Secondary suggestions.


Candlestick

 

Posted

Hey, Brutes. Idle question that I'm mulling about tonight: I just recently joined Virtue and realized that there's actually roleplay to be had on CoX. I've done roleplaying and I've played CoH for years, but never sought to do one with the other until recently.

I came back and now have a SS/WP brute up to level 41, and just spent millions giving him decent IO's and memorizing some of the basic IO recipes. He's got a good chunk left, but not too much.

Well, I'm thinking of starting another character (as the one I'm playing now isn't one I'd really like to RP, I started him before I looked into the RP-dig). SS seems like a staple (I'd prefer martial arts, but it's the next-best-thing, as DM's a bit too flashy with Soul Drain/MG), so I was thinking of maybe changing the secondary from WP to another defense-based secondary.

Problem is they all have some glaring issue, I feel like.

* Energy Aura I like, but it has no true Taunt Aura since it's located in a click power, it has a Toxic hole, and I hear bad things about it overall--But if I don't take WP again, I'm considering this. Anyone's experiences--good or bad--with EA would be awesome to hear.

* SR I *love*, but it has a click mez protection and I am way too lazy/forgetful to click the mez protection or Rage every two minutes, I'd want to be able to set them both to auto-fire, and the game doesn't allow it. If anyone has experience with SS/SR, love to hear it.

* Shield Defense is a good set I hear, but it's out for concept reasons. Not gonna carry around a shield.

* Invulnerability I've played and I like, but I feel like it's one of those sets that really only shines when played on a Tanker as a primary.

As it is I'm trying to decide between Energy Aura or taking WP again, rather undecided. The eventual goal is to softcap the defenses, which I know WP benefits tons more from softcapping than Energy Aura does, given its built-in regen that synergizes so well with the softcap. Opinions?


 

Posted

If you have the Inf you can softcap S/L def on Invulnerability and then its just about the toughest thing out there.


 

Posted

Inv or WP I would say. Inv shines on brutes just as much as tanks, same with WP. Both are incredibly tough, especially when built for +Def.


 

Posted

I'd take my Invul brute over an invul tank anyday. Sure the resists arent as easy to cap out, but once ya get 45% def with one baddie in invince, it's all basically the same deal anyway.

Mine is at 41% def with nothing in invince, over 45% WITH 1 person in invince, after fury starts rolling, more damage than a scrapper.

So more survivable than a tank, more damage than a scrap. Yes please.

Roll invul, invest in it, and love it.