fm/sd build


Alpha_A

 

Posted

I've returned to the game after about 4 months of rest. I decided to start a brute again, fm/sd. I also started making a build for him but i've been having alot of trouble with that. I don't have an unlimited amount of money but i've still made a build without budget limit because i intend it to be a longterm project. I certainly want the softcap on all three positional defences. Next to that i want good aoe's and st damage and decent recharge. I don't want hasten if it's not perma, i've got a ss/sd brute and i just hate the hasten+rage crashes. This is what i've come up with so far but i don't know how effective it will be, can anyone take a look at it?

Villain Plan by Mids' Villain Designer 1,707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fire Sword

  • (A) Gladiator's Strike - Chance for Smashing Damage
  • (33) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (33) Gladiator's Strike - Accuracy/Endurance/Recharge
  • (33) Gladiator's Strike - Damage/Endurance/Recharge
  • (39) Gladiator's Strike - Accuracy/Damage
Level 1: Deflection
  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense/Endurance/Recharge
Level 2: Battle Agility
  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Cremate
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (5) Mako's Bite - Damage/Recharge
  • (17) Mako's Bite - Accuracy/Endurance/Recharge
  • (25) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
Level 6: Build Up
  • (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 8: Boxing
  • (A) Endurance Reduction IO
Level 10: Incinerate
  • (A) Mako's Bite - Chance of Damage(Lethal)
  • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (13) Mako's Bite - Accuracy/Damage
  • (15) Mako's Bite - Damage/Endurance
  • (15) Mako's Bite - Damage/Recharge
  • (19) Mako's Bite - Accuracy/Endurance/Recharge
Level 12: Active Defense
  • (A) HamiO:Enzyme Exposure
Level 14: Hurdle
  • (A) Jumping IO
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (17) Miracle - +Recovery
Level 18: Against All Odds
  • (A) Endurance Reduction IO
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - Accuracy/Recharge
  • (21) Performance Shifter - EndMod/Accuracy/Recharge
  • (31) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - EndMod/Accuracy
  • (46) Performance Shifter - EndMod
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Recharge
Level 24: Tough
  • (A) Aegis - Resistance
  • (31) Aegis - Resistance/Endurance
  • (39) Aegis - Endurance/Recharge
Level 26: Fire Sword Circle
  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (27) Obliteration - Damage
  • (27) Obliteration - Chance for Smashing Damage
  • (29) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Damage/Recharge
Level 28: Phalanx Fighting
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
Level 32: Greater Fire Sword
  • (A) Hecatomb - Chance of Damage(Negative)
  • (34) Hecatomb - Damage/Endurance
  • (37) Hecatomb - Accuracy/Recharge
  • (40) Hecatomb - Accuracy/Damage/Recharge
  • (40) Hecatomb - Damage/Recharge
Level 35: Shield Charge
  • (A) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage
  • (37) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
Level 38: True Grit
  • (A) Healing IO
Level 41: Gloom
  • (A) Apocalypse - Chance of Damage(Negative)
  • (42) Apocalypse - Damage/Endurance
  • (42) Apocalypse - Accuracy/Damage/Recharge
  • (42) Apocalypse - Accuracy/Recharge
  • (43) Apocalypse - Damage/Recharge
Level 44: Soul Tentacles
  • (A) Enfeebled Operation - Accuracy/Endurance
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (45) Enfeebled Operation - Accuracy/Immobilize
  • (45) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (46) Enfeebled Operation - Accuracy/Recharge
Level 47: Summon Widow
  • (A) Blood Mandate - Accuracy
  • (48) Blood Mandate - Damage
  • (48) Blood Mandate - Accuracy/Damage
  • (48) Blood Mandate - Damage/Endurance
  • (50) Blood Mandate - Accuracy/Endurance
  • (50) Blood Mandate - Accuracy/Damage/Endurance
Level 49: One with the Shield
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (50) Healing IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 23,5% DamageBuff(Smashing)
  • 23,5% DamageBuff(Lethal)
  • 23,5% DamageBuff(Fire)
  • 23,5% DamageBuff(Cold)
  • 23,5% DamageBuff(Energy)
  • 23,5% DamageBuff(Negative)
  • 23,5% DamageBuff(Toxic)
  • 23,5% DamageBuff(Psionic)
  • 15,2% Defense(Smashing) (in PvP)
  • 15,2% Defense(Lethal) (in PvP)
  • 12,7% Defense(Fire)
  • 12,7% Defense(Cold)
  • 9,88% Defense(Energy)
  • 9,88% Defense(Negative)
  • 3% Defense(Psionic)
  • 18,9% Defense(Melee) (in PvP)
  • 16,8% Defense(Ranged)
  • 14,9% Defense(AoE)
  • 2,25% Max End (in PvP)
  • 3% Enhancement(Immobilize)
  • 51% Enhancement(Accuracy)
  • 71,3% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 230,5 HP (15,4%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 5% (in PvP)
  • MezResist(Held) 11,6% (in PvP)
  • MezResist(Immobilize) 11,6% (in PvP)
  • MezResist(Repel) 1000% (10% chance, in PvP)
  • MezResist(Sleep) 5% (in PvP)
  • MezResist(Stun) 11,1% (in PvP)
  • MezResist(Terrorized) 5% (in PvP)
  • 13% (0,22 End/sec) Recovery
  • 66% (4,13 HP/sec) Regeneration
  • 1,89% Resistance(Smashing)
  • 1,89% Resistance(Lethal)
  • 2,52% Resistance(Fire)
  • 2,52% Resistance(Cold)
  • 1,88% Resistance(Negative)
  • 15% RunSpeed

------------
Set Bonuses:
Gladiator's Strike
(Fire Sword)
  • 2,5% (0,04 End/sec) Recovery, 2,25% Max End (in PvP)
  • 16,9 HP (1,13%) HitPointsStatus Resistance 5% (in PvP)
  • 2,5% DamageBuff(All)3,13% Defense(Smashing,Lethal) (in PvP), 1,56% Defense(Melee) (in PvP)
  • 1,89% Resistance(Smashing,Lethal), MezResist(Repel) 1000% (10% chance, in PvP)
Luck of the Gambler
(Deflection)
  • 10% (0,63 HP/sec) Regeneration
  • 16,9 HP (1,13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7,5% Enhancement(RechargeTime)
Luck of the Gambler
(Battle Agility)
  • 10% (0,63 HP/sec) Regeneration
  • 16,9 HP (1,13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7,5% Enhancement(RechargeTime)
Mako's Bite
(Cremate)
  • MezResist(Immobilize) 3,3%
  • 22,5 HP (1,5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3,3%
  • 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28,1 HP (1,88%) HitPoints
  • 2,5% (0,04 End/sec) Recovery
  • 2,5% DamageBuff(All)
  • 2,5% Defense(Melee), 1,25% Defense(Lethal), 1,25% Defense(Smashing), 2,5% Defense(Ranged), 1,25% Defense(Energy), 1,25% Defense(Negative), 2,5% Defense(AoE), 1,25% Defense(Fire), 1,25% Defense(Cold)
Mako's Bite
(Incinerate)
  • MezResist(Immobilize) 3,3%
  • 22,5 HP (1,5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3,3%
  • 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28,1 HP (1,88%) HitPoints
  • 2,5% (0,04 End/sec) Recovery
  • 2,5% DamageBuff(All)
  • 3,13% Defense(AoE), 1,56% Defense(Fire), 1,56% Defense(Cold)
Luck of the Gambler
(Combat Jumping)
  • 10% (0,63 HP/sec) Regeneration
  • 16,9 HP (1,13%) HitPoints
  • 7,5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3,13% Defense(Fire,Cold), 1,56% Defense(AoE)
Obliteration
(Fire Sword Circle)
  • MezResist(Stun) 2,2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
Luck of the Gambler
(Phalanx Fighting)
  • 10% (0,63 HP/sec) Regeneration
  • 7,5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0,63 HP/sec) Regeneration
  • 16,9 HP (1,13%) HitPoints
  • 7,5% Enhancement(RechargeTime)
Hecatomb
(Greater Fire Sword)
  • 4% (0,07 End/sec) Recovery
  • 2,52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2,2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3,75% Defense(Melee), 1,88% Defense(Lethal), 1,88% Defense(Smashing)
Apocalypse
(Gloom)
  • 16% (1 HP/sec) Regeneration
  • 45 HP (3%) HitPoints
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
Enfeebled Operation
(Soul Tentacles)
  • 3% Enhancement(Immobilize)
  • 1,88% Resistance(Negative)
  • 2,5% Defense(Smashing,Lethal), 1,25% Defense(Melee)
  • 3,75% Enhancement(RechargeTime)
  • 3,13% Defense(Melee), 1,56% Defense(Lethal), 1,56% Defense(Smashing)
Blood Mandate
(Summon Widow)
  • 1,5% (0,03 End/sec) Recovery
  • 1,88% Defense(Fire,Cold), 0,94% Defense(AoE)
  • MezResist(Stun) 1,65%
  • 3,75% Defense(AoE), 1,88% Defense(Fire), 1,88% Defense(Cold)
  • 3,75% Defense(Ranged), 1,88% Defense(Energy), 1,88% Defense(Negative)
Steadfast Protection
(One with the Shield)
  • 3% Defense(All)




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Posted

Well, your build did manage to hit the soft cap to all 3 positions, so that's a good start! You went about it in an unconventional way, but you did reach it.

A few problems that I see:
Gladiator's Strike seems pretty useless. While I'm no expert at PvP IOs, I do know that you can get more defense out of Touch of Death.

Why did you pick up One with the Shield? At the softcap, there is really no need for it (obviously YMMV, and some people apparently use T9s as an end recovery tool, but I see little-to-no use it that.) I would drop that and grab Hasten. If your budget is big enough to include Purples, you should be able to get very close to the Perma-Hasten level.

Also, I'm sure that Summon Widow and Soul Tentacles were just set mules, but on a high-budget build, I'd rather see useful powers for the farm. I would actually switch to Mu, myself. I took Soul on my SS/WP and love it (I didn't like that Elec. Cages negated the damage mitigation of Foot Stomp.) On a Fire/SD, however, you really don't need to worry about mitigation being canceled (Shield Charge aside.)

Minor changes, but I'll throw together a quick build to hit the softcap with more recharge.

Incinerate isn't slotted that well, but you are at the softcap with ~134% Recharge, so I don't see you needing any more ST attacks. Personally, I never touch Incinerate/Cremate when farming on my Fire/SD Scrapper. If you wanted to include the PvP +3% IO, it would make this build much less tight but, even on an "near unlimited" budget, it's not all that realistic (2bil+ for one IO? That's crazy talk!)


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Fire Sword -- T'Death-Dam%(A), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(3), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(5), T'Death-Dmg/EndRdx/Rchg(7)
Level 1: Deflection -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(11)
Level 2: Cremate -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(13), T'Death-Dmg/EndRdx(23), T'Death-Acc/Dmg(25), T'Death-Dam%(25), T'Death-Dmg/EndRdx/Rchg(27)
Level 4: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(13), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(17), RedFtn-Def/EndRdx/Rchg(17)
Level 6: True Grit -- S'fstPrt-ResDam/Def+(A)
Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(19), GSFC-ToHit(21), GSFC-Build%(21), GSFC-ToHit/EndRdx(23)
Level 10: Incinerate -- C'ngImp-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(36), C'ngImp-Acc/Dmg/Rchg(46)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Hurdle -- Jump-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-Acc/Rchg(37), P'Shift-EndMod/Acc/Rchg(37), P'Shift-EndMod/Rchg(37), P'Shift-End%(39), P'Shift-EndMod/Acc(40)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(36)
Level 26: Fire Sword Circle -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(40), Armgdn-Dmg/Rchg(40), Armgdn-Acc/Dmg/Rchg(43), Armgdn-Acc/Rchg(43)
Level 28: Weave -- RedFtn-Def(A), RedFtn-EndRdx(29), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Greater Fire Sword -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Dmg(34)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(46), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-%Dam(50)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 49: Phalanx Fighting -- DefBuff-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run



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*Edit*
P.S.- I know that you said you didn't want Hasten unless it's Perma, but you would really be sacrificing recharge and, in turn, damage when you farm. It drastically increases Shield Charge's up-time, as well as FSC.

Good Luck!


~Alpha



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
"

 

Posted

Thanks for the reply already but i'm gonna change my question a little. I've found a brute on another server thats's lv 35 now ( almost the same as my fire/sd), but hes a fire/inv. What would be most suited for general gameplay? I don't intend to pvp, just mainly do tf's and solo missions or hunt for badges.


 

Posted

Quote:
Originally Posted by ball basher View Post
Thanks for the reply already but i'm gonna change my question a little. I've found a brute on another server thats's lv 35 now ( almost the same as my fire/sd), but hes a fire/inv. What would be most suited for general gameplay? I don't intend to pvp, just mainly do tf's and solo missions or hunt for badges.
I know that you won't want to hear this, but it really comes down to personal preference, so YMMV.

If you're building with an unlimited budget, I would lean towards FM/SD. When fully IO'd, it's survivability will be on-par with /Inv, and it gives you extra damage in the form of AAO and Shield Charge (despite the talk of incoming nerfs.)

Both require a good amount of inf to hit the softcap, though, so plan on spending some inf.

Personally, I enjoy the look and feel of SD more, so I'm biased. My Invuln tanker is a great toon, too, so don't think badly of the set.

It sounds as if you're leaning towards the /Inv and, if you love it, by all means go for it!

~Alpha



"People are like stained-glass windows.
They sparkle and shine when the sun is out,
but when the darkness sets in their true beauty is revealed only if there is
light from within
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