Stone/Dark need major build/IO set help
This is a pretty old brute back when I didn't really know what to do with IO sets so I bought a bunch and slotted them. Now I am trying to fix him up a bit but he's got a bunch already that i don't really want to waste.
I have tried making a new build myself but I'm pretty much stuck and not sure what to do. I have found he is a bit end heavy at times and I run out of endurance pretty fast but I haven't played him in quite a long time so I might just be rusty. |
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lorengu Colnair: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(31)
Level 1: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 2: Death Shroud -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(15), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg/EndRdx(17)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(13)
Level 6: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(23)
Level 8: Combat Jumping -- Krma-ResKB(A), LkGmblr-Rchg+(34)
Level 10: Obsidian Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(21)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 18: Seismic Smash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(33), C'ngImp-Acc/Dmg/EndRdx(33)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(29)
Level 22: Dark Regeneration -- Theft-+End%(A), Dct'dW-Heal/Rchg(25), Dct'dW-Heal/EndRdx/Rchg(25), H'zdH-Heal/EndRdx/Rchg(31), Nictus-Acc/EndRdx/Rchg(42), Nictus-Acc/EndRdx/Heal/HP/Regen(42)
Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), GftotA-Def(27), GftotA-Def/EndRdx(29), GftotA-Run+(37), GftotA-EndRdx/Rchg(37)
Level 26: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33), TtmC'tng-ResDam/EndRdx(34), TtmC'tng-EndRdx(36), TtmC'tng-ResDam(37)
Level 32: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(36), Stpfy-Acc/EndRdx(36), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43)
Level 35: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 38: Oppressive Gloom -- Acc-I(A), Dsrnt-I(39)
Level 41: Soul Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46)
Level 44: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb/Rchg(45), EndRdx-I(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Soul Transfer -- Erad-Dmg(A), Erad-Dmg/Rchg(50), Erad-%Dam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
This is a combo I have been seriously considering rolling up for a long time, but altitis keeps getting the best of me, but anyway here are my thoughts on it.
I have pretty much completely reworked the build. While I have heard of pushing recharge on FA to keep healing flames up as much as possible, I haven't heard of doing that for DR. Really, it doesn't need that much help as it has a base recharge of 30s.
Generally, if you want to get the most out of DA, you are going to try to layer in some def. S/L is the easiest to go for. Generally on a DA, I go for softcap, however, I decided not to on this build. One of the beautiful things about SM/DA is that you have tremendous synergy between OG and Fault. By themselves they are both very worthwhile powers, but I usually don't take either on their own. The reason being that on their own they will only effect minions, which I chomp through so fast the disorient isn't as valuable as the def I can build for without them. Together, you can keep lt's and bosses loopy as well. What is better than flooring a mobs ability to hit you? Yessir, it's making it so they can't attack at all. With this build there is still a healthy amount of defense, extra mitigation from fault and og, plus, a healthy amount of global recharge, and that isn't including the +recharge procs.
Personally, once I get one of these leveled and slotted I will also go for the pvp def IO, it's stupid expensive yes, but will put me over the 40% def mark, which will make this toon a monster.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lunchable: Level 50 Natural Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist
- (A) Kinetic Combat - Accuracy/Damage
- (40) Kinetic Combat - Damage/Endurance
- (43) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (15) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance
- (33) Steadfast Protection - Resistance/+Def 3%
- (34) Steadfast Protection - Knockback Protection
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (7) Kinetic Combat - Damage/Endurance/Recharge
- (7) Pounding Slugfest - Damage/Endurance
- (37) Pounding Slugfest - Damage/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (5) Reactive Armor - Resistance/Recharge
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (13) Reactive Armor - Resistance
- (A) Run Speed IO
- (A) Force Feedback - Chance for +Recharge
- (9) Stupefy - Accuracy/Recharge
- (9) Stupefy - Accuracy/Endurance
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance/Recharge
- (11) Reactive Armor - Resistance/Endurance/Recharge
- (13) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Theft of Essence - Chance for +Endurance
- (17) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (17) Touch of the Nictus - Accuracy/Healing
- (29) Touch of the Nictus - Chance for Negative Energy Damage
- (34) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (34) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (19) Numina's Convalescence - Heal
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (27) Pounding Slugfest - Damage/Endurance
- (36) Pounding Slugfest - Damage/Recharge
- (A) Eradication - Chance for Energy Damage
- (25) Eradication - Accuracy/Damage/Endurance/Recharge
- (25) Eradication - Accuracy/Damage/Recharge
- (29) Eradication - Damage
- (36) Endurance Reduction IO
- (46) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (37) Luck of the Gambler - Defense
- (A) Accuracy IO
- (A) Reactive Armor - Resistance/Endurance
- (31) Reactive Armor - Resistance/Recharge
- (31) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (A) Accuracy IO
- (A) Obliteration - Damage
- (39) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Force Feedback - Chance for +Recharge
- (A) Enfeebled Operation - Accuracy/Recharge
- (42) Enfeebled Operation - Accuracy/Endurance
- (42) Enfeebled Operation - Endurance/Immobilize
- (42) Enfeebled Operation - Immobilize/Range
- (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (43) Enfeebled Operation - Accuracy/Immobilize
- (A) Positron's Blast - Chance of Damage(Energy)
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (45) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (46) Positron's Blast - Damage/Endurance
- (A) Entropic Chaos - Accuracy/Damage
- (48) Entropic Chaos - Damage/Endurance
- (48) Entropic Chaos - Damage/Recharge
- (48) Entropic Chaos - Damage/Endurance/Recharge
- (50) Entropic Chaos - Chance of Heal Self
- (A) Recharge Reduction IO
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl
- (A) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Empty
Level 0: Ninja Run
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Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.
Made a few edits to the last build posted, but not sure if I made it better or worse actually. The reason I changed build up so much is because I barely ever use it and even considered dropping it but it's still in for now. Again any criticism is welcome.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lorengu Colnair: Level 50 Natural Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(9), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(43)
Level 1: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(15), RctvArm-ResDam(33), S'fstPrt-ResDam/Def+(33), S'fstPrt-ResKB(34)
Level 2: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(7)
Level 4: Murky Cloud -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(13)
Level 6: Swift -- Run-I(A)
Level 8: Fault -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Rchg(9), Stpfy-Acc/Stun/Rchg(36)
Level 10: Obsidian Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Nictus-%Dam(29), Nictus-Acc/EndRdx/Heal/HP/Regen(34), Nictus-Acc/EndRdx/Rchg(34)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Numna-Heal(19)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27)
Level 24: Death Shroud -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-Acc/Dmg/Rchg(25), Erad-Dmg(29), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg/EndRdx(46)
Level 26: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 28: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(31)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 35: Oppressive Gloom -- Acc-I(A)
Level 38: Tremor -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Acc/Dmg(40), C'ngBlow-Acc/Rchg(46)
Level 41: Soul Tentacles -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(42), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Dark Obliteration -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(46)
Level 47: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 49: Build Up -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(50)
------------
Level 1: Brawl -- RechRdx-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run
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This is a pretty old brute back when I didn't really know what to do with IO sets so I bought a bunch and slotted them. Now I am trying to fix him up a bit but he's got a bunch already that i don't really want to waste.
I have tried making a new build myself but I'm pretty much stuck and not sure what to do. I have found he is a bit end heavy at times and I run out of endurance pretty fast but I haven't played him in quite a long time so I might just be rusty. Any advice on which sets to take or even get rid of is appreciated, as well as power choices/slots.
This is what he has right now, including the IO sets he has except the levels are a bit different:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Lorengu Colnair: Level 50 Mutation Brute
Primary Power Set: Stone Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Fist -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), Acc(3), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(31), Acc(46)
Level 1: Dark Embrace -- EndRdx-I(A), ResDam-I(11), ResDam-I(13), ResDam-I(27)
Level 2: Death Shroud -- Acc-I(A), Acc-I(15), Dmg-I(17), Dmg-I(17), EndRdx-I(19), EndRdx-I(19)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg(7), C'ngImp-Acc/Dmg/Rchg(13), Acc(15)
Level 6: Murky Cloud -- EndRdx-I(A), ResDam-I(9), ResDam-I(9), ResDam-I(23)
Level 8: Combat Jumping -- Krma-ResKB(A)
Level 10: Obsidian Shield -- EndRdx-I(A), ResDam-I(11), ResDam-I(21), ResDam-I(21)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A), Jump-I(29)
Level 16: Health -- Heal-I(A)
Level 18: Seismic Smash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), Acc-I(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(29)
Level 22: Dark Regeneration -- Acc(A), Acc(25), Dmg(25), Dmg(31), EndRdx(42), EndRdx(42)
Level 24: Cloak of Darkness -- EndRdx-I(A)
Level 26: Build Up -- AdjTgt-ToHit/Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(27), AdjTgt-ToHit/EndRdx(34), AdjTgt-ToHit(36)
Level 28: Boxing -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), Acc-I(37), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37)
Level 30: Tough -- EndRdx-I(A), ResDam-I(43), ResDam-I(43), ResDam-I(46)
Level 32: Fault -- Acc-I(A), Acc-I(36), Dsrnt-I(36), Dsrnt-I(42), Dsrnt-I(43), RechRdx-I(46)
Level 35: Tremor -- Acc-I(A), Acc-I(39), Dmg-I(39), Dmg-I(40), EndRdx-I(40), EndRdx-I(40)
Level 38: Oppressive Gloom -- Acc-I(A), Acc-I(39)
Level 41: Soul Transfer -- Heal-I(A)
Level 44: Soul Tentacles -- Acc-I(A), Immob-I(45), Immob-I(45), Immob-I(45)
Level 47: Dark Obliteration -- Acc-I(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg/EndRdx(48)
Level 49: Darkest Night -- DampS-ToHitDeb(A), EndRdx-I(50), ToHitDeb-I(50), ToHitDeb-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 0: Ninja Run