Ss/inv


Finduilas

 

Posted

Just hoping for a bit of feedback, want this to be able to tank well but keep it's damage output up. I know SS is horrible for endurance but I will be keeping a healthy supply of blues with me. Any suggestions are much appreciated

[color:#1E90FF]Villain Plan by Mids' Villain Designer 1.703[/color]
[color:#1E90FF]http://www.cohplanner.com/[/color]

[color:#FFA500]Click this DataLink to open the build![/color]

[color:#1E90FF]Level 50 Mutation Brute[/color]
[color:#1E90FF]Primary Power Set: [/color][color:#1E90FF]Super Strength[/color]
[color:#1E90FF]Secondary Power Set: [/color][color:#1E90FF]Invulnerability[/color]
[color:#1E90FF]Power Pool: [/color][color:#1E90FF]Fitness[/color]
[color:#1E90FF]Power Pool: [/color][color:#1E90FF]Speed[/color]
[color:#1E90FF]Power Pool: [/color][color:#1E90FF]Leaping[/color]
[color:#1E90FF]Power Pool: [/color][color:#1E90FF]Fighting[/color]
[color:#1E90FF]Ancillary Pool: [/color][color:#1E90FF]Mu Mastery[/color]

[color:#1E90FF]Villain Profile:[/color]
[color:#32CD32]Level 1:[/color] [color:#1E90FF]Punch[/color]

  • (A) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Accuracy/Damage[/color]
  • (3) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance[/color]
  • (15) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Recharge[/color]
  • (37) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance/Recharge[/color]
  • (42) [color:#FFC000]Accuracy[/color][color:#FFC000] IO[/color]
[color:#32CD32]Level 1:[/color] [color:#1E90FF]Resist Physical Damage[/color]
  • (A) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance[/color]
  • (5) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance/Endurance[/color]
  • (15) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance/Recharge[/color]
  • (37) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance/Endurance/Recharge[/color]
[color:#32CD32]Level 2:[/color] [color:#1E90FF]Haymaker[/color]
  • (A) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Accuracy/Damage[/color]
  • (3) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance[/color]
  • (7) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Recharge[/color]
  • (37) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance/Recharge[/color]
  • (40) [color:#FFC000]Accuracy[/color][color:#FFC000] IO[/color]
[color:#32CD32]Level 4:[/color] [color:#1E90FF]Dull Pain[/color]
  • (A) [color:#FFE600]Triage - [/color][color:#FFE600]Heal/Endurance[/color]
  • (5) [color:#FFE600]Triage - [/color][color:#FFE600]Endurance/Recharge[/color]
  • (7) [color:#FFE600]Triage - [/color][color:#FFE600]Heal/Recharge[/color]
  • (34) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal[/color]
  • (43) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal/Endurance/Recharge[/color]
  • (43) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Endurance/Recharge[/color]
[color:#32CD32]Level 6:[/color] [color:#1E90FF]Swift[/color]
  • (A) [color:#FFC000]Run Speed[/color][color:#FFC000] IO[/color]
[color:#32CD32]Level 8:[/color] [color:#1E90FF]Knockout Blow[/color]
  • (A) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Accuracy/Damage[/color]
  • (9) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance[/color]
  • (9) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Recharge[/color]
  • (25) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance/Recharge[/color]
  • (39) [color:#FFC34B]HamiO:Nucleolus Exposure[/color]
  • (40) [color:#FFC000]Accuracy[/color][color:#FFC000] IO[/color]
[color:#32CD32]Level 10:[/color] [color:#1E90FF]Hasten[/color]
  • (A) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
  • (11) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
  • (11) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
[color:#32CD32]Level 12:[/color] [color:#1E90FF]Temp Invulnerability[/color]
  • (A) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance[/color]
  • (13) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance/Endurance[/color]
  • (13) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance/Recharge[/color]
  • (40) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance/Endurance/Recharge[/color]
[color:#32CD32]Level 14:[/color] [color:#1E90FF]Super Speed[/color]
  • (A) [color:#FFC000]Endurance Reduction[/color][color:#FFC000] IO[/color]
[color:#32CD32]Level 16:[/color] [color:#1E90FF]Combat Jumping[/color]
  • (A) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Recharge Speed[/color]
  • (17) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense[/color]
  • (17) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense[/color]
  • (25) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense/Endurance[/color]
[color:#32CD32]Level 18:[/color] [color:#1E90FF]Health[/color]
  • (A) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]+Regeneration/+Recovery[/color]
  • (19) [color:#FFE600]Numina's Convalescence - [/color][color:#FFE600]Heal[/color]
  • (19) [color:#FFE600]Miracle - [/color][color:#FFE600]+Recovery[/color]
  • (34) [color:#FFE600]Miracle - [/color][color:#FFE600]Heal[/color]
  • (34) [color:#FFE600]Miracle - [/color][color:#FFE600]Heal/Endurance[/color]
  • (46) [color:#FFE600]Regenerative Tissue - [/color][color:#FFE600]+Regeneration[/color]
[color:#32CD32]Level 20:[/color] [color:#1E90FF]Stamina[/color]
  • (A) [color:#FFE600]Performance Shifter - [/color][color:#FFE600]EndMod[/color]
  • (21) [color:#FFE600]Performance Shifter - [/color][color:#FFE600]EndMod/Accuracy[/color]
  • (21) [color:#FFE600]Performance Shifter - [/color][color:#FFE600]Chance for +End[/color]
  • (45) [color:#FFC000]Endurance Modification[/color][color:#FFC000] IO[/color]
[color:#32CD32]Level 22:[/color] [color:#1E90FF]Unyielding[/color]
  • (A) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance[/color]
  • (23) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance/Endurance[/color]
  • (23) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance/Recharge[/color]
  • (33) [color:#FFE600]Reactive Armor - [/color][color:#FFE600]Resistance/Endurance/Recharge[/color]
[color:#32CD32]Level 24:[/color] [color:#1E90FF]Boxing[/color]
  • (A) [color:#FFC000]Accuracy[/color][color:#FFC000] IO[/color]
[color:#32CD32]Level 26:[/color] [color:#1E90FF]Tough[/color]
  • (A) [color:#FFE600]Steadfast Protection - [/color][color:#FFE600]Resistance/+Def 3%[/color]
  • (27) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance[/color]
  • (27) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Endurance[/color]
  • (31) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Endurance/Recharge[/color]
[color:#32CD32]Level 28:[/color] [color:#1E90FF]Invincibility[/color]
  • (A) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Recharge Speed[/color]
  • (29) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense[/color]
  • (29) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense[/color]
  • (43) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense/Endurance[/color]
[color:#32CD32]Level 30:[/color] [color:#1E90FF]Weave[/color]
  • (A) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Recharge Speed[/color]
  • (31) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense[/color]
  • (31) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense/Endurance[/color]
[color:#32CD32]Level 32:[/color] [color:#1E90FF]Foot Stomp[/color]
  • (A) [color:#FFC34B]HamiO:Nucleolus Exposure[/color]
  • (33) [color:#FFC34B]HamiO:Nucleolus Exposure[/color]
  • (33) [color:#FFC34B]HamiO:Nucleolus Exposure[/color]
[color:#32CD32]Level 35:[/color] [color:#1E90FF]Tough Hide[/color]
  • (A) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Recharge Speed[/color]
  • (36) [color:#FFE600]Luck of the Gambler - [/color][color:#FFE600]Defense[/color]
  • (36) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense[/color]
  • (36) [color:#FFE600]Serendipity - [/color][color:#FFE600]Defense/Endurance[/color]
[color:#32CD32]Level 38:[/color] [color:#1E90FF]Resist Elements[/color]
  • (A) [color:#FFE600]Titanium Coating - [/color][color:#FFE600]Resistance[/color]
  • (39) [color:#FFE600]Titanium Coating - [/color][color:#FFE600]Resistance/Endurance[/color]
  • (39) [color:#FFE600]Titanium Coating - [/color][color:#FFE600]Resistance/Recharge[/color]
[color:#32CD32]Level 41:[/color] [color:#1E90FF]Mu Lightning[/color]
  • (A) [color:#FFC34B]HamiO:Nucleolus Exposure[/color]
  • (42) [color:#FFC34B]HamiO:Nucleolus Exposure[/color]
  • (42) [color:#FFC34B]HamiO:Nucleolus Exposure[/color]
[color:#32CD32]Level 44:[/color] [color:#1E90FF]Resist Energies[/color]
  • (A) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance[/color]
  • (45) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Endurance[/color]
  • (45) [color:#FFE600]Impervium Armor - [/color][color:#FFE600]Resistance/Recharge[/color]
[color:#32CD32]Level 47:[/color] [color:#1E90FF]Rage[/color]
  • (A) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
  • (48) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
  • (48) [color:#FFC000]Recharge Reduction[/color][color:#FFC000] IO[/color]
[color:#32CD32]Level 49:[/color] [color:#1E90FF]Taunt[/color]
  • (A) [color:#FFE600]Mocking Beratement - [/color][color:#FFE600]Taunt[/color]
  • (50) [color:#FFE600]Mocking Beratement - [/color][color:#FFE600]Taunt/Recharge[/color]
  • (50) [color:#FFE600]Mocking Beratement - [/color][color:#FFE600]Taunt/Recharge/Range[/color]
  • (50) [color:#FFE600]Mocking Beratement - [/color][color:#FFE600]Accuracy/Recharge[/color]
[color:#1E90FF]------------[/color]
[color:#32CD32]Level 1:[/color] [color:#1E90FF]Brawl[/color]
  • (A) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Accuracy/Damage[/color]
  • (46) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance[/color]
  • (46) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Recharge[/color]
  • (48) [color:#FFE600]Kinetic Combat - [/color][color:#FFE600]Damage/Endurance/Recharge[/color]
[color:#32CD32]Level 1:[/color] [color:#1E90FF]Sprint[/color]
  • (A) [color:#FFD700]Empty[/color]
[color:#32CD32]Level 2:[/color] [color:#1E90FF]Rest[/color]
  • (A) [color:#FFD700]Empty[/color]
[color:#32CD32]Level 1:[/color] [color:#1E90FF]Fury[/color]
[color:#32CD32]Level 6:[/color] [color:#1E90FF]Ninja Run[/color]



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Posted

Hmm, IME Super Strength is about average for endurance usage among brute primaries. If you slot well for end reduction and get a few recovery bonuses you should be okay.

Other issues:

Rage at 47 is a very bad idea. Get it at 18, or the latest, at 22. Also, Unyielding should be taken at 16. You can delay CJ/SJ if necessary. (FYI, please note you have to be a 60 month vet if you plan to take SJ/CJ in that order.)

With 6 slots, you should be able to get Dull Pain's recharge up to the ED cut-off. Swapping out the Triage Heal/End for a Heal/End/Rchg should get you there; end reduction is a pretty minor consideration in comparison.

The Kinetic Combat sets need Damage as well as Accuracy. Try using a set IO with Acc, Dam and whatever else you prefer instead of the Acc common. I'd drop the Hami-O in KoB, slot it like the other KC sets, and use the 6th slot for something else.

I'd use another set of Reactive Armor in Tough for the S/L/E/NE bonuses, and move the Steadfast +def elsewhere. You should also consider using Aegis in the resist passives instead of Imperv Armor; Aegis gives a nice F/C bonus for three slots.

CJ is overslotted; it has a much smaller base value than Weave, and Weave is a relatively high-end toggle, so if you're going to 4-slot a defense power, Weave should be it. You can get away with just three slots in Tough Hide since it doesn't need end reduction.

Foot stomp is underslotted, especially for end reduction. I'd drop the Hami-Os and slot it with 3 Eradication for the E/NE bonus and 2 Scirocco's Dervish for the regen bonus. (Just be sure to slot enough end reduction.)

If you're going to use Brawl or Boxing purely as a set mule for Kinetic Combat, drop either the Dam/End or Dam/End/Rchg for the KD proc, since the proc is much, much less expensive.

Try to find another two slots for Taunt, with 6 slots you get an F/C def bonus and a Recharge bonus as well as the S/L def.

Here's your build with the changes I recommended:

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(42)
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam/Rchg(15), S'fstPrt-ResDam/Def+(37)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(40)
Level 4: Dull Pain -- Tr'ge-Heal/EndRdx/Rchg(A), Tr'ge-EndRdx/Rchg(5), Tr'ge-Heal/Rchg(7), Numna-Heal(34), Numna-Heal/EndRdx/Rchg(43), Numna-EndRdx/Rchg(43)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(39)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(40)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(25)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Mrcl-Rcvry+(19), Mrcl-Heal/EndRdx(33), Mrcl-Heal(34), RgnTis-Regen+(34)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), EndMod-I(45)
Level 22: Rage -- RechRdx-I(A), RechRdx-I(23)
Level 24: Boxing -- Acc-I(A)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(27), RctvArm-ResDam(31)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def/EndRdx(31)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Rchg(33), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Rchg+(43)
Level 41: Mu Lightning -- HO:Nucle(A), HO:Nucle(42), HO:Nucle(42)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(45), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 47: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(48), Aegis-ResDam(48)
Level 49: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Knock%(23), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 25.5% Defense(Smashing)
  • 25.5% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.3% Defense(Melee)
  • 7.06% Defense(Ranged)
  • 7.69% Defense(AoE)
  • 3.6% Max End
  • 9% Enhancement(Accuracy)
  • 37.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 219.3 HP (14.6%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.4%
  • 2.5% (0.04 End/sec) Recovery
  • 82% (5.13 HP/sec) Regeneration
  • 15% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Thanks for that Is the accuracy on the attacks going to be a issue or does rage cover it?


 

Posted

Quote:
Originally Posted by Sweetcake View Post
Thanks for that Is the accuracy on the attacks going to be a issue or does rage cover it?
Rage should cover it, unless you're planning on regularly going up against +3 or +4 foes. And IMO even then it's more efficient to slot for additional ToHit in Rage than slotting more accuracy in individual attacks. Or just pick up the Kismet +Acc for more ToHit if you're really worried about it. I don't think it's necessary, but YMMV.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Ok thanks, I'll probably go for something like the build you've posted then. The reason I took rage that late is the rage crash is pretty unbearable at lower lvls and it's hard to find space later in the build. It was planned out as I would lvl and not how it would be respecced into, my bad for not mentioning that in the OP