Why Can't You Slot the Knockback in Ice Slick?
Never seen an explanation, but I can guess. Ice Slick's purpose is a knockdown field. If you could slot it for Knockback, then foes would get knocked OFF the field instead of knocked down. Rather than deal with those complaints, the Devs limited the usable enhancements to Recharge, Range and EndRdx. No need for additional slow since there are already plenty of Slow powers in the Ice set.
All that was done long before IO sets, and I doubt that they re-examined it just to allow procs. The only set I could see being added to Ice Slick might be Slow, but that would need some changes to the power. It is probably not worth the Dev time. Plus there are a good number of other powers in which procs can be placed.
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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control
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Never seen an explanation, but I can guess. Ice Slick's purpose is a knockdown field. If you could slot it for Knockback, then foes would get knocked OFF the field instead of knocked down. Rather than deal with those complaints, the Devs limited the usable enhancements to Recharge, Range and EndRdx. No need for additional slow since there are already plenty of Slow powers in the Ice set.
All that was done long before IO sets, and I doubt that they re-examined it just to allow procs. The only set I could see being added to Ice Slick might be Slow, but that would need some changes to the power. It is probably not worth the Dev time. Plus there are a good number of other powers in which procs can be placed. |
The thing is Earthquake does accept knockback sets, to the power's detriment except specifically for procs. It's just kind of weird that Earthquake would take it and Ice Slick would not. Not the end of the world, but arbitrary.
Just curious about this. Earthquake takes 3 different sets (and Quicksand takes 1) but Ice Slick takes none at all. Has an explanation for this ever been given? Sure would be nice for Ice Control to get a break on procs here given the sets very low damage.