i need advise


fireiceking

 

Posted

i got a lvl 50 tanker dark defense and offense super strength
i wanna get rid of some powers to get some new ones but im not sure which to get rid of because i want to get the following powers
FOCUSED ACCURACY
TOUGH
WEAVE
CLOAK OF FEAR
MY POWERS ARE

DEFENSE
DEATH SHROUD
DARK EMBRACE
MURKY CLOUD
OBSIDIAN SHEILD
DARK REGENERATION
CLOAK OF DARKNESS

OFFENSE
JAB
PUNCH
HAYMAKER
KNOCKOUT BLOW
RAGE
HURL
FOOT STOMP


ALSO
FLY HOVER
HASTEN SUPER SPEED
LASER BEAM EYES PHYSICAL PERFECTION CONSERVE POWER
STAMINA SWIFT HEALTH
PLZ GIVE HELPFUL NOT HURTFUL ADVISE


 

Posted

You should post this in the Tanker section, as there's going to be fairly few views in this section (most people coming here would either be about to post a guide, or to read an existing guide).

Also, I'd recommend trying out Mid's Hero Designer (or the online planner). They make it fairly easy to plan out your build as well as allow exporting in a simple format to copy & paste to the boards for feedback.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

First of all, you only have 23 powers listed; at 50 you have 24. Frankly, I don't know what advice to give you, other than you can drop both Hover and Punch and pick up Air Superiority, to free up a power slot. Hover on tanks just really isn't all that good. I don't know what you are doing with 2 travel powers, but to each their own. Fly and SS are a good combo, because SS will cover your speed and Fly will cover vertical challenges. Frankly, though, with the rampant availability of Flight temp powers, Fly just isn't needed for this purpose. Only reason I could see taking the actual Fly travel power is that you can enhance it's speed, which isn't as much an issue when you have Super Speed.

Other than that, I could see dropping either LBE or Hurl in favor of another power. Tankers do best in melee range, and while having a ranged attack is nice for runners, if you are tanking for a team, you will generally serve them best by running in, since the aggro mechanic seems to have a range factor, as in the closer you are the higher your aggro level and the more likely you are to grab and hold aggro. Since Hurl does higher damage and has higher DPS, it would be the better choice. However, if you don't have Taunt, LBE may be better, since it fires and recharges faster, although Hurl has the huge KB and -fly to take into account. Without knowing the actual formula for how aggro is determined, we can't be sure which one is more likely to keep enemies focused on you and you alone.

I really can't offer up a build, because I don't know how you want your character to play. If you want Tough/Weave, you pretty much have to give up one of the travel powers. Tough/Weave forces you to use 3 power choices, 2 travel powers really cuts down your options. I wouldn't go for Focused Accuracy, since it has been changed, and now gives a rather minor tohit buff and a modest accuracy bonus. It's endurance cost is just too high for what it does, IMO. (for reference, it's a 5% tohit buff and 20% accuracy buff. On it's own, that's a 6% increase in total chance to hit an enemy. If it were used with other tohit buffs, that 20% accuracy is nice, though. Would be good with Rage, if the cost weren't so dang high.) This is just my opinion, of course, YMMV.

I also don't know what other powers you have available, such as Ninja Run or any potential vet attacks, that could be used to fill in for not choosing certain powers. Give us some more info on what you want to do with the build, and what extras you have, and we'll be able to help more. And as Kitsune mentioned, the Tanker forum would be a much better place for this topic.