kat/fire armor build idea
I'm no expert, but I'd drop Acrobatics, maybe Tactics, and slot Health up since I've never been impressed with Healing Flames. I dunno, HF is good, but I'd still slot Health.
I'd also slot Temperature Protection or not take it. And since I'm just grabbing imaginary slots that don't exist out of the air, would probably drop it considering how busy and tight this build is. It's giving you 13ish Cold resistance. Cold is not a big fear of mine in this game.
I always say "Wow, that's a lot of money" to nearly everyone's build because I'm a cheapskate.
Also, my favorite, but an opinion not shared by many, for slotting DA is Mako and CI Dam/Rech, LotG and RF Def/Rech, and a generi-dam and generi-def. Maxes Rech, Dam, and Def, but doesn't touch anything else. But I favor global acc when possible.
But, yeah, this is good. Well, Acro...I just don't understand that.
Fire doesn't have any native knockback protection. Acrobatics fixes that. I think it is BETTER to fix it with IOs, but Acrobatics is an option.
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well now that the breath of the zephyr set has been reduced, acrobatics isn't too bad a choice if you can handle the ednurance it costs. Evene unslotted, its a nice 9 mag kb protection and 2 mags mnore of hold protection.
I have several builds that use both methods for KB protection, Acrobatics is just cheaper slotwise.

I agree that IO's might be a better fix just because of the end drain, you're getting pretty heavy in that department. Otherwise it's pretty nice. I know you're working on the armor, but just in case your interested, I build a katana/fire scrap for damage and aoe mob killing which might interest you.
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Hero Plan by Mids' Hero Designer 1.621
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chop n burn: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg(7), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3), EndRdx-I(5)
Level 2: Flashing Steel -- Erad-%Dam(A), Erad-Acc/Dmg/Rchg(5), Erad-Dmg/Rchg(11), Sciroc-Acc/Dmg(13), Sciroc-Acc/Dmg/EndRdx(13)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(25), Dct'dW-Heal/EndRdx/Rchg(25), Dct'dW-Heal/Rchg(27), Dct'dW-EndRdx/Rchg(27)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(29)
Level 8: Divine Avalanche -- HO:Nucle(A), RechRdx-I(15), HO:Lyso(23), HO:Nucle(29), C'ngImp-Dmg/EndRdx/Rchg(31), HO:Cyto(31)
Level 10: Swift -- Run-I(A)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 14: Super Jump -- Jump-I(A), Jump-I(15)
Level 16: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17), Aegis-EndRdx/Rchg(19), Aegis-ResDam/EndRdx/Rchg(43)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Acrobatics -- EndRdx-I(A), EndRdx-I(23)
Level 24: The Lotus Drops -- Sciroc-Dam%(A), Sciroc-Acc/Rchg(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Dmg(45), Sciroc-Acc/Dmg/EndRdx(46)
Level 26: Soaring Dragon -- Mako-Dam%(A), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(33), Mako-Dmg/EndRdx(33), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Acc/Dmg(42)
Level 28: Burn -- Erad-Dmg(A), Erad-%Dam(36), Erad-Acc/Dmg/Rchg(37), M'Strk-Dmg/Rchg(40), C'ngBlow-Dmg/Rchg(40)
Level 30: Blazing Aura -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), HO:Nucle(37), M'Strk-Dmg/EndRdx(37), EndRdx-I(43)
Level 32: Golden Dragonfly -- Sciroc-Dam%(A), Sciroc-Acc/Rchg(33), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Dmg(34), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Boxing -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Dmg/EndRdx(46), Mako-Acc/Dmg(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), EndRdx-I(39)
Level 41: Weave -- HO:Cyto(A), RedFtn-Def/EndRdx(42), LkGmblr-Def/EndRdx(42), LkGmblr-Rchg+(43)
Level 44: Maneuvers -- HO:Cyto(A), HO:Cyto(50), RedFtn-Def/EndRdx(50)
Level 47: Tactics -- EndRdx-I(A), EndRdx-I(50)
Level 49: Consume -- Efficacy-EndMod/Acc/Rchg(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 1: Ninja Run
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Set Bonus Totals: