THE Destined One Hits 50!


GGG247

 

Posted

My Bane hit 50 last night! Although Lord Recluse calls all the VEATS "a possible Destined One", he recently e-mailed me and said MY Bane was his favorite and was THE Destined One. He then offered to sell me a LOT of Infamy for quite reasonable rates. What a guy! lol

Seriously, it's been an interesting ride with Bwana Devil. I started him as a Crab 2 years ago, when VEATS were first introduced, as part of a ST on Justice. When the team disbanded, he was level 30 and, as I found out, not much fun to solo (he did a little damage to a LOT of targets, who got really angry and shot back). I shelved him for a year or so, until I decided to use my Dual Build option to try out a BANE, despite reading less-than-enthusiastic reviews on them.

What a difference! I love playing him as a single-target melee assassin, and the damage he puts out is great. I was surprised to find last night that, of my 5 level 50s, he was my fastest to hit 50 (129 hours). Although levels 1-30 were teams, level 30+ was exclusively solo. I think that's because I stealthed through a lot of missions, stopping only to fight oranges/reds/purples whenever possible.

Below is my final build. I spent a lot of time on IOs, focussing exclusively on +DEF, which really paid off. With unsupressed Cloaking Device, he's over the softcap to all. Surpressed, he's over for Ranged and just under for AOE and Melee.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Bwana Devil: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Flight

Villain Profile:
Level 1: Bash -- Acc(A), Dmg(3), Dmg(3), Dmg(5), Acc(9)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), ResDam(5), ResDam(7)
Level 2: Combat Training: Defensive -- DefBuff(A), DefBuff(27), S'dpty-Def/EndRdx(31), S'dpty-Def(50)
Level 4: Combat Training: Offensive -- Acc(A), Acc(50)
Level 6: Build Up -- RechRdx(A), RechRdx(7), RechRdx(9), Rec'dRet-ToHit(48), Rec'dRet-ToHit/Rchg(48)
Level 8: Swift -- Run(A)
Level 10: Tactical Training: Maneuvers -- S'dpty-Def(A), S'dpty-Def/EndRdx(11), S'dpty-Def/Rchg(11), S'dpty-Def/EndRdx/Rchg(43), S'dpty-EndRdx(43)
Level 12: Pulverize -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(42)
Level 14: Poisonous Ray -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(15), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(37)
Level 16: Health -- Heal(A), Heal(31), Heal(48)
Level 18: Shatter -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(34)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Mental Training -- Run(A)
Level 24: Cloaking Device -- S'dpty-Def(A), S'dpty-Def/EndRdx(40), S'dpty-Def/Rchg(46), S'dpty-Def/EndRdx/Rchg(46)
Level 26: Placate -- RechRdx(A), RechRdx(27), RechRdx(29)
Level 28: Surveillance -- Acc(A), ExVuln-DefDeb(29), ExVuln-DefDeb/Rchg(37), ExVuln-DefDeb/Rchg/EndRdx(37)
Level 30: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 32: Crowd Control -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 35: Maneuvers -- S'dpty-Def(A), S'dpty-EndRdx(36), S'dpty-Def/EndRdx(36), S'dpty-Def/Rchg(36), S'dpty-Def/EndRdx/Rchg(43)
Level 38: Call Reinforcements -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(39), BldM'dt-Acc/EndRdx(39), BldM'dt-Acc/Dmg/EndRdx(39), BldM'dt-Acc(40), BldM'dt-Dmg(40)
Level 41: Aid Other -- Heal(A)
Level 44: Aid Self -- Heal(A), Heal(45), IntRdx(45), Heal(50)
Level 47: Fly -- Flight(A)
Level 49: Tactical Training: Assault -- EndRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- EndRdx(A)
Level 2: Rest -- RechRdx(A)
Level 1: Conditioning
Level 6: Ninja Run
------------
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 11.4% Defense(Smashing)
  • 11.4% Defense(Lethal)
  • 10.2% Defense(Fire)
  • 10.2% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 17.1% Defense(Melee)
  • 13% Defense(Ranged)
  • 14.6% Defense(AoE)
  • 19% Enhancement(Accuracy)
  • 9% FlySpeed
  • 76.3 HP (7.12%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 5.5%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 3.3%
  • 6% (0.11 End/sec) Recovery
  • 16% (0.86 HP/sec) Regeneration
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 9% RunSpeed
------------
Set Bonuses:
Steadfast Protection
(Bane Spider Armor Upgrade)
  • 3% Defense(All)
Serendipity
(Combat Training: Defensive)
  • 4% (0.21 HP/sec) Regeneration
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Serendipity
(Tactical Training: Maneuvers)
  • 4% (0.21 HP/sec) Regeneration
  • 8.03 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Touch of Death
(Pulverize)
  • MezResist(Immobilize) 2.75%
  • 16.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Thunderstrike
(Poisonous Ray)
  • 2% (0.04 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of Death
(Shatter)
  • MezResist(Immobilize) 2.75%
  • 16.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Serendipity
(Cloaking Device)
  • 4% (0.21 HP/sec) Regeneration
  • 8.03 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
Exploited Vulnerability
(Surveillance)
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(Melee), 0.63% Defense(Lethal), 0.63% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Multi Strike
(Crowd Control)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Serendipity
(Maneuvers)
  • 4% (0.21 HP/sec) Regeneration
  • 8.03 HP (0.75%) HitPoints
  • 3% Enhancement(Accuracy)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Blood Mandate
(Call Reinforcements)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)



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Please try my arcs:

Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)