An MA custom enemy suggestions


Arctic_Princess

 

Posted

Hey, i was creating and testing the some minions im making for an AE arc, and realised that no matter what powers the enemies have they all have about an equal chance of spawning in the mob.

My suggestion is to implement some tech which allows you to select how frequently each of your enemies appear. This would work in ranks to stop people using it to boss farm etc...

This would work by calculating the possibility between the critters to work out the percent chance they would spawn.

e.g. you set one critter to 75% and one to 25% then that would work simply by making the first minion spawn 3 times more than the others. A more compex example could be, if you set one minion at 7%, one at 14% and one at 42%, this doesn't add up to 100 but it would mean critter 2 would spawn 3 times more than critter 1 and critter 3 would spawn 6 times more than critter 1 and 3 times more than critter 2.

Ut seems very simple and i can imagine it's something the devs could easily slot into their AE scedule as it allows more AE freedom for the player, and stops heal heavy mobs.



Now you could say i could just set them to Lt's and leave it at that, but then they would have increased health and therefore heal more and be harder to take down, which really limits possibility of a really weak but really strong minion that spawns very rarely =)


 

Posted

That's an interesting concept and I like it.

With the increased file limit size and options to create more varied mobs, I like the idea of being able to select the likelihood of individual critters appearing.

We already have the 'Do Not Autospawn' feature which tends to work for bosses and above so I'm guessing this would be mostly useful with Lieutenants and Minions.

I guess the workability truly lies with coding and such - would this make the custom critter take up too much memory, or whatever (I'm categorically NOT a coding guy)?

I'd like to suggest (something which has been suggested before) level gating for custom critters. That is all.


 

Posted

Cheers for the support ^_^

I can't imagine changing the spawn chance would take that much space and coding so it should be easily implementable.

Quote:
Originally Posted by Arctic_Princess View Post
I'd like to suggest (something which has been suggested before) level gating for custom critters. That is all.
I have to agree with that, it's annoying how you can't create enemies for lvl 1-15 and the like. loads of enemy groups in game have it why does MA have to be any different?


 

Posted

Great idea.

Is there a "only one per spawn" flag exposed in AE, like Malta Sappers use? That could be handy as a les flexible vesion of your suggestion.


 

Posted

Nope. I'd love to see one though. It would help when you want to use canon mobs outside of their base groups, such as using Sappers outside of Malta.