Build Critique for a Fire/Fire


The_Flea_NA

 

Posted

I just got back after about a year's hiatus, and the altitus has already set it. I figured I'd make a tank since I don't have one at a high level. My basic goal for this build was to make a fire/fire more survivable while not spending a ridiculous amount of inf. I was aiming for the whole thing to cost about 100-200 mil but I have more if I need it. I concentrated on getting +HP and +regen, but ended up with 11% defense to s/l/eng/neg with CJ to boot.

Hero Plan by Mids' Hero Designer 1.707
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Candlelite Vigilante: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
Level 1: Fire Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(7), ImpSkn-Status:30(7), TtmC'tng-ResDam/EndRdx:50(9), TtmC'tng-EndRdx:50(46), TtmC'tng-ResDam/Rchg:30(46)
Level 1: Scorch -- Acc-I:50(A)
Level 2: Healing Flames -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(3), Mrcl-Heal:40(3), RgnTis-EndRdx/Rchg:30(11), RgnTis-Heal/EndRdx:30(34), RgnTis-Heal/Rchg:30(34)
Level 4: Fire Sword -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(5), S'ngH'mkr-Dmg/EndRdx/Rchg:35(17), P'ngS'Fest-Acc/Dmg:30(19), P'ngS'Fest-Stun%:30(19)
Level 6: Combat Jumping -- Winter-ResSlow:50(A), Zephyr-ResKB:50(21)
Level 8: Combustion -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(9), Erad-Dmg/Rchg:30(11), Erad-%Dam:30(15), Sciroc-Acc/Rchg:50(17), Sciroc-Acc/Dmg:50(23)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Plasma Shield -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(13), ImpSkn-Status:30(13), TtmC'tng-ResDam/EndRdx:50(15), TtmC'tng-EndRdx:50(45), TtmC'tng-ResDam/Rchg:50(46)
Level 14: Super Jump -- Jump-I:50(A), Jump-I:50(50)
Level 16: Health -- Heal-I:50(A), Heal-I:50(37), RgnTis-Regen+:30(40)
Level 18: Temperature Protection -- S'fstPrt-ResKB:30(A)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(23), P'Shift-EndMod/Acc/Rchg:50(42)
Level 22: Blazing Aura -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(25), Erad-Dmg/Rchg:30(25), Erad-%Dam:30(27), Sciroc-Dmg/EndRdx:50(29), Sciroc-Acc/Dmg/EndRdx:50(33)
Level 24: Consume -- Efficacy-EndMod/Acc:50(A), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Rchg:50(43), Efficacy-EndMod/EndRdx:50(43)
Level 26: Build Up -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Fire Sword Circle -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(31), Erad-Dmg/Rchg:30(31), Erad-%Dam:30(31), Sciroc-Acc/Dmg:50(33), Sciroc-Acc/Rchg:50(33)
Level 32: Rise of the Phoenix -- Dmg-I:50(A), Dmg-I:50(34)
Level 35: Incinerate -- P'ngS'Fest-Stun%:30(A), P'ngS'Fest-Acc/Dmg:30(36), S'ngH'mkr-Acc/Dmg:35(36), S'ngH'mkr-Dmg/EndRdx:35(36), S'ngH'mkr-Dmg/Rchg:35(37), S'ngH'mkr-Dmg/EndRdx/Rchg:35(37)
Level 38: Greater Fire Sword -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Stun%:30(39), S'ngH'mkr-Acc/Dmg:35(39), S'ngH'mkr-Dmg/EndRdx:35(39), S'ngH'mkr-Dmg/Rchg:35(40), S'ngH'mkr-Dmg/EndRdx/Rchg:35(40)
Level 41: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(43), Zinger-Taunt/Rchg/Rng:50(45), Zinger-Acc/Rchg:50(48), Zinger-Dam%:50(48), Zinger-Taunt/Rng:50(48)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 47: Boxing -- Acc-I:50(A)
Level 49: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(50), TtmC'tng-ResDam/EndRdx:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
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Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 8.75% Defense(Smashing)
  • 8.75% Defense(Lethal)
  • 9.38% Defense(Energy)
  • 9.38% Defense(Negative)
  • 4.38% Defense(Melee)
  • 4.69% Defense(Ranged)
  • 5.4% Max End
  • 5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 421.7 HP (22.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 15%
  • MezResist(Held) 15%
  • MezResist(Immobilize) 21.6%
  • MezResist(Sleep) 26%
  • MezResist(Stun) 15%
  • MezResist(Terrorized) 17.8%
  • 4% (0.07 End/sec) Recovery
  • 74% (5.79 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 9% RunSpeed



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*Tough is taken so late because I wasn't aiming to take it but ended up just to be a little different but ended up with power slots for it.