New to PVP, i need build advice


macskull

 

Posted

Ok, so i've been around quite long, but i've never been able to get into PVP as most of my builds were somehow very farm-centric, so i decided to make a rad/ice defender after looking through some topics, and have since leveled my toon to 47

problem is, i can't seem to find any builds for a rad/ice out there anywhere, and i'm also not sure if i should go with concealment over leadership powerpool, can anyone help me?

Thanks a great deal!


 

Posted

You won't find many Ice Blast builds because Ice Blast got gutted pretty bad by the I13 changes (probably the second-or-third-worst blast set in the game at this point, in terms of PvP). Basically you're going to want to build for HP, recharge, and possibly damage, while trying to squeeze in lots of KB protection. Post what you've got for a build so far and people can help tweak it.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Ok this is what i got so far, i can't seem to hit 41 KB prot though, seems impossible like this... can anyone take a look?


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Noudame Kara: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura

  • (A) Miracle - Heal/Recharge
  • (3) Miracle - Heal/Endurance/Recharge
  • (3) Miracle - Heal
  • (5) Numina's Convalescence - Heal/Recharge
  • (5) Numina's Convalescence - Heal/Endurance/Recharge
  • (19) Numina's Convalescence - Heal
Level 1: Ice Bolt
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (7) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (9) Decimation - Accuracy/Damage/Recharge
  • (19) Apocalypse - Chance of Damage(Negative)
Level 2: Radiation Infection
  • (A) HamiO:Enzyme Exposure
  • (31) HamiO:Enzyme Exposure
  • (40) Achilles' Heel - Chance for Res Debuff
  • (46) Recharge Reduction IO
Level 4: Accelerate Metabolism
  • (A) Performance Shifter - Chance for +End
  • (11) Performance Shifter - EndMod/Recharge
  • (11) Performance Shifter - EndMod/Accuracy/Recharge
  • (13) Efficacy Adaptor - EndMod/Recharge
  • (13) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Performance Shifter - Accuracy/Recharge
Level 6: Ice Blast
  • (A) Decimation - Accuracy/Damage
  • (15) Decimation - Damage/Endurance
  • (15) Decimation - Damage/Recharge
  • (17) Decimation - Accuracy/Endurance/Recharge
  • (17) Decimation - Accuracy/Damage/Recharge
  • (25) Impeded Swiftness - Chance of Damage(Smashing)
Level 8: Combat Jumping
  • (A) Kismet - Accuracy +6%
  • (33) Karma - Knockback Protection
Level 10: Enervating Field
  • (A) Endurance Reduction IO
  • (36) Endurance Reduction IO
  • (43) Recharge Reduction IO
Level 12: Hurdle
  • (A) Jumping IO
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (37) Numina's Convalescence - Heal
  • (37) Numina's Convalescence - Heal/Endurance
  • (37) Miracle - +Recovery
Level 18: Super Jump
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Springfoot - Endurance/Jumping
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (23) Performance Shifter - Chance for +End
Level 22: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (39) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Rectified Reticle - Increased Perception
Level 24: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (29) Celerity - +Stealth
Level 26: Lingering Radiation
  • (A) Accuracy IO
  • (31) Accuracy IO
  • (31) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 28: Bitter Ice Blast
  • (A) Decimation - Accuracy/Damage
  • (33) Decimation - Damage/Endurance
  • (33) Decimation - Damage/Recharge
  • (34) Decimation - Accuracy/Endurance/Recharge
  • (34) Decimation - Accuracy/Damage/Recharge
  • (34) Cloud Senses - Chance for Negative Energy Damage
Level 30: Stealth
  • (A) Karma - Knockback Protection
  • (36) Endurance Reduction IO
Level 32: Acrobatics
  • (A) Endurance Reduction IO
  • (45) Knockback Distance IO
Level 35: Invisibility
  • (A) Karma - Knockback Protection
Level 38: Phase Shift
  • (A) Recharge Reduction IO
Level 41: Dominate
  • (A) Devastation - Accuracy/Damage
  • (42) Devastation - Damage/Endurance
  • (42) Devastation - Damage/Recharge
  • (42) Devastation - Accuracy/Damage/Recharge
  • (43) Unbreakable Constraint - Chance for Smashing Damage
  • (43) Neuronic Shutdown - Chance of Damage(Psionic)
Level 44: Mind Over Body
  • (A) Titanium Coating - Resistance
  • (45) Titanium Coating - Resistance/Endurance
  • (45) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Steadfast Protection - Knockback Protection
Level 47: World of Confusion
  • (A) Coercive Persuasion - Contagious Confusion
  • (48) Coercive Persuasion - Confused/Recharge
  • (48) Coercive Persuasion - Accuracy/Confused/Recharge
  • (48) Coercive Persuasion - Accuracy/Recharge
  • (50) Coercive Persuasion - Confused/Endurance
Level 49: Telekinesis
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 6.75% Max End
  • 4% Enhancement(Confused)
  • 28.8% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 179.3 HP (17.6%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -24)
  • Knockup (Mag -24)
  • MezResist(Immobilize) 8.25%
  • MezResist(Sleep) 2.2%
  • 20% Perception
  • 14% (0.23 End/sec) Recovery
  • 36% (1.53 HP/sec) Regeneration
  • 15% RunSpeed




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Posted

Try this, if it's in your budget:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46)
Level 1: Ice Bolt -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), ImpSwft-Dam%(11), Decim-Acc/EndRdx/Rchg(11)
Level 4: Radiation Infection -- HO:Enzym(A), HO:Enzym(37), RechRdx-I(37)
Level 6: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Rchg(40), Zephyr-ResKB(40)
Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(36), RechRdx-I(37)
Level 10: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(34), Rec'dRet-Pcptn(36)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(46)
Level 14: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(15), QckFt-EndRdx/RunSpd(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(19), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(21)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(25)
Level 22: Lingering Radiation -- Acc-I(A), Acc-I(27), RechRdx-I(29), RechRdx-I(29)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(25), Zephyr-ResKB(27)
Level 26: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(31), SprngFt-EndRdx/Jump(31)
Level 28: Bitter Ice Blast -- Apoc-Acc/Rchg(A), Apoc-Dmg/Rchg(31), Apoc-Dmg/EndRdx(33), HO:Nucle(33), ImpSwft-Dam%(34), Cloud-%Dam(34)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(33)
Level 35: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(36)
Level 38: Phase Shift -- RechRdx-I(A)
Level 41: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), UbrkCons-Dam%(43), G'Wdw-Dam%(50)
Level 44: World of Confusion -- CoPers-Conf%(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(46)
Level 47: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam/EndRdx/Rchg(48), S'fstPrt-ResKB(48)
Level 49: Telekinesis -- RechRdx-I(A), RechRdx-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 32.5% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 6% Enhancement(Heal)
  • 15% FlySpeed
  • 263.2 HP (25.9%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Held) 3.3%
  • MezResist(Sleep) 2.2%
  • 20% Perception
  • 9% (0.15 End/sec) Recovery
  • 80% (3.4 HP/sec) Regeneration
  • 15% RunSpeed




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@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Ok so I made 2 builds, one that would be pretty expensive. It is the first one, it also has alternative slotting in the blasts so you can use which ever one you would like. One way gives you 1563 hp and the other is a 30 less. And then I did a play on the build Mac posted. Use what you want of each one or neither.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Noudame Kara: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Ice Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- Mrcl-Heal/Rchg(A), Mrcl-Heal/EndRdx/Rchg(3), Mrcl-Heal(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5)
Level 1: Ice Bolt -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Hold%(7), Dev'n-Acc/Dmg/EndRdx/Rchg(9), ImpSwft-Dam%(9), GJ-Dam%(19)
Level 2: Radiation Infection -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(31), Achilles-ResDeb%(31), LdyGrey-DefDeb/Rchg(40), LdyGrey-DefDeb/Rchg/EndRdx(46)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(11), P'Shift-Acc/Rchg(11), Efficacy-EndMod/Rchg(13), Efficacy-EndMod/Acc/Rchg(13)
Level 6: Ice Blast -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Rchg(15), Apoc-Dmg/Rchg(15), Dev'n-Acc/Dmg(17), Dev'n-Acc/Dmg/Rchg(17), Dev'n-Hold%(25)
Level 8: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(33), LkGmblr-Rchg+(46)
Level 10: Enervating Field -- Range-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(37), Numna-Heal/EndRdx(37), Mrcl-Rcvry+(37)
Level 18: Super Jump -- HO:Micro(A), Zephyr-Travel(19), Zephyr-ResKB(27)
Level 20: Stamina -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(21), Adrenal-EndMod/Acc/Rchg(21), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(29), P'Shift-End%(36)
Level 22: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(36), AdjTgt-Rchg(39), AdjTgt-ToHit/EndRdx(40), Rec'dRet-Pcptn(40)
Level 24: Super Speed -- HO:Micro(A), Zephyr-Travel(27), Zephyr-ResKB(29)
Level 26: Lingering Radiation -- Acc-I(A)
Level 28: Bitter Ice Blast -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(33), Apoc-Dam%(33), HO:Nucle(34), Cloud-%Dam(34), ImpSwft-Dam%(34)
Level 30: Stealth -- Krma-ResKB(A), Ksmt-ToHit+(31), LkGmblr-Rchg+(36), SW-ResDam/Re TP(39), SW-Def(39), SW-Def/EndRdx(50)
Level 32: Acrobatics -- KBDist-I(A)
Level 35: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(43), SW-Def(48), SW-Def/EndRdx(48), SW-Def/EndRdx/Rchg(50)
Level 38: Phase Shift -- RechRdx-I(A)
Level 41: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), UbrkCons-Dam%(43), NrncSD-Dam%(43)
Level 44: Mind Over Body -- GA-3defTpProc(A), GA-End/Res(45), GA-ResDam(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResKB(46), S'fstPrt-ResDam/Def+(50)
Level 47: Grant Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(48)
Level 49: Telekinesis -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End (in PvP)
  • 9% Enhancement(Accuracy)
  • 35% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 312.8 HP (30.8%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -35)
  • Knockup (Mag -35)
  • MezResist(Repel) 3000% (8% chance)
  • 20% Perception
  • 12.5% (0.21 End/sec) Recovery
  • 112% (4.76 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 3% Resistance(Fire)
  • 3% Resistance(Cold)
  • 4.26% Resistance(Energy)
  • 4.26% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 5% RunSpeed



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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and the little changes to mac's build:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Noudame Kara1: Level 50 Mutation Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Ice Blast
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- Numna-Heal(A), Numna-Heal/EndRdx(40), Numna-EndRdx/Rchg(43), Numna-Heal/Rchg(43), Numna-Heal/EndRdx/Rchg(46)
Level 1: Ice Bolt -- Apoc-Dam%(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg(3), Dev'n-Acc/Dmg(5), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Acc/Dmg/EndRdx/Rchg(7)
Level 2: Ice Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(7), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/Rchg(9), ImpSwft-Dam%(11), Decim-Acc/EndRdx/Rchg(11)
Level 4: Radiation Infection -- HO:Enzym(A), HO:Enzym(37), RechRdx-I(37)
Level 6: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39), Efficacy-EndMod/EndRdx(39), Efficacy-EndMod/Rchg(40), Zephyr-ResKB(40)
Level 8: Enervating Field -- Range-I(A), Range-I(36)
Level 10: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(34), Rec'dRet-Pcptn(36)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(46)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(15), HO:Micro(15)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(19), Mrcl-Rcvry+(19), Numna-Regen/Rcvry+(21)
Level 20: Stamina -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(21), Adrenal-EndMod/Acc/Rchg(23), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(25), P'Shift-End%(37)
Level 22: Lingering Radiation -- Acc-I(A), Acc-I(27), RechRdx-I(29), RechRdx-I(29)
Level 24: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(25), Zephyr-ResKB(27)
Level 26: Super Jump -- HO:Micro(A), Zephyr-Travel(31), Zephyr-ResKB(31)
Level 28: Bitter Ice Blast -- Apoc-Acc/Rchg(A), Apoc-Dmg/Rchg(31), Apoc-Dmg/EndRdx(33), HO:Nucle(33), ImpSwft-Dam%(34), Cloud-%Dam(34)
Level 30: Acrobatics -- KBDist-I(A)
Level 32: Stealth -- Krma-ResKB(A), LkGmblr-Rchg+(33), Krma-Def/EndRdx(45), Krma-Def/Rchg(46), Ksmt-ToHit+(50)
Level 35: Invisibility -- Krma-ResKB(A), LkGmblr-Rchg+(36)
Level 38: Phase Shift -- RechRdx-I(A)
Level 41: Dominate -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), UbrkCons-Dam%(43), G'Wdw-Dam%(50)
Level 44: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(45), TtmC'tng-ResDam/EndRdx/Rchg(45), S'fstPrt-ResDam/EndRdx(48), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 47: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 49: Telekinesis -- RechRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 6% Enhancement(Heal)
  • 30% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 286.1 HP (28.1%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -32)
  • Knockup (Mag -32)
  • MezResist(Held) 3.3%
  • MezResist(Sleep) 2.2%
  • 20% Perception
  • 7.5% (0.13 End/sec) Recovery
  • 80% (3.4 HP/sec) Regeneration
  • 10% RunSpeed
  • 1.5% XPDebtProtection



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

Thanks alot guys! I really appreciate it!