Ice/Ice Revamp


Finduilas

 

Posted

So I recently tried a little experiment with my Ice/Ice tank. It ummm, didn't go well. So I have tinkered in MIDS and came up with this. Please let me know what you all think.

Highlights:
53% S/L/E/N Defense BEFORE EA
Perma Hoarfrost(which caps my HP)
151% Recharge (W/Hasten up) This means Hasten has a downtime of 8.5 seconds. (UGH!)
Ice Patch up every 11 seconds.(I know thats rediculous but hey, its really funny to watch two or three mobs on their back after a good herd)
EA up every 20 seconds!!!
Both Freezing Touch and Block of Ice to provide some nice control in addition to my slows.(Tanktroller anyone?)
And the creme de la Creme....Frozen Aura up every 6 seconds usually with BU to accompany it.

So here is the build:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Arctic Mastery

Hero Profile:
Level 1: Frozen Armor

  • (A) Luck of the Gambler - Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (5) Luck of the Gambler - Defense/Endurance
Level 1: Frozen Fists
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Hoarfrost
  • (A) Doctored Wounds - Heal/Endurance/Recharge
  • (13) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Heal
  • (19) Doctored Wounds - Recharge
Level 4: Frost
  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Damage/Range
  • (11) Positron's Blast - Accuracy/Damage/Endurance
Level 6: Wet Ice
  • (A) Endurance Reduction IO
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Taunt
  • (A) Mocking Beratement - Taunt
  • (11) Mocking Beratement - Taunt/Recharge
  • (13) Mocking Beratement - Taunt/Recharge/Range
  • (34) Mocking Beratement - Accuracy/Recharge
  • (34) Mocking Beratement - Taunt/Range
  • (34) Mocking Beratement - Recharge
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Icicles
  • (A) Eradication - Damage
  • (19) Eradication - Damage/Recharge
  • (21) Eradication - Accuracy/Damage/Recharge
  • (21) Eradication - Accuracy/Damage/Endurance/Recharge
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (36) Regenerative Tissue - +Regeneration
  • (36) Miracle - +Recovery
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (23) Efficacy Adaptor - EndMod/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (25) Efficacy Adaptor - Accuracy/Recharge
  • (25) Efficacy Adaptor - EndMod/Accuracy
  • (27) Efficacy Adaptor - EndMod/Endurance
Level 22: Ice Patch
  • (A) Recharge Reduction IO
Level 24: Hasten
  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 26: Glacial Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (29) Luck of the Gambler - Defense/Endurance
Level 28: Energy Absorption
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense
  • (31) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
  • (31) Performance Shifter - EndMod/Accuracy/Recharge
  • (33) Performance Shifter - EndMod/Accuracy
Level 30: Freezing Touch
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (36) Basilisk's Gaze - Recharge/Hold
  • (37) Basilisk's Gaze - Endurance/Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (42) Bruising Blow - Damage/Endurance
  • (43) Bruising Blow - Damage/Recharge
Level 32: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (37) Adjusted Targeting - To Hit Buff/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (39) Adjusted Targeting - To Hit Buff/Endurance
  • (39) Adjusted Targeting - Recharge
Level 35: Chilling Embrace
  • (A) Curtail Speed - Accuracy/Slow
  • (45) Curtail Speed - Damage/Slow
  • (46) Curtail Speed - Range/Slow
  • (46) Curtail Speed - Endurance/Recharge/Slow
Level 38: Frozen Aura
  • (A) Eradication - Damage
  • (40) Eradication - Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Recharge
  • (40) Eradication - Accuracy/Damage/Endurance/Recharge
  • (42) Fortunata Hypnosis - Sleep/Recharge
  • (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
Level 41: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (43) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
Level 44: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Resistance/Endurance
  • (46) Impervium Armor - Psionic Resistance
  • (48) Impervium Armor - Resistance/Endurance
Level 47: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance
Level 49: Block of Ice
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (50) Basilisk's Gaze - Recharge/Hold
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold
  • (50) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run



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Posted

First thing, you're taking Chilling Embrace way too late, even for a respec build, IMO. It's your taunt aura and the slows provide significant damage mitigation. Take it before level 10. Icicles is a very high-end toggle, so I'd delay it until after Stamina and take GA at 18 or 22 and EA at 26.

Personally, I think 53% defense without EA is overkill; that and the desire to build for recharge had you make some slotting decisions I wouldn't make. For instance, Icicles is extremely underslotted for endurance, and I'd put a fourth slot in FA, GA and Weave to be sure they're slotted to the ED cut-off for defense and have enough end reduction. Tough is also underslotted; I'd replace the Imperv Armor and the SP Res/End with 3 slots of Aegis for the F/C def.

Defense and recharge are great, but you also need to make sure your attacks are adequately slotted. Frozen Fists needs another slot to provide some accuracy and damage, Freezing Touch is very underslotted for damage, and Frozen Aura needs more end reduction.

I'd also slot more recharge in EA as well as the end mod and defense.

Here's what I would do with your build. It has slightly less defense, and less recharge, but end use and regen are better, and your attacks are slotted much better. Honestly, with so much recharge and so little end reduction in your current build I'd be concerned that you'd use end faster than EA could recover it.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Arctic Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def/EndRdx/Rchg:50(17)
Level 1: Frozen Fists -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Mako-Acc/Dmg/EndRdx/Rchg:50(45)
Level 2: Hoarfrost -- Dct'dW-Heal/EndRdx/Rchg:50(A), Dct'dW-EndRdx/Rchg:50(13), Dct'dW-Heal/Rchg:50(15), Dct'dW-Heal:50(17), Dct'dW-Rchg:50(19)
Level 4: Frost -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(9), Posi-Acc/Dmg/EndRdx:50(11)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Chilling Embrace -- EndRdx-I:50(A)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(13), Mocking-Acc/Rchg:50(34), Mocking-Taunt/Rng:50(34), Mocking-Rchg:50(34)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(15)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Health -- RgnTis-Regen+:30(A), Mrcl-Rcvry+:40(19), Numna-Regen/Rcvry+:50(21), Numna-Heal:50(43)
Level 18: Glacial Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Def:50(36), LkGmblr-Rchg+:50(36)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(23), Efficacy-EndMod/Acc/Rchg:50(23), Efficacy-Acc/Rchg:50(25), Efficacy-EndMod/Acc:50(25), Efficacy-EndMod/EndRdx:50(27)
Level 22: Ice Patch -- RechRdx-I:50(A)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Energy Absorption -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(27), LkGmblr-Def:50(29), P'Shift-EndMod/Rchg:50(33), P'Shift-EndMod/Acc/Rchg:50(33), P'Shift-EndMod:50(39)
Level 28: Icicles -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(29), M'Strk-Dmg/Rchg:30(31), M'Strk-Acc/EndRdx:50(31), M'Strk-Acc/Dmg/EndRdx:50(31), M'Strk-Dmg/EndRdx/Rchg:50(33)
Level 30: Freezing Touch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(36), C'ngImp-Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Acc/Dmg/EndRdx:50(42), C'ngImp-Dmg/EndRdx/Rchg:50(43)
Level 32: Build Up -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(37), AdjTgt-ToHit/EndRdx/Rchg:50(39), AdjTgt-ToHit/EndRdx:50(39), AdjTgt-Rchg:50(43)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46)
Level 38: Frozen Aura -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(40), Erad-Acc/Dmg/Rchg:30(40), Sciroc-Dmg/EndRdx:50(40), Sciroc-Acc/Dmg/EndRdx:50(42), Sciroc-Acc/Rchg:50(42)
Level 41: Boxing -- Acc-I:35(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+:30(A), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-ResDam:50(46)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48), LkGmblr-Def/EndRdx/Rchg:50(48)
Level 49: Block of Ice -- BasGaze-Acc/Hold:30(A), BasGaze-Rchg/Hold:30(50), BasGaze-EndRdx/Rchg/Hold:30(50), BasGaze-Acc/EndRdx/Rchg/Hold:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 4.5% DamageBuff(Smashing)
  • 4.5% DamageBuff(Lethal)
  • 4.5% DamageBuff(Fire)
  • 4.5% DamageBuff(Cold)
  • 4.5% DamageBuff(Energy)
  • 4.5% DamageBuff(Negative)
  • 4.5% DamageBuff(Toxic)
  • 4.5% DamageBuff(Psionic)
  • 10.2% Defense(Smashing)
  • 10.2% Defense(Lethal)
  • 10.2% Defense(Fire)
  • 10.2% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 8% Defense(Melee)
  • 5.81% Defense(Ranged)
  • 8% Defense(AoE)
  • 3.6% Max End
  • 52% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 78.8% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 168.7 HP (9%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 4.95%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 6% (0.1 End/sec) Recovery
  • 62% (4.85 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 2.5% Resistance(Psionic)
  • 10% RunSpeed

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| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters

Knight Court--A CoH Story Complete 2/3/2012