Elec/Elec/Energy Defense questions
A good place to look for questions like "Is x% of defense worth it?" would be my guide to defense, linked in my signature.
The short answer is yes, because defense multiplies survivability when added to resistance.
Regarding KB protection: 4 points might be enough to off-tank. 8 is no better than 4. You should have 12 if you plan to tank reliably.
On the whole, as an off-tank, I think you'll be fine. Your only worry should be out aggroing the main tank and pulling more than you can handle, or teams that feel they don't need an off-tank.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
as far as the KB protection goes, is it possible to get sufficient KB protection with inexpensive frakenslotting, or do I need to shoot for the set bonuses, and prepare to drop cash?
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KB protection comes from only two sources that I am aware of. There are the global IOs (From Karma, Steadfast, or Blessing of the Zephyr), and from on of the knockback sets as a set bonus for having four of them.
as far as the KB protection goes, is it possible to get sufficient KB protection with inexpensive frakenslotting, or do I need to shoot for the set bonuses, and prepare to drop cash?
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My tank uses one Steadfast and two Blessing of the Zephyrs. The Steadfast/Karmas are easy to come by (found cheap or easily rolled for at AE). BotZ's not so much.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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I don't know what the difference is between a main tank and your tank to make yourself a off tank. Being that your a resistant set you have to resist everything you get hit by then mitigate it after. The less time you spend taking hits the better so a herd fast kill fast playstyle is always good or a alpha them and then unleash all your damage. I haven't seen you tank but some people take ages herding (they could pass good herd points for the most obvious one), fight too many groups close together and so have a fight duration that goes beyond intended by design play. It could be that your doing mobs that do damage types that isn't your strongpoint and teams take a bit of time to take them down. I don't know, maybe you like offtanking but scrappers can do that with more damage.
Obviously with elec armor there are issues with defense, the concept is an offtank with significant AoE attacks to protect the squishies and to be able to stand in for a short while if the Main Tank goes down.
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I am not looking to be critical of you as I am someone who four slotted rest back in the old days XD It's just a question on why you want to play the offtank.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
It's not that I "want" to be an offtank, it is just that lacking in defense I can't take an alpha well. When I tank (and I think I'm a good tank) I try to herd small enough groups that that I can easily handle the incoming damage 10-12 on +2 missions and 6-8 on +4. My biggest problem is in groups where I cannot herd or generate enough aggro to hold the mob due to the other archetypes firing hold, blasting high knockback high damage nukes, and scrappers running willy nilly chasing every mob across the map before I have a chance to get them all balled up.
When I have those things happen, usually the group catches other spawns. Then when I do start to grab aggro, to protect the squishies, there are too many for me to handle the incoming damage. Then I fold faster than superman on laundry day.
In a good group I can generally hold 10-12 enemies on +4 missions safely due to group buffs.
of course I HATE Tox spiders... ow...
When I have those things happen, usually the group catches other spawns. Then when I do start to grab aggro, to protect the squishies, there are too many for me to handle the incoming damage. Then I fold faster than superman on laundry day.
In a good group I can generally hold 10-12 enemies on +4 missions safely due to group buffs.
of course I HATE Tox spiders... ow...
Realistically, what can I expect to get for defense %'s using basic IO's?
Right now I am thinking CJ, weave, and manuevers. At level 50 with level 50 IO's that is just over 15% defense, is it really worth it? and what should I be shooting for on defense.
I am not doing grounded, I will probably drop a -KB IO in CJ will that provide the -KB I need?
At lvl 36 my resistances are 79%
do I need to get them higher?
My idea is to have an AoE tank, with lightning field, thunder strike, chainshock and lightning rod. Obviously with elec armor there are issues with defense, the concept is an offtank with significant AoE attacks to protect the squishies and to be able to stand in for a short while if the Main Tank goes down.
I don't have access to MID's at work, this after noon I'l post what I am working with sofar.