Ds/Pain Help Please


carbine34

 

Posted

Hi all coming back to the game after a year and a half away....And im hopeing some one can help me with this build slotting/and IO would be much appreciated...I will post what powers i plan on taking so any help would be very much appreciated...Im trying to get Anguishing cry/Pain bringer/World of pain as close to cap recharge as possable...If you feel the need to add something/take a power out feel free...Thnx again...Not sure if i posted the build correctly i hope i did Lol...Also i do not have the fund for purples atm





Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Mutation Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Empty
Level 1: Nullify Pain
  • (A) Empty
Level 2: Soothe
  • (A) Empty
Level 4: Share Pain
  • (A) Empty
Level 6: Enchant Demon
  • (A) Empty
Level 8: Combat Jumping
  • (A) Empty
Level 10: Hurdle
  • (A) Empty
Level 12: Summon Demons
  • (A) Empty
Level 14: Super Jump
  • (A) Empty
Level 16: Health
  • (A) Empty
Level 18: Hell on Earth
  • (A) Empty
Level 20: Suppress Pain
  • (A) Empty
Level 22: Stamina
  • (A) Empty
Level 24: Assault
  • (A) Empty
Level 26: Summon Demon Prince
  • (A) Empty
Level 28: World of Pain
  • (A) Empty
Level 30: Tactics
  • (A) Empty
Level 32: Abyssal Empowerment
  • (A) Empty
Level 35: Anguishing Cry
  • (A) Empty
Level 38: Painbringer
  • (A) Empty
Level 41: Maneuvers
  • (A) Empty
Level 44: Dark Embrace
  • (A) Empty
Level 47: Soul Tentacles
  • (A) Empty
Level 49: Conduit of Pain
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 6: Ninja Run



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Posted

I am a big defense cap player. I have recently discovered it even though it has been around for years. I consider it an open secret that some players just don't care to understand. I finally decided to give it a try and see what it as all about. After seeing what my Dark Electric Defender could do I decided to try out a Sonic Traps on Villain side. After soloing +1 +8 and +2 +8 groups and further doing some TF's in which I was given some modest complements I feel it is the ideal way to go for my Masterminds as I just use the pets as an extension of my own attacks. I basically consider the pets as always on attack powers that I need to toggle on and off.

the build is good in the sense it is Smash, Lethal, Energy and Ranged Positional type Defense Capped. Smash and Lethal are the most common damage types. and Ranged is the most common Positional attack. If you don't understand the importance of this by all means just say so and myself or someone else can jump in and explain.

That being said here is my take on Demon Summoning / Pain. I do not know how "Gimped" it might be in some power areas in the Pain section.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings

  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (7) Blood Mandate - Damage
  • (11) Blood Mandate - Accuracy/Damage/Endurance
  • (21) Blood Mandate - Accuracy
Level 1: Nullify Pain
  • (A) Doctored Wounds - Heal/Recharge
  • (5) Regenerative Tissue - Heal/Recharge
  • (7) Harmonized Healing - Heal/Recharge
Level 2: Lash
  • (A) Explosive Strike - Chance for Smashing Damage
  • (37) Explosive Strike - Damage/Knockback
  • (50) Explosive Strike - Accuracy/Knockback
Level 4: Soothe
  • (A) Doctored Wounds - Heal/Recharge
  • (5) Regenerative Tissue - Heal/Recharge
  • (11) Harmonized Healing - Heal/Recharge
Level 6: Enchant Demon
  • (A) Endurance Reduction IO
Level 8: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Conduit of Pain
  • (A) Recharge Reduction IO
Level 12: Summon Demons
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Accuracy
  • (25) Blood Mandate - Damage
Level 14: Swift
  • (A) Flight Speed IO
Level 16: Health
  • (A) Healing IO
  • (17) Healing IO
  • (17) Healing IO
Level 18: Hell on Earth
  • (A) Blood Mandate - Accuracy/Damage
  • (19) Blood Mandate - Damage/Endurance
  • (19) Blood Mandate - Accuracy/Endurance
  • (31) Blood Mandate - Accuracy/Damage/Endurance
  • (31) Blood Mandate - Accuracy
  • (36) Blood Mandate - Damage
Level 20: Suppress Pain
  • (A) Healing IO
  • (21) Healing IO
  • (33) Endurance Reduction IO
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Endurance Modification IO
Level 24: Combat Jumping
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Endurance
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Defense
Level 26: Summon Demon Prince
  • (A) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Damage/Endurance
  • (27) Blood Mandate - Accuracy/Endurance
  • (29) Blood Mandate - Accuracy/Damage/Endurance
  • (29) Blood Mandate - Accuracy
  • (31) Blood Mandate - Damage
Level 28: World of Pain
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 30: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Endurance
  • (36) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Endurance/Recharge
  • (39) Red Fortune - Defense/Endurance/Recharge
  • (40) Red Fortune - Defense
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Anguishing Cry
  • (A) Exploited Vulnerability - Defense Debuff
  • (36) Exploited Vulnerability - Defense Debuff/Recharge
  • (37) Exploited Vulnerability - Defense Debuff/Recharge/Endurance
Level 38: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Endurance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
Level 41: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 44: Weave
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance
  • (46) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
Level 47: Painbringer
  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO
Level 49: Scorpion Shield
  • (A) Defense Buff IO
  • (50) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 6: Ninja Run



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

You might think if leaving out Suppress Pain. It's certainly a nifty power, but not as useful as I thought it would be. If you're looking for recharge, take hasten instead.


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
You might think if leaving out Suppress Pain. It's certainly a nifty power, but not as useful as I thought it would be. If you're looking for recharge, take hasten instead.
Because the build had all 4 pools already slotted the best I could do is Remove Maneuvers and Tactics and replace it with hasten and web envelope. Scorpion shield is also 6 slotted. Health is also slotted with a full set of Numinas Convalescence which is somewhat expensive as is Guassian. Though now that the markets are being combined it might lower the price or somewhere in between. So now you have Smash and lethal Capped and Energy and Ranged are VERY close 43% for Ranged and 44 for Energy.

The problem again is no Maneuvers and Tactics. How bad is not having that in a IO build? I don't really know.

The build also has some decent resistance numbers across the board. Over all the build is a cheap build minus the Num + regen. I guess you can work to get the merits and buy it if you don't have the money.

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Pain Domination
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Summon Demonlings
  • (A) Blood Mandate - Accuracy/Damage
  • (3) Blood Mandate - Damage/Endurance
  • (3) Blood Mandate - Accuracy/Endurance
  • (7) Blood Mandate - Damage
  • (11) Blood Mandate - Accuracy/Damage/Endurance
  • (21) Blood Mandate - Accuracy
Level 1: Nullify Pain
  • (A) Doctored Wounds - Heal/Recharge
  • (5) Regenerative Tissue - Heal/Recharge
  • (7) Harmonized Healing - Heal/Recharge
Level 2: Lash
  • (A) Explosive Strike - Chance for Smashing Damage
  • (37) Explosive Strike - Damage/Knockback
  • (50) Explosive Strike - Accuracy/Knockback
Level 4: Soothe
  • (A) Doctored Wounds - Heal/Recharge
  • (5) Regenerative Tissue - Heal/Recharge
  • (11) Harmonized Healing - Heal/Recharge
Level 6: Enchant Demon
  • (A) Endurance Reduction IO
Level 8: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (40) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Conduit of Pain
  • (A) Recharge Reduction IO
Level 12: Summon Demons
  • (A) Blood Mandate - Accuracy/Damage
  • (13) Blood Mandate - Damage/Endurance
  • (13) Blood Mandate - Accuracy/Endurance
  • (15) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Accuracy
  • (25) Blood Mandate - Damage
Level 14: Swift
  • (A) Run Speed IO
Level 16: Health
  • (A) Numina's Convalescence - Heal/Endurance
  • (17) Numina's Convalescence - Endurance/Recharge
  • (17) Numina's Convalescence - Heal/Recharge
  • (36) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Hell on Earth
  • (A) Blood Mandate - Accuracy/Damage
  • (19) Blood Mandate - Damage/Endurance
  • (19) Blood Mandate - Accuracy/Endurance
  • (31) Blood Mandate - Accuracy/Damage/Endurance
  • (31) Blood Mandate - Accuracy
  • (36) Blood Mandate - Damage
Level 20: Suppress Pain
  • (A) Healing IO
  • (21) Healing IO
  • (33) Endurance Reduction IO
Level 22: Stamina
  • (A) Performance Shifter - Chance for +End
  • (23) Performance Shifter - EndMod
  • (23) Endurance Modification IO
Level 24: Combat Jumping
  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (39) Red Fortune - Defense
  • (39) Red Fortune - Endurance
Level 26: Summon Demon Prince
  • (A) Blood Mandate - Accuracy/Damage
  • (27) Blood Mandate - Damage/Endurance
  • (27) Blood Mandate - Accuracy/Endurance
  • (29) Blood Mandate - Accuracy/Damage/Endurance
  • (29) Blood Mandate - Accuracy
  • (31) Blood Mandate - Damage
Level 28: World of Pain
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (33) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Endurance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 32: Abyssal Empowerment
  • (A) Endurance Reduction IO
Level 35: Anguishing Cry
  • (A) Exploited Vulnerability - Defense Debuff
Level 38: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
  • (40) Reactive Armor - Resistance/Endurance/Recharge
  • (42) Reactive Armor - Endurance/Recharge
Level 41: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Endurance/Immobilize
  • (42) Enfeebled Operation - Accuracy/Immobilize
  • (43) Enfeebled Operation - Accuracy/Endurance
  • (43) Enfeebled Operation - Immobilize/Range
  • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
Level 44: Weave
  • (A) Red Fortune - Defense/Endurance
  • (45) Red Fortune - Defense/Recharge
  • (45) Red Fortune - Endurance
  • (45) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense
Level 47: Scorpion Shield
  • (A) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Endurance
Level 49: Painbringer
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 6: Ninja Run



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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives