Yes? No? Maybe? Grav/Psi


Arbiter_Shade

 

Posted

So I have had my first 50 villain sitting on the shelf for awhile now and I decided to buy him a server transfer and renew my love for all things Dominator. I understand that building for perma-hasten is very pricey and will take me a long time BUT before I begin this journey I want to know if it will be worth it.

This is my projected build...

Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lift -- Acc-I(A)
Level 1: Psionic Dart -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/EndRdx/Rchg(3), Decim-Dmg/Rchg(3), Decim-Acc/Dmg(5), Decim-Build%(5)
Level 2: Gravity Distortion -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Hold/Rng(7), G'Wdw-Acc/EndRdx(7), G'Wdw-EndRdx/Hold(9), G'Wdw-Acc/Rchg(9), Lock-%Hold(11)
Level 4: Telekinetic Thrust -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg(13), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 6: Hover -- LkGmblr-Rchg+(A)
Level 8: Swift -- Flight-I(A)
Level 10: Mind Probe -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(15), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Dmg/Rchg(17), Hectmb-Dam%(19)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21)
Level 14: Fly -- Frbd-EndRdx(A), Frbd-Fly(21), Frbd-Stlth(23)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Gravity Distortion Field -- UbrkCons-EndRdx/Hold(A), UbrkCons-Acc/Rchg(23), UbrkCons-Acc/Hold/Rchg(25), UbrkCons-Hold/Rchg(25), UbrkCons-Hold(27)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(27), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(29), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(50)
Level 22: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg(A), Nictus-Acc/EndRdx/Rchg(31), Nictus-Acc/Heal(33), Nictus-Acc/EndRdx/Heal/HP/Regen(33), Nictus-Heal(33)
Level 24: Psychic Scream -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(31), Posi-Dmg/EndRdx(34), Posi-Acc/Dmg(34), Posi-Dam%(34)
Level 26: Wormhole -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/EndRdx(36), Stpfy-EndRdx/Stun(36), Stpfy-Stun/Rng(36), Stpfy-Acc/Rchg(37)
Level 28: Subdue -- Apoc-Dmg/EndRdx(A), Apoc-Acc/Rchg(37), Apoc-Acc/Dmg/Rchg(37), Apoc-Dmg/Rchg(39), Apoc-Dam%(39)
Level 30: Crushing Field -- GravAnch-Immob/EndRdx(A), GravAnch-Acc/Rchg(39), GravAnch-Acc/Immob/Rchg(40), GravAnch-Immob/Rchg(40), GravAnch-Hold%(40)
Level 32: Singularity -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-Acc/Dmg(42), ExRmnt-Acc/Rchg(42), ExRmnt-EndRdx/Dmg/Rchg(42)
Level 35: Psionic Lance -- Mantic-Dmg/EndRdx/Rchg(A), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Acc/ActRdx/Rng(43), Mantic-Acc/Dmg(43), Mantic-Dam%(45)
Level 38: Psychic Shockwave -- Armgdn-Dmg/EndRdx(A), Armgdn-Acc/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Dmg/Rchg(46), Armgdn-Dam%(46)
Level 41: Dark Embrace -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam/EndRdx/Rchg(48)
Level 44: Soul Drain -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/Rchg(50), AdjTgt-ToHit(50)
Level 47: Dark Consumption -- Acc-I(A)
Level 49: Stealth -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 6: Ninja Run
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Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 0.94% Defense(Energy)
  • 0.94% Defense(Negative)
  • 1.88% Defense(Ranged)
  • 6.75% Max End
  • 3% Enhancement(Stun)
  • 94% Enhancement(Accuracy)
  • 2.5% Enhancement(Held)
  • 5% Enhancement(Heal)
  • 112.5% Enhancement(RechargeTime)
  • 152.6 HP (15%) HitPoints
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 7.45%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 22.5% (0.38 End/sec) Recovery
  • 46% (1.95 HP/sec) Regeneration
  • 11.7% Resistance(Fire)
  • 11.7% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 5% RunSpeed



I want some feedback as to wether this will be good or not for a general use Dominator, one who I plan on solo farming with.


No relation to Arachnos!

Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?

 

Posted

Of course perma-hasten is worth it! Perma-domination is also worth it! I'm not sure why you put slots in Psi-dart over lift. Lift animates faster, does more damage, does smashing damage (for bots), has soft control, and will recharge fast with perma-hasten. Psi-dart is the brawl of your dom powers. As soon as you get better options... dump it!

From the looks of your build are you going for a mix of range, and melee? I'd consider dumping TK thrust too for Mental Blast, but that's just me. I'd dump Crushing Field or fill it with procs instead of set bonuses. Though if you are really wanting damage forget procs in that power, and just pick up Dark Obliteration. You won't need Dark Consumption with Drain Psyche, and Perma-Dom.

I'm sure someone will also point out with that much recharge (perma-hasten as the goal) that Stamina isn't needed. Drain Psyche can recharge fast enough, and the dom button is also an end refill. I happen to have Stamina with my Mind/Psi (ducks), but it's not slotted. It's there for concept, lack of desire to mule defense sets for LoTG's, and the rare times I want less downtime (like me not watching my recovery monitor to notice DP has dropped! hah!).

I could go on, but with my few suggestions you can free up some powers/slots for new damage options. There are still plenty of IO's to get you the recharge you want.


 

Posted

Quote:
Originally Posted by HK008 View Post
Of course perma-hasten is worth it! Perma-domination is also worth it! I'm not sure why you put slots in Psi-dart over lift. Lift animates faster, does more damage, does smashing damage (for bots), has soft control, and will recharge fast with perma-hasten. Psi-dart is the brawl of your dom powers. As soon as you get better options... dump it!

From the looks of your build are you going for a mix of range, and melee? I'd consider dumping TK thrust too for Mental Blast, but that's just me. I'd dump Crushing Field or fill it with procs instead of set bonuses. Though if you are really wanting damage forget procs in that power, and just pick up Dark Obliteration. You won't need Dark Consumption with Drain Psyche, and Perma-Dom.

I'm sure someone will also point out with that much recharge (perma-hasten as the goal) that Stamina isn't needed. Drain Psyche can recharge fast enough, and the dom button is also an end refill. I happen to have Stamina with my Mind/Psi (ducks), but it's not slotted. It's there for concept, lack of desire to mule defense sets for LoTG's, and the rare times I want less downtime (like me not watching my recovery monitor to notice DP has dropped! hah!).

I could go on, but with my few suggestions you can free up some powers/slots for new damage options. There are still plenty of IO's to get you the recharge you want.
Well my main question wasn't really is prema-dom worth it, it was is THIS build worth the effort or should I roll another Dom, a non-Grav Dom. Good call on lift, I hadn't though of that...As far as ranged/melee I prefer melee powers because they require me to be move...I don't know, active? That is why I took TK over Mental Blast. Crushing field I took for the 10% recharge PLUS it comes in handy after using Worm Hole to stop them from splitting so PSW and Psychic Scream.

As far as Drain Psyche and Dark Consumption, Drain Psyche is always going to be apart of the build for regen not recovery. Dark Consumption I took because I wouldn't need to slot it and it was effective with just one Acc IO as opposed to Obliteration.

Stamina is a must for me, I HATE having to worry wether or not I will have the endurance to do what I need to. I have never played a perma-dom so my mind might change when I finally get to that point.


No relation to Arachnos!

Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?

 

Posted

Quote:
Originally Posted by Arbiter_Shade View Post
Well my main question wasn't really is prema-dom worth it, it was is THIS build worth the effort or should I roll another Dom, a non-Grav Dom. Good call on lift, I hadn't though of that...As far as ranged/melee I prefer melee powers because they require me to be move...I don't know, active? That is why I took TK over Mental Blast. Crushing field I took for the 10% recharge PLUS it comes in handy after using Worm Hole to stop them from splitting so PSW and Psychic Scream.

As far as Drain Psyche and Dark Consumption, Drain Psyche is always going to be apart of the build for regen not recovery. Dark Consumption I took because I wouldn't need to slot it and it was effective with just one Acc IO as opposed to Obliteration.

Stamina is a must for me, I HATE having to worry wether or not I will have the endurance to do what I need to. I have never played a perma-dom so my mind might change when I finally get to that point.
Hah! I can't believe I forgot about wormhole! Yeah, crushing field is the only aoe immobilize worth taking due to wormhole. I usually skip those powers for doms where I tend to take them on controllers. I guess I have been playing my Grav controller too much to make me forget how it handles for doms!

Well I am not going to debate you on how to construct your character as it sounds like you pretty much have your mind set on this build.