Question about this slotting/sets


BloodFairy

 

Posted

I was doing fine for a year or more with this slotting, suddenly accuracy and defense seems awful. It feels broke and it used to be something I could go into a 54 elite spawn with two ebs and go afk for like 30 seconds and come back and still be okay. Not sure what's happening here now. If anyone has any suggestions as to what suddenly after more than a year would cause this to not work right, unless it's something to do with the architect (but it's a mission I've been playing for a year fine) then please post. Not sure if some set is not working right all of the sudden either. Endurance Drain has always been at .92 a second too, which is too much for my tastes but it's been manageable with this slotting. Like i said I've loved it for over a year. Something lately is just not working though.


Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Punch P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/Rchg(3), P'ngS'Fest-Stun%(7), P'ngS'Fest-Dmg/EndRdx(9)
Level 1: High Pain Tolerance Numna-Heal/Rchg(A), Numna-Heal(5), Numna-Heal/EndRdx(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/Rchg(13)
Level 2: Haymaker KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(50)
Level 4: Fast Healing Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(17), Numna-Heal/EndRdx/Rchg(17)
Level 6: Air Superiority KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg(21)
Level 8: Knockout Blow Hectmb-Dmg(A), Hectmb-Acc/Rchg(9), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/EndRdx(23)
Level 10: Indomitable Will LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46)
Level 12: Swift Run-I(A)
Level 14: Boxing P'ngS'Fest-Acc/Dmg(A)
Level 16: Rise to the Challenge Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(25), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(27), Numna-Heal(27), Numna-Regen/Rcvry+(29)
Level 18: Mind Over Body ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(29), ImpArm-ResDam(31), ImpArm-ResDam/EndRdx/Rchg(31)
Level 20: Quick Recovery Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/EndRdx(33), Efficacy-EndMod/Acc(33)
Level 22: Health RgnTis-Regen+(A), Numna-Heal/EndRdx(37), Numna-Heal(37), Numna-Heal/Rchg(37)
Level 24: Stamina Efficacy-EndMod/Acc(A), Efficacy-EndMod(40), Efficacy-EndMod/EndRdx(40)
Level 26: Rage GSFC-ToHit/Rchg/EndRdx(A), GSFC-ToHit/Rchg(46), GSFC-Build%(46)
Level 28: Heightened Senses LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(43)
Level 30: Hasten RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 32: Foot Stomp Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Rchg(34), Sciroc-Acc/Dmg/EndRdx(34), Armgdn-Dam%(36)
Level 35: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-EndRdx(50)
Level 38: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(39), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), EndRdx-I(40)
Level 41: Gloom Apoc-Dmg(A), Apoc-Dmg/EndRdx(43), Dev'n-Dmg/EndRdx(43), Dev'n-Acc/Dmg/Rchg(45)
Level 44: Resurgence RechRdx(A)
Level 47: Dark Obliteration Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48)
Level 49: Strength of Will S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Fury
Level 0: Ninja Run
------------
Set Bonus Totals:
2% DamageBuff(Smashing)
2% DamageBuff(Lethal)
2% DamageBuff(Fire)
2% DamageBuff(Cold)
2% DamageBuff(Energy)
2% DamageBuff(Negative)
2% DamageBuff(Toxic)
2% DamageBuff(Psionic)
11.8% Defense(Smashing)
11.8% Defense(Lethal)
5.19% Defense(Fire)
5.19% Defense(Cold)
7.38% Defense(Energy)
7.38% Defense(Negative)
6.75% Defense(Psionic)
7.38% Defense(Melee)
8% Defense(Ranged)
7.38% Defense(AoE)
2.25% Max End
42% Enhancement(Accuracy)
12% Enhancement(Heal)
15% Enhancement(RechargeTime)
5% FlySpeed
253 HP (16.9%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Held) 6.05%
MezResist(Immobilize) 6.6%
18.5% (0.31 End/sec) Recovery
134% (8.39 HP/sec) Regeneration
2.52% Resistance(Fire)
2.52% Resistance(Cold)
3.13% Resistance(Negative)
5% RunSpeed



------------
Set Bonuses:
Pounding Slugfest
(Punch)
8% (0.5 HP/sec) Regeneration
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
2% DamageBuff(All)


Numina's Convalescence
(High Pain Tolerance)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints


Impervium Armor
(High Pain Tolerance)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)


Kinetic Combat
(Haymaker)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Numina's Convalescence
(Fast Healing)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
6% Enhancement(Heal)


Kinetic Combat
(Air Superiority)
MezResist(Immobilize) 2.75%
22.5 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Hecatomb
(Knockout Blow)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)


Luck of the Gambler
(Indomitable Will)
10% (0.63 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)


Numina's Convalescence
(Rise to the Challenge)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Impervium Armor
(Mind Over Body)
2.5% (0.04 End/sec) Recovery
1.88% Defense(Psionic)
2.25% Max End


Efficacy Adaptor
(Quick Recovery)
16.9 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.63 HP/sec) Regeneration


Numina's Convalescence
(Health)
12% (0.75 HP/sec) Regeneration
28.1 HP (1.88%) HitPoints


Efficacy Adaptor
(Stamina)
16.9 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery


Gaussian's Synchronized Fire-Control
(Rage)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
28.1 HP (1.88%) HitPoints


Luck of the Gambler
(Heightened Senses)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
7.5% Enhancement(RechargeTime)


Scirocco's Dervish
(Foot Stomp)
10% (0.63 HP/sec) Regeneration
3.13% Resistance(Negative)
9% Enhancement(Accuracy)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)


Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


Luck of the Gambler
(Weave)
10% (0.63 HP/sec) Regeneration
16.9 HP (1.13%) HitPoints
9% Enhancement(Accuracy)


Apocalypse
(Gloom)
16% (1 HP/sec) Regeneration


Devastation
(Gloom)
12% (0.75 HP/sec) Regeneration


Positron's Blast
(Dark Obliteration)
2.5% (0.04 End/sec) Recovery


Ragnarok
(Dark Obliteration)
4% (0.07 End/sec) Recovery


Steadfast Protection
(Strength of Will)
3% Defense(All)



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Posted

any ideas why this build that used to work perfectly, might not be working now?