Electric/SM build advice


Bobitron

 

Posted

Enjoying my new Electric Armor/Stone Melee tank so far, so I'm starting to plan a relatively inexpensive IO build. Any advice would be appreciated! I'm completely new to Elec and only have a little SM experience (high 20's SM/Fire brute).

I got a little +Recov, +End, and +HP, but was more focused on some cheap +Rech (+63% inc. Lightning Reflexes) and overall power efficiency. Stone Melee seems to have some high End costs in general, but Electric Armor should overcome that. Resists ended up at 78% S/L, 54% F/C, 90% Energy, 46% Neg, and 48% Psi. Seems fairly well rounded. No +Regen to speak of, but Energize helps a bit.

I'm a little paranoid about Accuracy these days, so I went a little overboard with slotting Acc in some attacks. Doubt I need 70-80% Acc in powers plus Build Up and +37% global Acc.

I don't think there are any really pricey IO's in here. The PerfShifter proc might be the single highest. Adjusted Targeting I'm not sure of. Last time I bought a set redside it was little out of whack.

Didn't take an Epic. Not really convinced they offer much after glancing through, but I could be convinced otherwise.

Thanks for your time!

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Evangaline: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Charged Armor

  • (A) Titanium Coating - Resistance/Endurance
  • (11) Titanium Coating - Resistance
  • (40) Titanium Coating - Endurance
  • (40) Resist Damage IO
Level 1: Stone Fist
  • (A) Crushing Impact - Damage/Endurance
  • (3) Crushing Impact - Damage/Recharge
  • (3) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Damage/Endurance/Recharge
Level 2: Conductive Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (17) Titanium Coating - Resistance
  • (42) Titanium Coating - Endurance
  • (42) Resist Damage IO
Level 4: Heavy Mallet
  • (A) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (7) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Damage/Endurance/Recharge
  • (50) Accuracy IO
Level 6: Swift
  • (A) Run Speed IO
Level 8: Static Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (11) Titanium Coating - Resistance
  • (42) Titanium Coating - Endurance
Level 10: Grounded
  • (A) Titanium Coating - Resistance/Endurance
  • (17) Titanium Coating - Resistance
  • (43) Titanium Coating - Endurance
Level 12: Air Superiority
  • (A) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Damage/Endurance/Recharge
  • (48) Accuracy IO
Level 14: Health
  • (A) Healing IO
Level 16: Energize
  • (A) Regenerative Tissue - Heal/Recharge
  • (19) Harmonized Healing - Heal/Recharge
  • (19) Doctored Wounds - Heal/Recharge
  • (21) Triage - Heal/Recharge
Level 18: Fly
  • (A) Flight Speed IO
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Chance for +End
Level 22: Fault
  • (A) Stupefy - Accuracy/Recharge
  • (23) Stupefy - Endurance/Stun
  • (23) Stupefy - Accuracy/Endurance
  • (25) Stupefy - Stun/Range
  • (25) Stupefy - Accuracy/Stun/Recharge
Level 24: Lightning Field
  • (A) Cleaving Blow - Accuracy/Damage
  • (27) Cleaving Blow - Damage/Endurance
  • (27) Multi Strike - Accuracy/Damage
  • (31) Multi Strike - Damage/Endurance
Level 26: Lightning Reflexes
  • (A) Run Speed IO
Level 28: Hurl Boulder
  • (A) Decimation - Accuracy/Damage
  • (29) Decimation - Damage/Endurance
  • (29) Decimation - Damage/Recharge
  • (31) Decimation - Accuracy/Endurance/Recharge
  • (31) Decimation - Accuracy/Damage/Recharge
Level 30: Power Sink
  • (A) Performance Shifter - EndMod
  • (33) Performance Shifter - EndMod/Recharge
  • (33) Performance Shifter - EndMod/Accuracy/Recharge
  • (34) Performance Shifter - Accuracy/Recharge
Level 32: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (34) Adjusted Targeting - To Hit Buff/Recharge
  • (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (43) Adjusted Targeting - Endurance/Recharge
  • (43) Adjusted Targeting - Recharge
Level 35: Tremor
  • (A) Cleaving Blow - Accuracy/Damage
  • (36) Cleaving Blow - Damage/Endurance
  • (36) Cleaving Blow - Damage/Recharge
  • (36) Cleaving Blow - Accuracy/Recharge
  • (37) Multi Strike - Accuracy/Damage/Endurance
  • (37) Multi Strike - Damage/Endurance/Recharge
Level 38: Seismic Smash
  • (A) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
  • (46) Accuracy IO
Level 41: Taunt
  • (A) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Accuracy/Recharge
Level 44: Boxing
  • (A) Stupefy - Accuracy/Recharge
  • (45) Stupefy - Endurance/Stun
  • (45) Stupefy - Accuracy/Endurance
  • (45) Stupefy - Stun/Range
  • (46) Stupefy - Accuracy/Stun/Recharge
Level 47: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance
  • (48) Titanium Coating - Endurance
  • (50) Resist Damage IO
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 1: Ninja Run
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 0.63% Defense(Ranged)
  • 4.05% Max End
  • 37% Enhancement(Accuracy)
  • 43.8% Enhancement(RechargeTime)
  • 6% Enhancement(Stun)
  • 10% FlySpeed
  • 386.5 HP (20.6%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 11.6%
  • MezResist(Sleep) 14.3%
  • 12% (0.2 End/sec) Recovery
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed



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Posted

I think the build is ok as it is. I bet you won't use boxing. Maybe you can take the slots from boxing and put them to taunt, which gives pretty good bonus. I would shift the slots from grounded to somewhere else. However, it's also ok to get the hp bonus if you like. I would slot lightning field and tremor slightly differently as well. If you can spare a couple slots from somewhere, lightning field can be slotted for end drain in addition to damage.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Evangaline: Level 50 Natural Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Stone Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed

Hero Profile:
Level 1: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-EndRdx(40), ResDam-I(40)
Level 1: Stone Fist -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 2: Conductive Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(17), TtmC'tng-EndRdx(42), ResDam-I(42)
Level 4: Heavy Mallet -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9), Acc-I(50)
Level 6: Swift -- Run-I(A)
Level 8: Static Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-EndRdx(34), ResDam-I(37)
Level 10: Grounded -- ResDam-I(A)
Level 12: Air Superiority -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), Acc-I(17)
Level 14: Health -- Heal-I(A)
Level 16: Energize -- RgnTis-Heal/Rchg(A), H'zdH-Heal/Rchg(19), Dct'dW-Heal/Rchg(19), Tr'ge-Heal/Rchg(21)
Level 18: Fly -- Flight-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(33), P'Shift-End%(34)
Level 22: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(23), Stpfy-Stun/Rng(25), Stpfy-Acc/Stun/Rchg(25)
Level 24: Lightning Field -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(27), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(31)
Level 26: Lightning Reflexes -- Run-I(A)
Level 28: Hurl Boulder -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 30: Power Sink -- P'Shift-EndMod/Acc/Rchg(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(33), P'Shift-Acc/Rchg(34)
Level 32: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45), AdjTgt-EndRdx/Rchg(46), AdjTgt-Rchg(46)
Level 35: Tremor -- Erad-Dmg/Rchg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Erad-Acc/Dmg/Rchg(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx(37)
Level 38: Seismic Smash -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40), Acc-I(46)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Rchg(42), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(45)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48), ResDam-I(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 1: Ninja Run


 

Posted

Thanks. I'll take a look!

Boxing was just taking advantage of free slots to get more +rech, but if the slots are better used elsewhere so be it.