Level 30: Tough
  • (A) Aegis - Resistance/Recharge
  • (36) Aegis - Resistance/Endurance
  • (37) Aegis - Resistance
  • (39) Steadfast Protection - Resistance/+Def 3%
Level 32: Weave
  • (A) Gift of the Ancients - Defense/Endurance/Recharge
  • (37) Gift of the Ancients - Defense/Endurance
  • (37) Gift of the Ancients - Defense/Recharge
  • (39) Gift of the Ancients - Defense
Level 35: Incinerate
  • (A) Hecatomb - Damage
  • (43) Hecatomb - Damage/Recharge
  • (46) Hecatomb - Accuracy/Damage/Recharge
  • (46) Hecatomb - Damage/Endurance
  • (50) Hecatomb - Chance of Damage(Negative)
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Char
  • (A) Basilisk's Gaze - Recharge/Hold
  • (42) Basilisk's Gaze - Accuracy/Hold
  • (42) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 44: Fire Blast
  • (A) Apocalypse - Damage
  • (45) Apocalypse - Damage/Recharge
  • (45) Apocalypse - Accuracy/Damage/Recharge
  • (45) Apocalypse - Accuracy/Recharge
  • (46) Apocalypse - Chance of Damage(Negative)
Level 47: Fire Ball
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (48) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (50) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

And now that I've sat here and stared at the build for the past hour sitting in mids I've realized something. For some reason I overcapped ranged and aoe by 5% thanks to me running the build without combat jumping actually activated. Ugh, back to drawing board.