Ds/Pain Help Please
I am a big defense cap player. I have recently discovered it even though it has been around for years. I consider it an open secret that some players just don't care to understand. I finally decided to give it a try and see what it as all about. After seeing what my Dark Electric Defender could do I decided to try out a Sonic Traps on Villain side. After soloing +1 +8 and +2 +8 groups and further doing some TF's in which I was given some modest complements I feel it is the ideal way to go for my Masterminds as I just use the pets as an extension of my own attacks. I basically consider the pets as always on attack powers that I need to toggle on and off.
the build is good in the sense it is Smash, Lethal, Energy and Ranged Positional type Defense Capped. Smash and Lethal are the most common damage types. and Ranged is the most common Positional attack. If you don't understand the importance of this by all means just say so and myself or someone else can jump in and explain.
That being said here is my take on Demon Summoning / Pain. I do not know how "Gimped" it might be in some power areas in the Pain section.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (7) Blood Mandate - Damage
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (21) Blood Mandate - Accuracy
- (A) Doctored Wounds - Heal/Recharge
- (5) Regenerative Tissue - Heal/Recharge
- (7) Harmonized Healing - Heal/Recharge
- (A) Explosive Strike - Chance for Smashing Damage
- (37) Explosive Strike - Damage/Knockback
- (50) Explosive Strike - Accuracy/Knockback
- (A) Doctored Wounds - Heal/Recharge
- (5) Regenerative Tissue - Heal/Recharge
- (11) Harmonized Healing - Heal/Recharge
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (25) Blood Mandate - Damage
- (A) Flight Speed IO
- (A) Healing IO
- (17) Healing IO
- (17) Healing IO
- (A) Blood Mandate - Accuracy/Damage
- (19) Blood Mandate - Damage/Endurance
- (19) Blood Mandate - Accuracy/Endurance
- (31) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Accuracy
- (36) Blood Mandate - Damage
- (A) Healing IO
- (21) Healing IO
- (33) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (23) Endurance Modification IO
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Endurance
- (42) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Accuracy
- (31) Blood Mandate - Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Red Fortune - Defense/Endurance
- (34) Red Fortune - Endurance
- (36) Red Fortune - Defense/Recharge
- (37) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (A) Endurance Reduction IO
- (A) Exploited Vulnerability - Defense Debuff
- (36) Exploited Vulnerability - Defense Debuff/Recharge
- (37) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (42) Reactive Armor - Endurance/Recharge
- (45) Reactive Armor - Resistance/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance
- (46) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
- (48) Red Fortune - Defense
- (A) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) Defense Buff IO
- (50) Defense Buff IO
- (50) Defense Buff IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1427;697;1394;HEX;| |78DA9D94594F135114C7EF74A1B49DE942D9295D2850CA52E0CD2D312A9A98D0A44| |88C468DCD04069804A68496086F7E009F7C316A501F5CBF8171FB40AE5F4053CF39| |FF4B81F8E684FE7F9DD373CFF99F3B73A9EC2D984ADD3FAF8CC4A54DBBD1A855EC4| |6D3D9D972BDD560C55E7757544829953F8AD69677B7B6EA5E79C121D537AEB79E3D| |967171776DAD5CB55DAFB650A780DD74EB5EF2AAB7E1EC385EB37CF8C5AAD6EB9BE| |52BEEFA4693D69BFAAEE9398D066E161D7B9B7E891FDEAC3A3B8D0D773B7D79DB5D| |291F6B57B1571C6D7BBF9FCC96E8F338A1F4D50AAAAF8479E5FB067C1774FC12447| |E08BA7F0A7E9BED553E55313814384718561D170845F584CA1A3AC1D8F7299552A3| |F704F37B823F54C1AF13FC272A4450E1295508224105F370443B1C42C81FAA12465| |4E712704D505C16B4A876582F0D4FC9D203AA16D5634631A689314D8C19C37C31CC| |D78FA183D4CD3250C82A482844A13842BEF8A8841227F08C3A2575A7243A75A1531| |73A65D029834E0574322CDA145D368542DD400EB37752DF1E9DD0F3C8C7A1DE8740| |4E127A29A10F09C1BE886C687F54903705E37141C912CCC404CFC9ED80763B00B78| |3703B08B769B84DC36D066E7DE47608BD02437DF2D47219796AB9AC209F1314F382| |24591BD6D686612D0F3305381CD50E61AD086B2FC85A563FC52C36C16FF1E3C5268| |C7C92F7A8F0192FD717819F3A8DA1937F0C8EC6E1A80447D37094A2BC09ED68E225| |2DED56A55782C9D7B2A9936F80778299B78200AD9AD2ABA630C7340698C63833986| |31673CC628E00992EC3B451C6DB380BBCA70330A79FE95C4642F327900EB48F19FD| |D1A516FF895403ED93A60C89548E725AE1A353F4BFD787F6590F2F45489759AEB3D| |C60B9C9728BE536CB1D96BB2C3596D6C7F6EAF829F6759AE50CCB59961EFEF7F380| |33437C3CA32C268BC5126389B32458522C832C072CADBF52A60279| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
You might think if leaving out Suppress Pain. It's certainly a nifty power, but not as useful as I thought it would be. If you're looking for recharge, take hasten instead.
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
You might think if leaving out Suppress Pain. It's certainly a nifty power, but not as useful as I thought it would be. If you're looking for recharge, take hasten instead.
|
The problem again is no Maneuvers and Tactics. How bad is not having that in a IO build? I don't really know.
The build also has some decent resistance numbers across the board. Over all the build is a cheap build minus the Num + regen. I guess you can work to get the merits and buy it if you don't have the money.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Blood Mandate - Accuracy/Damage
- (3) Blood Mandate - Damage/Endurance
- (3) Blood Mandate - Accuracy/Endurance
- (7) Blood Mandate - Damage
- (11) Blood Mandate - Accuracy/Damage/Endurance
- (21) Blood Mandate - Accuracy
- (A) Doctored Wounds - Heal/Recharge
- (5) Regenerative Tissue - Heal/Recharge
- (7) Harmonized Healing - Heal/Recharge
- (A) Explosive Strike - Chance for Smashing Damage
- (37) Explosive Strike - Damage/Knockback
- (50) Explosive Strike - Accuracy/Knockback
- (A) Doctored Wounds - Heal/Recharge
- (5) Regenerative Tissue - Heal/Recharge
- (11) Harmonized Healing - Heal/Recharge
- (A) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (40) Kinetic Combat - Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Blood Mandate - Accuracy/Damage
- (13) Blood Mandate - Damage/Endurance
- (13) Blood Mandate - Accuracy/Endurance
- (15) Blood Mandate - Accuracy/Damage/Endurance
- (15) Blood Mandate - Accuracy
- (25) Blood Mandate - Damage
- (A) Run Speed IO
- (A) Numina's Convalescence - Heal/Endurance
- (17) Numina's Convalescence - Endurance/Recharge
- (17) Numina's Convalescence - Heal/Recharge
- (36) Numina's Convalescence - Heal/Endurance/Recharge
- (37) Numina's Convalescence - Heal
- (46) Numina's Convalescence - +Regeneration/+Recovery
- (A) Blood Mandate - Accuracy/Damage
- (19) Blood Mandate - Damage/Endurance
- (19) Blood Mandate - Accuracy/Endurance
- (31) Blood Mandate - Accuracy/Damage/Endurance
- (31) Blood Mandate - Accuracy
- (36) Blood Mandate - Damage
- (A) Healing IO
- (21) Healing IO
- (33) Endurance Reduction IO
- (A) Performance Shifter - Chance for +End
- (23) Performance Shifter - EndMod
- (23) Endurance Modification IO
- (A) Red Fortune - Defense/Endurance
- (25) Red Fortune - Defense/Recharge
- (34) Red Fortune - Endurance/Recharge
- (37) Red Fortune - Defense/Endurance/Recharge
- (39) Red Fortune - Defense
- (39) Red Fortune - Endurance
- (A) Blood Mandate - Accuracy/Damage
- (27) Blood Mandate - Damage/Endurance
- (27) Blood Mandate - Accuracy/Endurance
- (29) Blood Mandate - Accuracy/Damage/Endurance
- (29) Blood Mandate - Accuracy
- (31) Blood Mandate - Damage
- (A) Steadfast Protection - Resistance/+Def 3%
- (33) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Endurance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Exploited Vulnerability - Defense Debuff
- (A) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
- (42) Reactive Armor - Endurance/Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Endurance/Immobilize
- (42) Enfeebled Operation - Accuracy/Immobilize
- (43) Enfeebled Operation - Accuracy/Endurance
- (43) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (A) Red Fortune - Defense/Endurance
- (45) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Endurance/Recharge
- (46) Red Fortune - Defense
- (A) Red Fortune - Defense/Endurance
- (48) Red Fortune - Defense/Recharge
- (48) Red Fortune - Endurance/Recharge
- (48) Red Fortune - Defense/Endurance/Recharge
- (50) Red Fortune - Defense
- (50) Red Fortune - Endurance
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;690;1380;HEX;| |78DA9D54DB4E1351143DD30BA5ED4C5B40EEA517EE081DE89BB7C4A868624293424| |58D1A9B090C30094C092D11DEFC001F1435460DEA5F68D42FF2FA0392BAF75EC782| |F1CD095DAB67779FBDD6DE670EA5BD7953A987179591BAB2E9D4EBD592536FB83B5| |B9EBF1A2E39EBDE8A8A28A5F2C7D16A65776BABE6DBF32EA15E78FE7AF644C6E5DD| |B535BBEC787E75BE4601A7E1D5FC8EEBFE86BBE3FA0DFBCF17AB5CAB6DDAD7BCF58| |D06ED37F5AAE1BBF53A160BAEB34DBFC46451D976DDD5F4D56D6FC53EA15472565C| |ED78BF8F7C4ED1E7654AE9A719565F888A2AF015F44DA8EDA750ECBBD0A91F42BFC| |CD6AE802A191C0A5D201A526D978826D42B2A6BE804633FA054971A7D2054DC133A| |A20A419D10FCAB420C155E5385301254380F4734DC0842C148996858B52F8296842| |62A424DAA1DD55BA3D3B2F590AAC5759B71B469A24D136D26D05F02FDF5A1E930A9| |59060A59050945289444289C5C14DFA925504568E486D0E8B250E1A6D01B92EFD0F| |21D90EF847C27E43390CF407E04F28645938256A06B14F307E530907632D3AD13BA| |5F0438D47300CA49420F25F46AB7BD31B1D21717CA9BB069098D274049A1B7E4B65| |FBBED87DB01B81D80DB34DCA6E13603B701723B08ADD060AF1C652E234799CB0AE5| |73421379A161B236A4BD0FE190F2A011D03B7291D5A79845BF418B8F17A1E1CFF21| |E05A9CC18CA04C720379E3DA93305D5F7F4B24DEA9E261F4B9B534F40CF854E1F80| |9E829EE195A4EAD37A7ED398DF0CE6378351CD607E054CB380317E202D5BEFB2B16| |B16BB6691378B5D45A417512A44CDCDE9E6E6308274A875CDE88F1EB5F04FA41C6A| |DD346548A4749CD38C1EDFA2FF7D3EB6EE7A74314658615866B8C5709BE10EC35D8| |67B0CF719AA0CCD4FADDDC933ECEB2CC33986F30CDDFCEFE7116746F87AC6194C06| |8B21C19064483174310C301C32347F03E84F0122| |-------------------------------------------------------------------|
1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives
Hi all coming back to the game after a year and a half away....And im hopeing some one can help me with this build slotting/and IO would be much appreciated...I will post what powers i plan on taking so any help would be very much appreciated...Im trying to get Anguishing cry/Pain bringer/World of pain as close to cap recharge as possable...If you feel the need to add something/take a power out feel free...Thnx again...Not sure if i posted the build correctly i hope i did Lol...Also i do not have the fund for purples atm
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Mutation Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings
- (A) Empty
Level 1: Nullify Pain- (A) Empty
Level 2: Soothe- (A) Empty
Level 4: Share Pain- (A) Empty
Level 6: Enchant Demon- (A) Empty
Level 8: Combat Jumping- (A) Empty
Level 10: Hurdle- (A) Empty
Level 12: Summon Demons- (A) Empty
Level 14: Super Jump- (A) Empty
Level 16: Health- (A) Empty
Level 18: Hell on Earth- (A) Empty
Level 20: Suppress Pain- (A) Empty
Level 22: Stamina- (A) Empty
Level 24: Assault- (A) Empty
Level 26: Summon Demon Prince- (A) Empty
Level 28: World of Pain- (A) Empty
Level 30: Tactics- (A) Empty
Level 32: Abyssal Empowerment- (A) Empty
Level 35: Anguishing Cry- (A) Empty
Level 38: Painbringer- (A) Empty
Level 41: Maneuvers- (A) Empty
Level 44: Dark Embrace- (A) Empty
Level 47: Soul Tentacles- (A) Empty
Level 49: Conduit of Pain- (A) Empty
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: SupremacyLevel 6: Ninja Run