Old player returning needing build suggestions (Fire/Dev & AR/Fire)


JohnnyKilowatt

 

Posted

My guild is looking at coming back to CoX in time for Going Rogue after a long hiatus (pre IO). We normally run a group of 4 with a scrapper, 2 blasters and the mystery girl (she can’t decide between WS or Def). Me and the other blaster are having trouble finding suggestions for builds. We don’t have a lot of inf to go for the high-end purple sets.

I searched and scanned posts to no avail. I/we’d appreciate any suggestions you guys have for a Fire/Dev and a AR/Fire (we’re weird)


 

Posted

I have been messing with Mid's while sticking with just my SO build. This is what I came up with not really knowing how much I'll really use this or that. I tried to keep it fairly inexpensive (sub 500m) with a hope for some decent AE/Merit rolls.

Any thoughts or glaring mistakes? I'm usually in a group so I think I over did the defense for when I solo. I wasn't sure about the Gaussian's in Targetting Drone vs Aim (Chance for Buildup)

Thanks, M.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (3) Thunderstrike - Damage/Endurance: Level 50
  • (3) Thunderstrike - Damage/Recharge: Level 50
  • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (5) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (7) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 1: Web Grenade
  • (A) Range IO: Level 50
Level 2: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (7) Thunderstrike - Damage/Endurance: Level 50
  • (9) Thunderstrike - Damage/Recharge: Level 50
  • (9) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (11) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (11) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 4: Fire Ball
  • (A) Detonation - Accuracy/Damage: Level 50
  • (13) Detonation - Damage/Endurance: Level 50
  • (13) Detonation - Damage/Recharge: Level 50
  • (15) Detonation - Damage/Range: Level 50
  • (15) Detonation - Accuracy/Damage/Endurance: Level 50
Level 6: Swift
  • (A) Flight Speed IO: Level 50
Level 8: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (17) Luck of the Gambler - Defense/Endurance: Level 50
Level 10: Targeting Drone
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (19) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 12: Aim
  • (A) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
  • (23) Recharge Reduction IO: Level 50
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (25) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Health
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (27) Numina's Convalescence - Endurance/Recharge: Level 50
  • (27) Numina's Convalescence - Heal/Recharge: Level 50
  • (29) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (29) Numina's Convalescence - Heal: Level 50
  • (31) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Blaze
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (31) Thunderstrike - Damage/Endurance: Level 50
  • (31) Thunderstrike - Damage/Recharge: Level 50
  • (33) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (33) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (33) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (34) Performance Shifter - EndMod: Level 50
  • (34) Performance Shifter - EndMod/Recharge: Level 50
  • (34) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (36) Performance Shifter - Accuracy/Recharge: Level 50
  • (36) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Cloaking Device
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (36) Luck of the Gambler - Defense/Endurance: Level 50
Level 24: Recall Friend
  • (A) Range IO: Level 50
Level 26: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
Level 28: Smoke Grenade
  • (A) To Hit Debuff IO: Level 50
Level 30: Rain of Fire
  • (A) Detonation - Accuracy/Damage: Level 50
  • (39) Detonation - Damage/Endurance: Level 50
  • (39) Detonation - Damage/Recharge: Level 50
  • (40) Detonation - Damage/Range: Level 50
  • (40) Detonation - Accuracy/Damage/Endurance: Level 50
Level 32: Blazing Bolt
  • (A) Sting of the Manticore - Accuracy/Damage: Level 50
  • (37) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (37) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
Level 35: Super Speed
  • (A) Endurance Reduction IO: Level 50
Level 38: Gun Drone
  • (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (40) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
  • (43) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (43) Expedient Reinforcement - Damage/Endurance: Level 50
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (45) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 41: Cryo Freeze Ray
  • (A) Lockdown - Accuracy/Hold: Level 50
  • (42) Lockdown - Recharge/Hold: Level 50
  • (42) Lockdown - Endurance/Recharge/Hold: Level 50
  • (42) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
  • (45) Lockdown - Accuracy/Recharge: Level 50
  • (45) Lockdown - Chance for +2 Mag Hold: Level 50
Level 44: Body Armor
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (46) Aegis - Resistance/Recharge: Level 50
  • (46) Aegis - Endurance/Recharge: Level 50
  • (46) Aegis - Resistance/Endurance/Recharge: Level 50
  • (48) Aegis - Resistance: Level 50
  • (48) Aegis - Resistance/Endurance: Level 50
Level 47: LRM Rocket
  • (A) Detonation - Accuracy/Damage: Level 50
  • (48) Detonation - Damage/Endurance: Level 50
  • (50) Detonation - Damage/Recharge: Level 50
  • (50) Detonation - Damage/Range: Level 50
  • (50) Detonation - Damage/Endurance/Range: Level 50
Level 49: Surveillance
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Defiance
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 15.5% Defense(Fire)
  • 15.5% Defense(Cold)
  • 22.4% Defense(Energy)
  • 22.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 30.5% Defense(Ranged)
  • 23.3% Defense(AoE)
  • 21% Enhancement(Accuracy)
  • 6% Enhancement(Heal)
  • 2.5% Enhancement(Held)
  • 21.3% Enhancement(RechargeTime)
  • 22% FlySpeed
  • 67.8 HP (5.62%) HitPoints
  • 22% JumpHeight
  • 22% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 7.45%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 11% (0.18 End/sec) Recovery
  • 54% (2.72 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 10% Resistance(Fire)
  • 10% Resistance(Cold)
  • 15.6% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 27% RunSpeed
  • 5.5% XPDebtProtection
------------
Set Bonuses:
Thunderstrike
(Flares)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike
(Fire Blast)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Detonation
(Fire Ball)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Luck of the Gambler
(Hover)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Targeting Drone)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Blessing of the Zephyr
(Fly)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • Knockback Protection (Mag -4)
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
  • 22.6 HP (1.87%) HitPoints
  • 6% Enhancement(Heal)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Thunderstrike
(Blaze)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Luck of the Gambler
(Cloaking Device)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Detonation
(Rain of Fire)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Sting of the Manticore
(Blazing Bolt)
  • 12% (0.6 HP/sec) Regeneration
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Expedient Reinforcement
(Gun Drone)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.5 HP/sec) Regeneration
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 10% Resistance(All)
Lockdown
(Cryo Freeze Ray)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Body Armor)
  • 3% Defense(All)
Aegis
(Body Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Detonation
(LRM Rocket)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1401;690;1380;HEX;|
|78DA9D94C94F535114C6EF8396D28916B09479AA50A052A8B87058A82010139B544|
|0566A53E1A53469DAA67D24BAD2A8891B578E2B9CE2B870C09D71A9716BA23BF57F|
|509C7553CF39DF2D6ADCF9927EBFD773EF39E7DEEFF6367E748F47A9133B95E19DC|
|8A64AA5E438A96516EDF1543AB3A01C4AA9161D4ACEA4726973313A95299A9816AC|
|8CCC2E170AF9A2159D4E2DA64DAB54BF37B76416CD9C15ADBC7812F97C9632AD9C5|
|92AB9F1259B492F590DF23E67664D2E90B232F99C4B42B305D35C6C9A2C6416A2F1|
|E55C86074AC9B8B43BD64CAB1AA4CF2E5579CA76B54288A9AA2BC05581ED1A705D5|
|0734370FC7796524312DA4D6AE842060AD5A0502D0AD5A2900B855C28344E5A8D2C|
|5BF57D09791E000F05758F8055819DCCB41BE86B0F49C84921074286236070C8EF1|
|79CA498132376E7CD2A19B92568B80DDC116CB80BDC134CD27C375654E58E488BA6|
|BFE0A6865E3DC1FB46729ADF02EF040E9AE0D37D7DFB6529AD33C0ACA07D0E3820E|
|89C174CD1FC7AED5F3DFCEB847F9DF0AF1BFE75C3BF6EF8574BBD1A75AFC6CBD2BE|
|E71C701EB820085D042E094ED3FC80F62C00CF42F0AC8FEA05F5C10671B0BD146AD|
|1FB6D81051B817EE014699BCE691B93D00469873ED60E1C6B3F8EB51FC71AC6B186|
|71ACD3A45DBA45D74BB47805BC1684680DBDBA456F8F84CE90F669BFFADECBB6C29|
|F05431F8035E0A360D327C173FAB10DE8AC812F121AFC067C077E60FA57E0A7E019|
|6545B4CB91A0C17B1B8E895FC39B8131C1C8166054F082B2A2DA84284C188109319|
|8108309B1C78235FA1319D57B1C85B3EDB63FAE59991EB5EF9F48C2B67EEF942191|
|1E5BE52A96CB4E3F5D188CFEEFF3C45369E99C7191CEB12458E6590EB21C6239CC9|
|26239C2B2C0527EBA9EEDDBCAEBDAC6B29D65074B80D6A7CEF24C075F3A378B87C5|
|CB52C7E263F1B334B2B4B2ACB0947F014A880590|
|-------------------------------------------------------------------|


 

Posted

AR/Fire is straightforward damage. Lots of AoE madness and charred corpses.

To leverage all the AoE, I find it useful to adopt a very mobile play style. Line up cones mid-combat, quickly leap in and out to joust with fire sword circle, always moving to the best spot to maximize damage. I use hurdle and combat jumping for this purpose, since they never shut off when you attack.

For large-bags-of-hit-points that heavily resist lethal damage, I use Ring of Fire and Ignite, jousting with Fire Sword (use hurdle and combat jumping to attack mid-air as I hop past). Ring of Fire does nice damage for a tier 1 immobilize, and recharges quickly enough to stack on bosses. Once that target is stuck, start the barbecue. And practice your maniacal laugh.

... Did I mention this combo really suits my play style?


The Bacon Compels You.