Please Review: Dark/Dark


Direwolf21

 

Posted

Hey guys, I'm having so much fun with my Ice/Fire, that I decided once he's finished I'm going to make another one! I've been reading some info on Dark/Dark, and I realize its not considered the 'best' tank, but it seems that if hes slotted well theres a lot of fun stuff to be had there.

I've created a concept toon, and level pacted with a friend of mine who made a fire/fire tank. We'll mostly be playing together, but I also want to be useful on teams and/or solo if need be.

So heres the build . I've not slotted any enhancements in it yet, as I'm more interested in which powers I'm taking, and when. Hows it look so far?

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Steven Kuroppoi: Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Dark Embrace -- Empty(A), Empty(7), Empty(7), Empty(31), Empty(33), Empty(34)
Level 1: Shadow Punch -- Empty(A), Empty(3), Empty(3), Empty(17), Empty(33), Empty(34)
Level 2: Smite -- Empty(A), Empty(15), Empty(15), Empty(31), Empty(33)
Level 4: Shadow Maul -- Empty(A), Empty(5), Empty(5), Empty(17), Empty(34), Empty(50)
Level 6: Murky Cloud -- Empty(A), Empty(9), Empty(9), Empty(31)
Level 8: Dark Regeneration -- Empty(A), Empty(11), Empty(11), Empty(13), Empty(13), Empty(37)
Level 10: Combat Jumping -- Empty(A)
Level 12: Swift -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Health -- Empty(A), Empty(37), Empty(40)
Level 18: Obsidian Shield -- Empty(A), Empty(19), Empty(19), Empty(50)
Level 20: Stamina -- Empty(A), Empty(21), Empty(21)
Level 22: Cloak of Fear -- Empty(A), Empty(23), Empty(23)
Level 24: Death Shroud -- Empty(A), Empty(25), Empty(25), Empty(42), Empty(42), Empty(42)
Level 26: Oppressive Gloom -- Empty(A), Empty(27), Empty(27), Empty(43), Empty(43), Empty(43)
Level 28: Soul Drain -- Empty(A), Empty(29), Empty(29), Empty(46), Empty(46), Empty(46)
Level 30: Cloak of Darkness -- Empty(A), Empty(50)
Level 32: Soul Transfer -- Empty(A)
Level 35: Dark Consumption -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37)
Level 38: Midnight Grasp -- Empty(A), Empty(39), Empty(39), Empty(39), Empty(40), Empty(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: Weave -- Empty(A), Empty(48), Empty(48), Empty(48)
Level 49: Siphon Life -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

Hmm, well, first off, I think you should Siphon Life much earlier and slot it as an attack; it does good damage as well as providing a small heal. You may want to consider dropping Smite instead if you need the room for another power. Also, if you're going to take Cloak of Fear, I'd take Touch of Fear as well so you have the advantage of stacking fears. Personally, I'm not a fan of Soul Transfer, so I'd drop ST to get ToF, but your call. Oh, and definitely take Ob Shield before level 18; it's your mez protection and you'll need it.

I don't know whether your slot assignments are random or not, but as a rule the Dark shield toggles don't need more than 4 slots--the equivalent of 3xResistance, 1xEnd Reduction. Op Gloom is also very overslotted unless you're using it to get an IO set bonus, one or two slots is plenty. If you're interested in building up defense, Cloak of Darkness needs more slots; it has the same base defense as Weave, and should be slotted similarly.

A couple of other notes about Dark Armor:

If you're not going to get Acrobatics, you'll need a least one -KB IO for KB protection; two or three would be better if you're planning on team tanking a lot. The Steadfast Protection -KB can be slotted in any resist power and/or Karma in CJ, CoD or Weave.

Lastly, Dark Armor has three powers that have a very high endurance cost, Dark Regen, Death Shroud, and Cloak of Fear. Be sure to slot all three of them heavily for end reduction--I'd recommend at least 60% end reduction for each one.

Hope that helps!


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Sounds good, thanks for the tips let me try something a bit different here, and I'll repost.

Heres just the powers, hows that look for selection and order?

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Dark Embrace -- Empty(A)
Level 1: Shadow Punch -- Empty(A)
Level 2: Smite -- Empty(A)
Level 4: Murky Cloud -- Empty(A)
Level 6: Shadow Maul -- Empty(A)
Level 8: Obsidian Shield -- Empty(A)
Level 10: Dark Regeneration -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Swift -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Siphon Life -- Empty(A)
Level 24: Death Shroud -- Empty(A)
Level 26: Cloak of Darkness -- Empty(A)
Level 28: Cloak of Fear -- Empty(A)
Level 30: Touch of Fear -- Empty(A)
Level 32: Soul Drain -- Empty(A)
Level 35: Dark Consumption -- Empty(A)
Level 38: Midnight Grasp -- Empty(A)
Level 41: Oppressive Gloom -- Empty(A)
Level 44: Boxing -- Empty(A)
Level 47: Tough -- Empty(A)
Level 49: Weave -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

I knocked this out in a few minutes and threw some enhancements in it. It's just a dirty budget build, but it's always best to plan for sets and whatnot, if you are indeed going to plan ahead.

Things to note:

1) You need either knockback protection IOs (shown here) or the Acrobatics power from jumping.

2) Stupify is a great set to put in Opressive Gloom. Dirt cheap and great bonuses.

3) I left out the Fear powers. The silly floating ghost heads bother me.

4) Don't take this build as gospel. I'm just throwing it up here to give you some ideas.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(17), TtmC'tng-ResDam/EndRdx/Rchg(19), TtmC'tng-ResDam(19), TtmC'tng-EndRdx(21)
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 2: Murky Cloud -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(3), EndRdx-I(3)
Level 4: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Obsidian Shield -- S'fstPrt-ResKB(A), EndRdx-I(21)
Level 8: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(9), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(11), Nictus-Acc/EndRdx/Rchg(11)
Level 10: Swift -- Run-I(A)
Level 12: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 14: Health -- Heal-I(A)
Level 16: Siphon Life -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 18: Tough -- S'fstPrt-ResKB(A), ResDam-I(23), ResDam-I(23), EndRdx-I(29)
Level 20: Stamina -- EndMod-I(A), EndMod-I(43), EndMod-I(43)
Level 22: Cloak of Darkness -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(50), EndRdx-I(50)
Level 24: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(25), M'Strk-Dmg/Rchg(25), M'Strk-Acc/EndRdx(27), M'Strk-Acc/Dmg/EndRdx(27), M'Strk-Dmg/EndRdx/Rchg(29)
Level 26: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(48)
Level 28: Soul Drain -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 30: Combat Jumping -- DefBuff-I(A)
Level 32: Super Jump -- Jump-I(A)
Level 35: Dark Consumption -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(37), M'Strk-Dmg/Rchg(37), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(50)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Weave -- DefBuff-I(A), DefBuff-I(42), DefBuff-I(42), EndRdx-I(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- EndMod-I(A)
Level 49: Soul Transfer -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

Cool! Thanks for the plan, it looks pretty cool, but I do want those fear powers. Seems like dark has a lot of cool stuff, and none of it do I really want to give up .

How bad of shape would I be in if I went without Tough/Weave on this set? With all the negative accuracy I'll be pumping out, and the resists I'll get from my powers, I might be alright?

If I can't, I might have to just skip a travel power, and let sprint/ninja run do all the work. Though I'll still pick up combat jumping, just because its so cheap, and decent defense .


 

Posted

Quote:
Originally Posted by Direwolf21 View Post
Cool! Thanks for the plan, it looks pretty cool, but I do want those fear powers. Seems like dark has a lot of cool stuff, and none of it do I really want to give up .

How bad of shape would I be in if I went without Tough/Weave on this set? With all the negative accuracy I'll be pumping out, and the resists I'll get from my powers, I might be alright?

If I can't, I might have to just skip a travel power, and let sprint/ninja run do all the work. Though I'll still pick up combat jumping, just because its so cheap, and decent defense .
It really depends on whether you want to get as close to the defense soft-cap as possible, or whether you opt for a smaller amount of defense. Either is a viable strategy for Dark, and skipping Weave or the entire Fighting Pool does open up your options for other power picks.

I have around 30% defense on my Dark/Mace tank without Weave or CJ, but that's with three sets of Kinetic Combat. You could probably hit 20-25% S/L defense without Weave or a huge expenditure on IOs, and that would still significantly increase your survivability.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Heres another option I had goin . No travel power, which I'm ok with.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Mutation Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Dark Embrace -- Empty(A)
Level 1: Shadow Punch -- Empty(A)
Level 2: Smite -- Empty(A)
Level 4: Shadow Maul -- Empty(A)
Level 6: Murky Cloud -- Empty(A)
Level 8: Dark Regeneration -- Empty(A)
Level 10: Obsidian Shield -- Empty(A)
Level 12: Swift -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Siphon Life -- Empty(A)
Level 18: Boxing -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Death Shroud -- Empty(A)
Level 24: Cloak of Darkness -- Empty(A)
Level 26: Cloak of Fear -- Empty(A)
Level 28: Soul Drain -- Empty(A)
Level 30: Touch of Fear -- Empty(A)
Level 32: Oppressive Gloom -- Empty(A)
Level 35: Dark Consumption -- Empty(A)
Level 38: Midnight Grasp -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Weave -- Empty(A)
Level 47: Soul Transfer -- Empty(A)
Level 49: Combat Jumping -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run


 

Posted

Are you planning on using IO sets or just slotting these powers with standard IOs and SOs?

I ask because it's hard to comment on a build until you give folks an idea of what you're planning to do. For instance, with the powers you just posted, my first thought is that you're going to run into a shortage of slots for all of those powers.


 

Posted

I'll probably be slotting IO sets if I can. I plan to use IO sets to compensate for the lack of knockback, at least.


 

Posted

Quick note, Hover offers viable KB protection as well, which Dark armor needs. It also makes it easier to reposition yourself for the various click PBAoE's you'll be relying on.