WP/FM help please ... I know I messed up somewhere ...


Donna_

 

Posted

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(3), Aegis-ResDam:50(3), Aegis-Psi/Status:50(5), Heal-I:50(5), Heal-I:50(7)
Level 1: Scorch -- C'ngImp-Dmg/EndRdx/Rchg:50(A)
Level 2: Mind Over Body -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(7), Aegis-ResDam:50(9), ImpArm-ResDam/EndRdx:40(9), ImpArm-ResDam/Rchg:40(11), ImpArm-ResDam:40(11)
Level 4: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(13), Numna-Heal:50(13)
Level 6: Fire Sword -- C'ngImp-Dmg/EndRdx/Rchg:50(A)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(15), LkGmblr-Rchg+:50(15)
Level 12: Rise to the Challenge -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(19), Numna-Heal:50(21), DarkWD-ToHitDeb:50(21), DarkWD-ToHitDeb/EndRdx:50(23), DarkWD-Slow%:50(23)
Level 14: Combustion -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(48), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-%Dam:50(50)
Level 16: Breath of Fire -- Posi-Dmg/EndRdx:50(A), Posi-Acc/Dmg:50(17), Posi-Dmg/Rng:50(17), Posi-Dam%:50(19), Posi-Dmg/Rchg:50(50)
Level 18: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc:50(25), P'Shift-End%:50(27)
Level 20: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(27), Numna-Heal:50(29)
Level 22: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc:50(31), P'Shift-End%:50(31)
Level 24: Heightened Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(33), Ksmt-ToHit+:30(33), RedFtn-Def:50(33)
Level 26: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(34), Zinger-Taunt/Rng:50(34), Zinger-Taunt/Rchg/Rng:50(34), Insult-Taunt:20(36), Insult-Dsrnt%:20(36)
Level 28: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Dmg/Rchg:50(43), Oblit-Acc/Dmg/Rchg:50(43), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(46)
Level 30: Build Up -- ToHit-I:50(A)
Level 32: Strength of Will -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(36), Aegis-ResDam:50(37), S'fstPrt-ResDam/Def+:30(37)
Level 35: Incinerate -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(37), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(42)
Level 38: Greater Fire Sword -- Mako-Dmg/EndRdx:50(A), Mako-Dmg/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Hectmb-Dmg:50(40), Hectmb-Dmg/Rchg:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(45), P'Shift-EndMod/Acc:50(45), P'Shift-End%:50(45), Numna-Heal:50(46), Numna-Regen/Rcvry+:50(46)
Level 47: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(50)
Level 49: Tactics -- ToHit-I:50(A)
------------
Level 1: Brawl -- C'ngImp-Dmg/EndRdx/Rchg:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 9% DamageBuff(Smashing)
  • 9% DamageBuff(Lethal)
  • 9% DamageBuff(Fire)
  • 9% DamageBuff(Cold)
  • 9% DamageBuff(Energy)
  • 9% DamageBuff(Negative)
  • 9% DamageBuff(Toxic)
  • 9% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 34% Enhancement(Accuracy)
  • 48.8% Enhancement(RechargeTime)
  • 15% FlySpeed
  • 295.2 HP (15.8%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.75%
  • 17.5% (0.29 End/sec) Recovery
  • 88% (6.89 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 5.5% Resistance(Psionic)
  • 30% RunSpeed
  • 2.5% XPDebtProtection



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Posted

No tough meaning low S/L res.
No travel power
No recharge in Build Up
fairly low hp for a Wp tank, remember Regen is % of total, more total = more regen


Consciousness: that annoying time between naps.

 

Posted

I'll start on Tactics, nice thought for others but with most others they take care of their own accuracy. Res to Confuse, Fear and +Per is nice for them to have but I'd say that the need for it isn't as great as the need for something else. Your own build has res to fear, confuse and +per so tactics on you in that sense is not that viable. Build Up with good rechg will not only shorten fight durations but help in times of need when you have targets that are hard to hit. Tactics is actually something a Fire/Fire would benefit from more than a WP/Fire and teams arent crying out for them to have tactics. I'd of wanted 2 slots in that power anyway as the end cost is taxing on end rec. You can run ldrships in teams benefitting the team but find that the buffs aren't reciprocated back, at times you might of needed to be slightly more survivable and the team might of preferred you were that.

In taunt you are well over ED for taunt duration. You could use that 5th slot for the benefit of less rechg or greater range or give yourself a slot to go elsewhere. The chance to disorient, I probably like others feel like its a waste, gimmicky if anything but on powers that already a chance to disorient perhaps ok as you just increase it.

In the builder check all your powers for where the percentage values are in the red. If they're in the red then you have gone way overboard and are potentially throwing too many slots in a power that you could of used elsewhere. Heightened Defenses 82.88% pre ED only gets naffed down to 59.43%. In taking out the extra def you go down to 54% but that's actually just a loss of .7% def in real terms which is nothing.

The -tohit in RttC is small if you wanted more slots elsewhere that extra debuff isn't that important.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I appreciate ya'lls feedback. I redid the entire build to fix what you both stated was wrong with it. Please tell me if this looks any better ...


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance

  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (3) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (3) Steadfast Protection - Knockback Protection: Level 30
  • (5) Miracle - Heal/Endurance: Level 40
  • (5) Miracle - Heal: Level 40
  • (7) Miracle - +Recovery: Level 40
Level 1: Scorch
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (48) Touch of Death - Damage/Endurance: Level 40
  • (48) Touch of Death - Damage/Recharge: Level 40
  • (48) Touch of Death - Chance of Damage(Negative): Level 40
Level 2: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (7) Reactive Armor - Resistance/Recharge: Level 40
  • (9) Reactive Armor - Endurance/Recharge: Level 40
  • (9) Reactive Armor - Endurance: Level 40
  • (11) Reactive Armor - Resistance: Level 40
Level 4: Fast Healing
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (11) Numina's Convalescence - Heal: Level 50
  • (13) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
  • (46) Luck of the Gambler - Recharge Speed: Level 50
Level 8: Swift
  • (A) Run Speed IO: Level 50
Level 10: Indomitable Will
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (13) Luck of the Gambler - Defense: Level 50
  • (15) Luck of the Gambler - Recharge Speed: Level 50
Level 12: Rise to the Challenge
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (15) Numina's Convalescence - Heal: Level 50
  • (17) Numina's Convalescence - Heal/Recharge: Level 50
Level 14: Combustion
  • (A) Obliteration - Accuracy/Recharge: Level 50
  • (17) Obliteration - Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Obliteration - Chance for Smashing Damage: Level 50
  • (34) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 16: Boxing
  • (A) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (43) Absolute Amazement - Chance for ToHit Debuff: Level 50
Level 18: Quick Recovery
  • (A) Performance Shifter - EndMod: Level 50
  • (19) Performance Shifter - EndMod/Recharge: Level 50
  • (19) Performance Shifter - EndMod/Accuracy: Level 50
  • (21) Performance Shifter - Chance for +End: Level 50
Level 20: Health
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (21) Numina's Convalescence - Heal/Recharge: Level 50
  • (23) Numina's Convalescence - Heal: Level 50
Level 22: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (23) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (25) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
  • (25) Efficacy Adaptor - Accuracy/Recharge: Level 50
  • (27) Efficacy Adaptor - EndMod/Accuracy: Level 50
  • (27) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 24: Heightened Senses
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (29) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Taunt
  • (A) Perfect Zinger - Taunt: Level 50
  • (34) Perfect Zinger - Taunt/Recharge: Level 50
  • (37) Perfect Zinger - Taunt/Range: Level 50
  • (39) Perfect Zinger - Accuracy/Recharge: Level 50
Level 28: Fire Sword Circle
  • (A) Armageddon - Damage/Recharge: Level 50
  • (36) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (36) Armageddon - Accuracy/Recharge: Level 50
  • (36) Armageddon - Damage/Endurance: Level 50
  • (37) Armageddon - Chance for Fire Damage: Level 50
  • (37) Obliteration - Chance for Smashing Damage: Level 50
Level 30: Build Up
  • (A) Recharge Reduction IO: Level 50
  • (31) Recharge Reduction IO: Level 50
Level 32: Tough
  • (A) Impervium Armor - Resistance/Endurance: Level 40
  • (33) Impervium Armor - Resistance/Endurance/Recharge: Level 40
  • (33) Impervium Armor - Resistance: Level 40
  • (33) Aegis - Psionic/Status Resistance: Level 50
Level 35: Incinerate
  • (A) Hecatomb - Damage/Recharge: Level 50
  • (42) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (42) Hecatomb - Accuracy/Recharge: Level 50
  • (42) Hecatomb - Damage/Endurance: Level 50
  • (43) Hecatomb - Chance of Damage(Negative): Level 50
Level 38: Greater Fire Sword
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (39) Mako's Bite - Damage/Endurance: Level 50
  • (39) Mako's Bite - Damage/Recharge: Level 50
  • (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (40) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (45) Numina's Convalescence - Heal: Level 50
  • (45) Numina's Convalescence - Heal/Recharge: Level 50
  • (45) Efficacy Adaptor - EndMod: Level 50
  • (46) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
Level 47: Super Jump
  • (A) Jumping IO: Level 50
  • (50) Endurance Reduction IO: Level 50
Level 49: Weave
  • (A) Luck of the Gambler - Defense/Endurance: Level 50
  • (50) Luck of the Gambler - Defense: Level 50
  • (50) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Sprint
  • (A) Run Speed IO: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 3.63% Defense(Fire)
  • 3.63% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 3.63% Defense(Melee)
  • 7.38% Defense(Ranged)
  • 4.25% Defense(AoE)
  • 65% Enhancement(RechargeTime)
  • 39% Enhancement(Accuracy)
  • 5% FlySpeed
  • 365.4 HP (19.5%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 7.15%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.75%
  • 24% (0.4 End/sec) Recovery
  • 98% (7.67 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 5% RunSpeed