Doorway rules.


SoyLeyenda

 

Posted

Can we get the doorway rules relaxed a little?

I have a small secure complex with 5 or 6 irregular players, so there's a slow but fairly steady income as I save for the ginormous power plant - because it looks cool. But I'm in there fiddling with stuff every week. I have a couple large rooms I'd rather not delete, and I'm always juggling rooms around for space and aesthetics. I am also continually confounded by having to delete decorative items to make way for replacement doorways - often they're items that have been painstakingly placed.

If I have a door in a room, I think it would be awful nice if I could put another door IN THE SAME PLACE after a move or rotate. This would be my primary suggestion. Secondarily, if I move a room, and for some unimaginable reason the editor can't put a doorway in whatever positions it defaults to, then it should look along every edge of that wall to see if a door will fit.

I *love* base editing. In January, if I hadn't been caught up in editing when I had to add a Basic Reclaimator, I probably would have let my account lapse. I like it so much that I got 5 of my rabidly anti-PvP buddies to help me get the badge for the ginormous power plant, which I can't even afford yet. I don't care for PvP, either, btw.

I might be willing to do base raids, but not at the expense of more constrictive base rules or having to recraft base items. Which, I guess, is the whole point of base raiding. And the strict doorway rules. Which I'm suggesting should be relaxed.


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