Katana / WP Build Advice
Anyone?
@Celestial Lord and @Celestial Lord Too
Wow, that's some expensive stuff.
Here's my gal. You'll notice the odd levels on her enhancements as this is not a plan but an as-built. I'm planning on changing some things around, so this is not at all perfect.
That said, I think she cost less than 400m to make and her def is significantly better than the build you posted.
Note: if anyone would like to tell me what I need to do to optimize this, that's super cool. I just didn't want to ask about it since she functions just fine against anything that can't sap her defense.
EDIT: I think I've got my Lotus's slotting entered wrong, because that makes no sense.
DOUBLE-EDIT: It is entered wrong. The slotting is the same as in Flashing Steel.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Trixi Chalk: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut -- Achilles-ResDeb%:19(A), C'ngImp-Acc/Dmg/Rchg:37(3), C'ngImp-Acc/Dmg:33(3), C'ngImp-Acc/Dmg/EndRdx:33(5), C'ngImp-Dmg/EndRdx/Rchg:44(42), C'ngImp-Dmg/EndRdx:41(42)
Level 1: High Pain Tolerance -- Heal-I:45(A), Heal-I:45(5), Aegis-ResDam/EndRdx:46(7), Aegis-ResDam/Rchg:46(37), Aegis-ResDam:46(43)
Level 2: Flashing Steel -- C'ngBlow-Dmg/Rchg:50(A), Erad-Acc/Rchg:30(7), C'ngBlow-Dmg/EndRdx:50(9), Erad-Acc/Dmg/Rchg:27(9), Erad-Acc/Dmg/EndRdx/Rchg:30(11), C'ngBlow-Acc/Dmg:50(11)
Level 4: Fast Healing -- Heal-I:35(A), Heal-I:35(13), Heal-I:20(13)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Divine Avalanche -- DefBuff-I:45(A), LkGmblr-Def/Rchg:50(15), RedFtn-Def/Rchg:50(15), Dmg-I:50(17), Mako-Dmg/Rchg:50(17), C'ngImp-Dmg/Rchg:47(19)
Level 10: Indomitable Will -- DefBuff-I:50(A)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), Winter-ResSlow:11(43)
Level 14: Health -- Heal-I:35(A), Heal-I:25(19), Heal-I:25(21)
Level 16: Rise to the Challenge -- DarkWD-Slow%:29(A), DarkWD-ToHitDeb:48(21), Heal-I:45(23), ToHitDeb-I:45(45), H'zdH-Heal/EndRdx:40(45), H'zdH-Heal:40(45)
Level 18: The Lotus Drops -- C'ngBlow-Dmg/Rchg:50(A), Erad-Acc/Rchg:30(23), C'ngBlow-Dmg/EndRdx:50(25), Erad-Acc/Dmg/Rchg:30(25), Erad-Dmg:30(27), C'ngBlow-Acc/Dmg:50(27)
Level 20: Quick Recovery -- EndMod-I:25(A), EndMod-I:25(29), EndMod-I:25(29)
Level 22: Stamina -- EndMod-I:25(A), EndMod-I:25(31), EndMod-I:25(31)
Level 24: Mind Over Body -- S'fstPrt-ResDam/Def+:14(A), Aegis-ResDam:39(31), Aegis-ResDam/EndRdx:39(33), Aegis-ResDam/EndRdx/Rchg:39(33)
Level 26: Soaring Dragon -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(33), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(34), RechRdx-I:50(36)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- Aegis-ResDam/EndRdx:39(A), Aegis-ResDam:40(39), Aegis-ResDam/EndRdx/Rchg:39(39)
Level 32: Golden Dragonfly -- Erad-Dmg/Rchg:30(A), Sciroc-Acc/Dmg/EndRdx:37(36), Sciroc-Dmg/EndRdx:37(36), Erad-Dmg:30(40), Erad-Acc/Dmg/Rchg:30(40), RechRdx-I:50(40)
Level 35: Heightened Senses -- LkGmblr-Def/EndRdx:36(A), LkGmblr-Def/Rchg:39(37), LkGmblr-Def:40(37), LkGmblr-Def/EndRdx/Rchg:36(46), GftotA-Run+:39(48)
Level 38: Weave -- LkGmblr-Def/EndRdx:39(A), LkGmblr-Def:30(39), LkGmblr-Def/Rchg:45(42), LkGmblr-Rchg+:49(46)
Level 41: Build Up -- Rec'dRet-Pcptn:18(A), RechRdx-I:45(43), RechRdx-I:45(46)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Maneuvers -- DefBuff-I:50(A), GftotA-Def/EndRdx:40(48), GftotA-Run+:40(48)
Level 49: Vengeance -- DefBuff-I:50(A), DefBuff-I:50(50), Heal-I:50(50), Heal-I:50(50)
------------
Level 1: Brawl -- Acc-I:25(A)
Level 1: Sprint -- Jump-I:25(A)
Level 2: Rest -- RechRdx-I:25(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 12.4% Defense(Fire)
- 12.4% Defense(Cold)
- 14.9% Defense(Energy)
- 14.9% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 8.94% Defense(Ranged)
- 7.69% Defense(AoE)
- 5.4% Max End
- 17.5% Enhancement(RechargeTime)
- 32% Enhancement(Accuracy)
- 80.3 HP (6%) HitPoints
- MezResist(Immobilize) 4.4%
- 20% Perception
- 5.5% (0.09 End/sec) Recovery
- 30% (1.68 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 30% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Gambler's Cut)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(High Pain Tolerance)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Flashing Steel)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Flashing Steel)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Combat Jumping)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Rise to the Challenge)
- 20.1 HP (1.5%) HitPoints
(Rise to the Challenge)
- 1.5% (0.03 End/sec) Recovery
(The Lotus Drops)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(The Lotus Drops)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Mind Over Body)
- 3% Defense(All)
(Mind Over Body)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Soaring Dragon)
- MezResist(Immobilize) 2.2%
- 15.1 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tough)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Golden Dragonfly)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Golden Dragonfly)
- 10% (0.56 HP/sec) Regeneration
(Heightened Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
(Heightened Senses)
- 7.5% RunSpeed
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Build Up)
- 20% Perception
(Maneuvers)
- 2% (0.03 End/sec) Recovery
- 7.5% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1412;743;1486;HEX;| |78DA9D535B4F1A41143E0B8BC8FDAE8882282820B062F4A197071FB44D9A4A625AA| |3BDD8EA8A53D9942E0448B47DEA0FE82D6D5FFD1B4D1A9FFA73DADA9FD0D073CE0C| |445FBBC97EDFCC99EFCCF9F6CC4EFD6CD30FF0761DB4E046CBECF50E1E36BA66A72| |3BAAEBA7962357C3B5DEBCCCA6E34CDD64B37002486CB0775D112C2B86FF64DDB4C| |8DA29BE285B07BC2D8B35AAD4EFB547423F7ECA6E80ABB6F0C07FEED76BB65DCB5F| |AB6E8F5E4644B981DCB3E09A89593661F67A1E1D2B1E8F69A562776A763358C3D94| |B6ED83BAD9EB8BEEEB245A2AE1FB9EBCF13370C10F0740141C0D9CE5C171889405F| |D98A92490CA5032918AB04B591A67E92805A8802E69AC86E12AE4579896D6983EB8| |951A8B6836D20A8CFDC25A69187FC5B3F14B9CA5C0FB8783DE16071F61965316713| |869F779F05FA1188CA1C02505E02A72CE270CB9358D2BB933EC2818D16825E8630A| |A759176E32458F900C788C591EB59127C32B1318F2C990E6FB0B646B69DA09E0053| |7AE0494AD80F413254A425CD21314849487D0057ED10CC4BF212DC384EC516555D2| |3A6A0A50D960FA8C5911D5A388ECD184EC5152F62879C9B3D44F49B2474F312BA6C| |CC4B25C7EE61A8DA320A1040919CA5CA33D144C4A8173920601C8D0A92D42B62669| |95E90BEAA694BFA9432E9E3D629A6B483A9624987265260DB3A665164C0FF001274| |6D2CA505A56585CE30E2CCA425F5130AB0ACDFEE68FCDBDE13F3277CA54901D28C8| |7E1464A17DCC9A577FE47C180739C84778BF7C9C77AFC638B8ECE1A08EF205F5D50| |B61E982746928515605AAD4B41A7C445D51B92D9E3BE88896CA7C7A5549511494D5| |AF539E632B110C192AC7907FD3B2CE1EB87801E26EDA5A16AF49C18AA2FC559AD14| |777936E079DD6D6D5509143DBFAE8728156E6D0AC3EBA9E034F186F915CFEDFE7BB| |7F58D4F3C08BB843B04DB04BB04FF08CE0398266D2E888460D1A0D2E46D9A11BE4E| |B26C12D82DB0409F407EF48E9F621F810343F8D0204418210419820469022382718| |FC03888DE54F| |-------------------------------------------------------------------|
Wow, that's some expensive stuff.
Here's my gal. You'll notice the odd levels on her enhancements as this is not a plan but an as-built. I'm planning on changing some things around, so this is not at all perfect. That said, I think she cost less than 400m to make and her def is significantly better than the build you posted. Set Bonus Totals:
|
@Celestial Lord and @Celestial Lord Too
Yes, and my Melee / Smashing / Lethal defenses are significantly higher.
@Celestial Lord and @Celestial Lord Too
Enfc
Huh?
@Celestial Lord and @Celestial Lord Too
I think Postagulous made a mistake by leaving Divine Avalanche off, contributing to your comments about yours being better (in reference to melee and lethal, anyway). In practice, at least if we're discussing survivability, you'll both be using Divine Avalanche. Now, Postagulous doesn't soft cap in a single Divine Avalanche, only gets close. So I'd be running a double-DA chain there. Yours soft caps on melee on a single Divine Avalanche, but not lethal, so it'd be a tough decision. I'll say double-DA chain for comparison purposes, though, since that's what I'd probably run, and certainly if I was trying to get maximum survivability. So with that in mind, here's a matrix of position vs. type, ignoring both melee and lethal (which are both well over the soft cap and offer similar buffers against debuffs):
Celestial Lord: Postagulous: Difference: Ranged AoE Ranged AoE Ranged AoE Smashing 27.0% 27.0% 20.2% 18.9% -6.8% -8.1% Energy 28.5% 28.5% 41.6% 41.6% +12.1% +12.1% Negative 28.5% 28.5% 41.6% 41.6% +12.1% +12.1% Psionic 18.8% 18.8% 23.6% 23.6% +4.8% +4.8% Fire 27.6% 27.6% 39.1% 39.1% +11.5% +11.5% Cold 27.6% 27.6% 39.1% 39.1% +11.5% +11.5%
Trying to quantify the actual significance of the difference, if we assume equal survivability in all areas except for defense, my survivability spreadsheet says that Postagulous's defense profile should be 14% more survivable (able to survive 14% more incoming damage) on average. I'm also guessing that my spreadsheet is underestimating the difference, as I think it's currently giving too much weight to ranged and AoE smashing damage, but I haven't tried to "fix" the weightings for Smashing. I'm just using a flat 70% melee, 20% ranged 10% AoE across the board, which is a bit of an oversimplification.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Hrm. Okie, so if I get what you and Postagulous are saying, I'd be better off leaving the melee / smashing / lethal defense to Divine Avalanche, and concentrate on ranged / energy / negative / fire / cold in IO bonuses?
@Celestial Lord and @Celestial Lord Too
I designed my Kat/WP off of a build I saw for "Iggy's Will", the build looked very solid and now that Edge is all set out I have to admit he is very hard to kill, though currently his damage seems to be a little on the low side.
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Edge in Game Build: Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut -- P'ngS'Fest-Acc/Dmg:30(A), P'ngS'Fest-Dmg/EndRdx:30(3), P'ngS'Fest-Dmg/Rchg:30(7), C'ngImp-Dmg/Rchg:45(11), Achilles-ResDeb%:11(42), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:25(A), Aegis-ResDam:45(5), Aegis-ResDam/Rchg:50(23), Aegis-ResDam/EndRdx:45(45), Numna-Heal:50(46), Numna-Heal/EndRdx:49(46)
Level 2: Flashing Steel -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(3), Erad-Dmg/Rchg:30(7), Erad-Acc/Dmg/Rchg:30(11), Erad-Acc/Dmg/EndRdx/Rchg:30(40), Erad-%Dam:30(40)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Regen/Rcvry+:34(5), Numna-Heal/Rchg:42(45), Numna-Heal/EndRdx:49(50)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Divine Avalanche -- HO:Lyso(A), HO:Lyso(9), P'ngS'Fest-Acc/Dmg:30(9), C'ngImp-Dmg/Rchg:49(17), P'ngS'Fest-Dmg/Rchg:30(39), P'ngS'Fest-Dmg/EndRdx:30(42)
Level 10: Indomitable Will -- Ksmt-ToHit+:25(A), LkGmblr-Rchg+:50(50)
Level 12: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(13), LkGmblr-Def/EndRdx/Rchg:50(13), LkGmblr-EndRdx/Rchg:50(17)
Level 14: Build Up -- GSFC-ToHit:48(A), GSFC-ToHit/Rchg:50(15), GSFC-ToHit/Rchg/EndRdx:47(15), GSFC-Build%:30(40), GSFC-Rchg/EndRdx:43(42), GSFC-ToHit/EndRdx:50(43)
Level 16: Rise to the Challenge -- Mrcl-Heal/Rchg:39(A), Mrcl-Heal:37(36), Mrcl-Heal/EndRdx:40(36)
Level 18: The Lotus Drops -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Rchg:30(19), Erad-Dmg/Rchg:30(23), Erad-Acc/Dmg/EndRdx/Rchg:26(25), Erad-%Dam:30(48)
Level 20: Quick Recovery -- P'Shift-EndMod:49(A), P'Shift-End%:50(21), P'Shift-EndMod/Acc:50(21)
Level 22: Boxing -- Acc-I:50(A)
Level 24: Mind Over Body -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(25), Aegis-ResDam/EndRdx/Rchg:50(37)
Level 26: Soaring Dragon -- T'Death-Acc/Dmg:36(A), T'Death-Dmg/EndRdx:36(27), T'Death-Dmg/Rchg:37(27), T'Death-Acc/Dmg/EndRdx:35(29), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(34)
Level 28: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam:50(29), Aegis-ResDam/Rchg:48(36), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-Psi/Status:50(43)
Level 30: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/Rchg:50(31), LkGmblr-Rchg+:35(50)
Level 32: Golden Dragonfly -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Rchg:30(33), Erad-Dmg/Rchg:30(33), Erad-Acc/Dmg/EndRdx/Rchg:30(33), Sciroc-Acc/Dmg:50(34), Sciroc-Acc/Dmg/EndRdx:50(34)
Level 35: Heightened Senses -- LkGmblr-Def:49(A), LkGmblr-Def/Rchg:50(37), LkGmblr-Def/EndRdx:50(39)
Level 38: Health -- Mrcl-Heal:37(A), Mrcl-Rcvry+:39(39)
Level 41: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:27(46)
Level 44: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(45)
Level 47: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 49: Strength of Will -- ResDam-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
------------
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 18.3% Defense(Fire)
- 18.3% Defense(Cold)
- 16.8% Defense(Energy)
- 16.8% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 12.7% Defense(Ranged)
- 19.6% Defense(AoE)
- 5.4% Max End
- 18% Enhancement(Accuracy)
- 15% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 10% FlySpeed
- 286.1 HP (21.4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 2.75%
- 7.5% (0.13 End/sec) Recovery
- 90% (5.03 HP/sec) Regeneration
- 3% Resistance(Psionic)
- 25% RunSpeed
- 6.5% XPDebtProtection
My big problem is obviously ranged/psi. Mu, some CoT, ect, can eat me for lunch. I keep my melee and lethal monitored and there's nothing like watching it go from +60ish to -40 in about two seconds.
I carry Hyperphase and run real fast.
Here's mine:
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Hero Profile:
------------
Level 1: Gambler's Cut
(A) Hecatomb - Damage/Recharge
(3) Hecatomb - Accuracy/Damage/Recharge
(3) Hecatomb - Accuracy/Recharge
(11) Hecatomb - Damage/Endurance
(11) Hecatomb - Chance of Damage(Negative)
(13) Achilles' Heel - Chance for Res Debuff
Level 1: High Pain Tolerance
(A) Numina's Convalescence - Heal/Endurance
(13) Numina's Convalescence - Heal
(17) Steadfast Protection - Resistance/+Def 3%
(17) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Flashing Steel
(A) Armageddon - Damage/Recharge
(5) Armageddon - Accuracy/Damage/Recharge
(5) Armageddon - Accuracy/Recharge
(31) Armageddon - Damage/Endurance
(33) Armageddon - Chance for Fire Damage
(39) Eradication - Chance for Energy Damage
Level 4: Mind Over Body
(A) Aegis - Resistance/Endurance
(7) Aegis - Resistance/Endurance/Recharge
(7) Aegis - Resistance
Level 6: Build Up
(A) Adjusted Targeting - To Hit Buff/Recharge
(23) Adjusted Targeting - Recharge
Level 8: Divine Avalanche
(A) Mako's Bite - Accuracy/Damage
(9) Mako's Bite - Damage/Endurance
(9) Mako's Bite - Damage/Recharge
(33) Mako's Bite - Accuracy/Endurance/Recharge
(33) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(39) Mako's Bite - Chance of Damage(Lethal)
Level 10: Indomitable Will
(A) Kismet - Accuracy +6%
(15) Luck of the Gambler - Recharge Speed
Level 12: Kick
(A) Pounding Slugfest - Accuracy/Damage
(42) Pounding Slugfest - Damage/Endurance
(48) Pounding Slugfest - Damage/Recharge
Level 14: Fast Healing
(A) Regenerative Tissue - +Regeneration
(15) Miracle - +Recovery
(23) Numina's Convalescence - Heal/Endurance
(39) Numina's Convalescence - Heal/Recharge
(40) Numina's Convalescence - Heal
Level 16: Rise to the Challenge
(A) Numina's Convalescence - Heal/Endurance
(21) Numina's Convalescence - Heal
(21) Numina's Convalescence - Heal/Recharge
Level 18: The Lotus Drops
(A) Eradication - Damage
(19) Eradication - Accuracy/Recharge
(19) Eradication - Damage/Recharge
(36) Eradication - Accuracy/Damage/Recharge
(37) Eradication - Accuracy/Damage/Endurance/Recharge
(37) Eradication - Chance for Energy Damage
Level 20: Quick Recovery
(A) Performance Shifter - EndMod
(25) Performance Shifter - EndMod/Accuracy
(25) Performance Shifter - Chance for +End
Level 22: Tough
(A) Aegis - Resistance/Endurance
(27) Aegis - Resistance/Endurance/Recharge
(27) Aegis - Resistance
Level 24: Swift
(A) Run Speed IO
Level 26: Soaring Dragon
(A) Mako's Bite - Accuracy/Damage
(29) Mako's Bite - Damage/Endurance
(29) Mako's Bite - Damage/Recharge
(31) Mako's Bite - Accuracy/Endurance/Recharge
(31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(37) Mako's Bite - Chance of Damage(Lethal)
Level 28: Heightened Senses
(A) Luck of the Gambler - Defense/Endurance
(40) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense
Level 30: Health
(A) Numina's Convalescence - Heal
(40) Numina's Convalescence - +Regeneration/+Recovery
Level 32: Golden Dragonfly
(A) Eradication - Damage
(34) Eradication - Damage/Recharge
(34) Eradication - Accuracy/Damage/Endurance/Recharge
(34) Multi Strike - Damage/Endurance/Recharge
(36) Touch of Lady Grey - Recharge/Endurance
(36) Fury of the Gladiator - Chance for Res Debuff
Level 35: Stamina
(A) Performance Shifter - EndMod
(42) Performance Shifter - EndMod/Accuracy
(43) Performance Shifter - Chance for +End
Level 38: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(46) Luck of the Gambler - Defense
(50) Winter's Gift - Slow Resistance (20%)
Level 41: Maneuvers
(A) Luck of the Gambler - Defense/Endurance
(43) Luck of the Gambler - Defense/Endurance/Recharge
(43) Luck of the Gambler - Recharge Speed
Level 44: Tactics
(A) Gaussian's Synchronized Fire-Control - To Hit Buff
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
(46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 47: Weave
(A) Luck of the Gambler - Defense/Endurance
(48) Luck of the Gambler - Defense
(48) Luck of the Gambler - Recharge Speed
Level 49: Strength of Will
(A) Aegis - Resistance/Endurance
(50) Aegis - Resistance/Recharge
(50) Aegis - Resistance
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Run Speed IO
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Critical Hit
Level 0: Ninja Run
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CL, I'd suggest building for energy/negative defense, then fire/cold, and get as much melee lethal as possible after that. Most of your melee/lethal needs will be met by using divine avalanche, and most of the time, your regen and lethal resists will cover that anyway.
I wouldn't worry about smashing too much, as that will be covered in large part by melee defense - theres not a lot of aoe/ranged smashing to deal with, and the little that is, will be covered for the most part by your resists and regen anyway.
Your build is great and will be ridiculously survivable, but it could be made better if you focus more on energy/neg and fire/cold, even if you have to give up some melee, which could be covered by double stacking DA when necessary.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I'm working on a Katana / Willpower Scrapper build for PvE. Any advice would be appreciated.
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(7), Hectmb-Acc/Rchg:50(13), Hectmb-Dam%:50(39), Achilles-ResDeb%:20(43)
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(3), Numna-Heal/Rchg:50(7), S'fstPrt-ResDam/Def+:30(13)
Level 2: Flashing Steel -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(5), Oblit-Dmg/Rchg:50(9), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(43)
Level 4: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(11), Numna-Regen/Rcvry+:50(33)
Level 6: Swift -- Run-I:50(A)
Level 8: Divine Avalanche -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(9), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(43)
Level 10: Indomitable Will -- EndRdx-I:50(A)
Level 12: Combat Jumping -- DefBuff-I:50(A)
Level 14: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(19), Numna-Heal/Rchg:50(19)
Level 20: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(34)
Level 22: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(23), P'Shift-EndMod:50(23), P'Shift-End%:50(34)
Level 24: Build Up -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: The Lotus Drops -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(46)
Level 28: Soaring Dragon -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(29), T'Death-Dmg/Rchg:40(29), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(46)
Level 30: Mind Over Body -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(31), TtmC'tng-ResDam/Rchg:50(31), TtmC'tng-EndRdx/Rchg:50(37), TtmC'tng-ResDam/EndRdx/Rchg:50(42), TtmC'tng-EndRdx:50(46)
Level 32: Golden Dragonfly -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(50)
Level 35: Heightened Senses -- Ksmt-ToHit+:30(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(39), LkGmblr-Rchg+:50(42)
Level 38: Resurgence -- EndMod-I:50(A)
Level 41: Kick -- Acc-I:50(A)
Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45)
Level 47: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48), LkGmblr-Rchg+:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
Level 4: Ninja Run
------------
Set Bonus Totals:
@Celestial Lord and @Celestial Lord Too