Any particularly viable or non-viable combos?


Call Me Awesome

 

Posted

Hey, newbie question. If I want to play a Tanker, are there power combos I should definitely avoid or particularly seek out, or is it pretty much "whatever looks fun"?

In particular, am I going to horribly regret doing shield defense/fire? I picked it for purely aesthetic reasons -- it let me get a particular color scheme effect I wanted, I have no idea how good or bad the powers are.


 

Posted

You can't screw up a character in this game.

There are some combos that offer particularly good synergy, but you have to really, really, really try to make a character gimped.

EDIT TO EXPAND:

Stone Melee is heavy on endurance consumption. Pairing it with Electric Armor or Fiery Aura provides an endurance recovery power to offset the melee powers.

Shields is a strictly defensive set without a self heal. Pairing it with Dark Melee gives it a heal.

Those are examples of good synergy.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by seebs View Post
Hey, newbie question. If I want to play a Tanker, are there power combos I should definitely avoid or particularly seek out, or is it pretty much "whatever looks fun"?

In particular, am I going to horribly regret doing shield defense/fire? I picked it for purely aesthetic reasons -- it let me get a particular color scheme effect I wanted, I have no idea how good or bad the powers are.
In the later game your Shield/Fire will be incredibly effective if built right but like ALL defense based sets it will struggle early. You've rolled up what's arguably the highest damage tanker set and it's good once your defenses mature around the mid-30's.

I'm currently leveling a Shield/Fire tank myself; it was rough until the mid-20's when my defenses got above 30%. By the time you approach the soft cap (45%) all defense sets suddenly get really, REALLY good.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
By the time you approach the soft cap (45%) all defense sets suddenly get really, REALLY good.
This is because every single percent of defense you get does more than percent before it. The last 5% of your defenses do just as much for you as the first 40%.

If you're into the math on this, I suggest you read my guide on the softcap (linked in signature).


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
This is because every single percent of defense you get does more than percent before it. The last 5% of your defenses do just as much for you as the first 40%.

If you're into the math on this, I suggest you read my guide on the softcap (linked in signature).
Quite so, I just was simplifying since the OP's just starting out and I didn't want to start loading him down with the math behind it.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by seebs View Post
Hey, newbie question. If I want to play a Tanker, are there power combos I should definitely avoid or particularly seek out, or is it pretty much "whatever looks fun"?

In particular, am I going to horribly regret doing shield defense/fire? I picked it for purely aesthetic reasons -- it let me get a particular color scheme effect I wanted, I have no idea how good or bad the powers are.
I don't have a crystal ball, I am not able to tell you what you will like or dislike.


I couldn't possibly regret Shield/Fire.

(but for concept I went Shield/Mace as I got a Fire/Fire)



He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by Call Me Awesome View Post
Quite so, I just was simplifying since the OP's just starting out and I didn't want to start loading him down with the math behind it.
Apologies if it seemed like I was talking to you. I meant that as information supplemental to what you provided.

I only mentioned my guide because if the OP was THAT curious about numbers already, it's a good place to learn more.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.