FA/NRG Build, What are my opptions?
Much as I hate it, the Fighting pool is going to make a big difference in your final survivability as Tanker (if you don't already have it - Posting a build would allow for more specific feedback). Swapping out Energy Punch, for Boxing will decrease your final DPS/DPA, but only by a little, and Tough will add a goodly bit of Resistance.
The question of Defense is a tough one, since you have no core powers that add Defense. Weave, all by itself, is kinda pitiful and while you Can stack up substantial Defense from IOs it's hideously expensive and tends to gimp other aspects of your build.
One solution is to make sure your team knows you expect some support from them and then bulk up on +HPs, +Regen, and +Recharge and power through on Healing Flames. The enemy is going to hit you and hurt you, but you just power up and go right back into the fight. You can drop a Burn patch to get a little respite, but be sure to slot some Taunt into Blazing Aura, to help keep them coming back, despite the fear.
You can also take Weave and maybe Maneuvers, and then Pay for the IOs to crank your Defense up to the cap - it Does work... Until the Defense Debuffs pile up, in which case I hope you haven't neglected your +HPs, +Regen, and +Recharge, because Healing Flames is gonna get a workout. And whoever is providing your support had best be on their game, or you're going to have another chance to use Rise of the Phoenix.
Be Well!
Fireheart
Yes, Fire/NRG plays more like a Scrapper, but with a bit of tweaking they can take a fair bit of punishment too.
I would first of all echo Firehearts advice: Get "Tough" from the fighting pool.
Hasten from the Speed Pool helps to get Healing Flames up sooner and is therefore helpful. I've also found that swapping out, say, Energy Punch for Air Superiority lets you Knockdown-Juggle a boss indefinitely which really increases your life expectancy versus tough single opponents. Versus a group, drop Burn. You'll keep aggro, but they'll run back and forth in and out of the patch, and not attack you as often. Energy Torrent from the Epic pools is a cone knockdown which does decent damage - firing it off whilst approaching a group of foes will bounce half of them on their backs and break up the damage you take from an "alpha strike".
Personally on my Fire/NRG I went for Fly and Air Superiority, Boxing/Tough, Combat Jumping (for the immob protection) and Fitness. Plus Conserve Power, Laser Beam Eyes and Energy Torrent from the Epics. Four Pools meant not being able to take Hasten, but I was able to drop Consume for Conserve Power and free up a slot for Burn.
Concerning Slotting, initially I went for +HP and +Recharge, but even with 70% S/L resists and Healing Flames recharge down to well under 15 seconds I was still getting hammered when taking on larger groups of foes. It was very hard to properly tank for an 8-man group without getting any extra buffs. It could be done, but often involved Mob Scatter (due to Burn), wildly oscillating HP and regular use of Rise of the Pheonix!
Since then I've gone for S/L and Melee +Defence, with Recharge and +HP as a secondary priority. My Current build has just over 30% S/L defence (18% Melee Defence) and 34% +Recharge. HP is sitting at 2410 at Level 50 with accolades, and Healing Flames recharges in a hair under 17.5 Seconds. The difference in survivability is astronomical. I can tank large groups now without resorting to using "Burn"- my HP certainly falls, but it's rarely more than Healing Flames can handle, and I still have Burn, Air Superiority and Energy Torrent as backups. Be warned though, going for Melee defence via IO sets is VERY expensive. Changing from my old build to my new build (where the only real major buys were five sets of Kinetic Combat IOs and three sets of Reactive Armor IOs) set me back about 1.6 billion influence.
You might consider slotting the Razzle Dazzle: Chance for Immobilize proc into a few of your attacks - it might make Burn a more viable option.
Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.
-Don't just rebel, build a better world, comrade!
OK,
So I came up with two builds A defense one and a recharge one.
I used Smashing Haymaker instead Kinetic Combats for cost reasons. If i can put a Kinetic set together I will but they're a bit expencive to buy.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Defence: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Resistance/Endurance: Level 40
- (3) Resistance: Level 40
- (3) Endurance: Level 40
- (5) Resistance/Endurance/Recharge: Level 40
- (5) Resistance/+Def 3%: Level 30
- (7) Knockback Protection: Level 30
- (A) Empty
- (A) Heal/Endurance/Recharge: Level 40
- (7) Heal/Endurance/Recharge: Level 40
- (9) Heal/Endurance/Recharge: Level 40
- (9) Heal/Endurance/Recharge: Level 40
- (A) Accuracy/Damage: Level 35
- (13) Damage/Endurance: Level 35
- (13) Damage/Recharge: Level 35
- (15) Damage/Endurance/Recharge: Level 35
- (15) Accuracy/Damage/Endurance: Level 40
- (A) Accuracy/Damage: Level 35
- (17) Damage/Endurance: Level 35
- (17) Damage/Recharge: Level 35
- (19) Damage/Endurance/Recharge: Level 35
- (19) Accuracy/Damage/Recharge: Level 40
- (A) Jumping IO: Level 40
- (A) EndMod: Level 21
- (11) Accuracy/Recharge: Level 40
- (11) EndMod/Recharge: Level 40
- (31) EndMod/Accuracy: Level 40
- (33) Chance for +End: Level 40
- (A) Resistance: Level 40
- (21) Endurance: Level 40
- (21) Resistance/Endurance: Level 40
- (23) Resistance/Endurance/Recharge: Level 40
- (23) Knockback Protection: Level 30
- (A) +Regeneration/+Recovery: Level 40
- (27) Heal: Level 40
- (29) Heal/Endurance: Level 40
- (A) Chance for Psi Damage: Level 40
- (A) Recharge Speed: Level 40
- (46) Defense: Level 40
- (A) EndMod: Level 40
- (25) EndMod/Endurance: Level 40
- (25) EndMod/Accuracy: Level 40
- (27) EndMod/Recharge: Level 40
- (A) Damage: Level 40
- (31) Accuracy/Damage/Recharge: Level 40
- (34) Accuracy/Damage/Endurance/Recharge: Level 40
- (43) Accuracy/Recharge: Level 40
- (43) Damage/Recharge: Level 40
- (43) Chance for Smashing Damage: Level 40
- (A) Resistance: Level 40
- (34) Endurance: Level 40
- (37) Resistance/Endurance: Level 40
- (37) Resistance/Endurance/Recharge: Level 40
- (A) Recharge Speed: Level 40
- (40) Defense: Level 40
- (40) Defense/Endurance: Level 40
- (A) Recharge Reduction IO: Level 40
- (29) Recharge Reduction IO: Level 40
- (34) Recharge Reduction IO: Level 40
- (A) Increased Perception: Level 20
- (31) To Hit Buff/Recharge: Level 40
- (33) To Hit Buff/Recharge: Level 20
- (42) Recharge: Level 40
- (A) Damage: Level 30
- (33) Accuracy/Damage/Recharge: Level 30
- (42) Accuracy/Damage/Endurance/Recharge: Level 30
- (42) Accuracy/Damage/Recharge: Level 40
- (A) Accuracy/Damage: Level 35
- (36) Damage/Endurance: Level 35
- (36) Damage/Recharge: Level 35
- (36) Damage/Endurance/Recharge: Level 35
- (37) Accuracy/Damage/Recharge: Level 40
- (A) Accuracy/Damage: Level 35
- (39) Damage/Endurance: Level 35
- (39) Damage/Recharge: Level 35
- (39) Damage/Endurance/Recharge: Level 35
- (40) Accuracy/Damage/Recharge: Level 40
- (A) Chance of Immobilize: Level 30
- (A) Chance for Build Up: Level 40
- (45) To Hit Buff: Level 40
- (45) To Hit Buff/Recharge: Level 40
- (45) To Hit Buff/Recharge/Endurance: Level 40
- (46) Recharge/Endurance: Level 40
- (46) To Hit Buff/Endurance: Level 40
- (A) EndMod/Recharge: Level 40
- (48) EndMod: Level 40
- (48) Chance for +End: Level 40
- (48) Heal: Level 40
- (50) Heal/Endurance: Level 40
- (50) Heal/Recharge: Level 40
- (A) Damage/Recharge: Level 40
- (50) Accuracy/Recharge: Level 40
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 21.1% Defense(Smashing)
- 21.1% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 11.1% Defense(Energy)
- 11.1% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 8.94% Defense(Ranged)
- 5.5% Defense(AoE)
- 1.8% Max End
- 20% Enhancement(RechargeTime)
- 9% Enhancement(Accuracy)
- 15% FlySpeed
- 309.2 HP (16.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Immobilize) 12.7%
- MezResist(Stun) 2.2%
- 20% Perception
- 8% (0.13 End/sec) Recovery
- 64% (5.01 HP/sec) Regeneration
- 15% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1403;703;1406;HEX;| |78DA9D93DB4E5341148667B71B4ADB5D5A6CCBF9D41628152970E7E1C2A86034012| |C14B91249AD23349242BA6B02773E00268A516F249A78F60D8C376AD4F82A26FA04| |1EB66BAD7FE885DEB9D3FEDF9E3DFFCCAC59B3666E7BDA51EAE649653967364AAEB| |BBA54AA5ED7B540B15CD1D5B20E4CEB6B42A55417BA56E593ABF3672BBAB6B37AEA| |46AD74D033A737B4CECF54756D6D078DB6F3D5755DD3D57AFEE02552D8DCDCA0B16| |BEBF54A75CD31AD7A55BB2E1AB3BAB4453D216914B7B4BE1A9FD9AA941BD396DC3A| |ADDB4901E5E8FF3E4862D15F794DAA9F5EB2CA970632023B057410FA5473A7A025A| |4CCE3D18F1EF52168A6519EDF3A27439AE7052D4BC069418846FAE1B3FDB384B472| |E6807941EB056045B1DDA2C435197B53417A620BC0A2E05011288BBD99EC01EC460| |546E5D3470A2C28A1797670CFA7544285EEF92494BB82FEFB82C107824F640F6306| |3B8C4424908804B2D38E7CB42311015A3002BB2FB22C3DDD1705BD0B8230ED376A3| |215756589761AD38631565B525CE309E4887AE2E8F1C777C5DC7907B82DE8BE2578| |474126CDA1257F6017BF05294F70F827F00BE08C67959F66EF30B377606B296C6D0| |85B1B32474DBE2EB3A72EC497457CD998204D861E63E819932CF70229A09536DD67| |56EADBA718E2AAFF11B2FC505AB927D272C837608A66E0AB8F133AF84D90FB0E605| |7D1109F310E258DA2C9A06832289A0C8A6608551023FBB0B10FC33E02FB08EC23B0| |6761FF42D91C354734BA2DC7FA98123666123CF64A6238F21478063C178CBF005E0| |A5E4794CA9B517914D7C41E80E29A40694CA134A68A82CFB4FC2496B726B725A2A9| |1D24D5FEFB96CDFEF3A56037EE9DB2E44BCE6EDC682F186B5C9FFF7DDE38074B061| |7F9D62FB1145896592EB1ACB05C6629B15C6129B3786F1BA3A34739AE632CC7594E| |B024293EB5CBCE409824CCE2B044585A59A22C3196384B37CB3E8BF70766EEF6D5| |-------------------------------------------------------------------|
Option two is a +regen/+end/ +hp mix
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
+regen: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield
- (A) Steadfast Protection - Knockback Protection
- (3) Impervium Armor - Resistance
- (3) Impervium Armor - Resistance/Endurance
- (5) Impervium Armor - Resistance/Endurance/Recharge
- (5) Impervium Armor - Resistance/Recharge
- (A) Empty
- (A) Miracle - Heal
- (7) Miracle - Heal/Recharge
- (7) Miracle - Heal/Endurance/Recharge
- (9) Numina's Convalescence - Heal
- (9) Numina's Convalescence - Heal/Recharge
- (11) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (11) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (13) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (A) Stupefy - Accuracy/Recharge
- (15) Stupefy - Endurance/Stun
- (17) Stupefy - Accuracy/Endurance
- (17) Stupefy - Stun/Range
- (19) Stupefy - Accuracy/Stun/Recharge
- (A) Jumping IO
- (A) Efficacy Adaptor - EndMod
- (19) Efficacy Adaptor - EndMod/Recharge
- (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (21) Efficacy Adaptor - Accuracy/Recharge
- (23) Efficacy Adaptor - EndMod/Accuracy
- (A) Impervium Armor - Resistance
- (23) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Resistance/Endurance/Recharge
- (25) Impervium Armor - Resistance/Recharge
- (27) Steadfast Protection - Knockback Protection
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (27) Miracle - +Recovery
- (29) Miracle - Heal
- (29) Numina's Convalescence - Heal
- (A) Perfect Zinger - Chance for Psi Damage
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (A) Efficacy Adaptor - EndMod
- (43) Efficacy Adaptor - EndMod/Recharge
- (43) Efficacy Adaptor - EndMod/Accuracy
- (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Obliteration - Damage
- (34) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Endurance Reduction IO
- (A) Steadfast Protection - Resistance/Endurance
- (31) Steadfast Protection - Resistance/+Def 3%
- (31) Steadfast Protection - Knockback Protection
- (31) Reactive Armor - Resistance
- (45) Reactive Armor - Endurance
- (A) Luck of the Gambler - Recharge Speed
- (33) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance
- (34) Endurance Reduction IO
- (A) Recharge Reduction IO
- (34) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Obliteration - Damage
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (A) Crushing Impact - Damage/Endurance/Recharge
- (39) Crushing Impact - Accuracy/Damage
- (40) Crushing Impact - Damage/Recharge
- (40) Crushing Impact - Damage/Endurance
- (40) Crushing Impact - Accuracy/Damage/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (42) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Accuracy/Damage/Endurance
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Damage/Recharge
- (A) Damage Increase IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Endurance Modification IO
- (48) Endurance Modification IO
- (48) Healing IO
- (48) Healing IO
- (A) Eradication - Damage
- (50) Eradication - Accuracy/Recharge
- (50) Eradication - Accuracy/Damage/Endurance/Recharge
- (50) Eradication - Accuracy/Damage/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
------------
Set Bonus Totals:
- 8.5% DamageBuff(Smashing)
- 8.5% DamageBuff(Lethal)
- 8.5% DamageBuff(Fire)
- 8.5% DamageBuff(Cold)
- 8.5% DamageBuff(Energy)
- 8.5% DamageBuff(Negative)
- 8.5% DamageBuff(Toxic)
- 8.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 6.13% Defense(Energy)
- 6.13% Defense(Negative)
- 6.75% Defense(Psionic)
- 3% Defense(Melee)
- 4.56% Defense(Ranged)
- 3% Defense(AoE)
- 6.3% Max End
- 46.3% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 39% Enhancement(Accuracy)
- 10% FlySpeed
- 351.4 HP (18.8%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Immobilize) 7.7%
- MezResist(Stun) 4.4%
- 17% (0.28 End/sec) Recovery
- 64% (5.01 HP/sec) Regeneration
- 10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1402;694;1388;HEX;| |78DA9D535B4F1341149E6DB7D4D2ED054BA1400BB4B4B4A558F1CDCB8331820A818| |408F2A4D6A58CA5912CA45B137912F5152F7FC0C417AFFFC0F8A2468D7F45A3BFC0| |CB7AE67CD3C6CB9B9BF6FB7666BE73E63B6767966ECC5A42EC9D1486757ACB76DDD| |AAAED5C93ADE04ABD299DBAECA9B464433A4121C410566AB3F2AA745C593DD394AD| |DDDAA9EB2DBBB3B224B7A4ACCE39B2D5D8C5A06FDED9942DE9B4AB9D97C8F2F6F61| |6C53636DB4DA761E951DB91AE8BC1A2B47768A597072B3B526E24E6769AF56E5ADB| |6DD3BE293254A6FF9B1081417FE19922452F19E12B1115852FCF64164105A603BD4| |23F1EFDE8116F433A5E7801639E453D6741E7107201B4C2D4BB0AA23C7E4499FE2B| |82A76C266B1D54678A6E3019D4BF8096076E7286E81E53FC16E836D3C13BD899E44| |1ED3258E20CEFC866888D7A6668DFC7E2BB4CFDF740F799061E30BD277958B7258C| |7E0CA01F29F423857E0CA36541DA2D02B93FB2869505A6345A924613C254764C1B8| |BB9D89042FB106AF4255935DE8F8ED14A42274DC0F2142C4FC1E421387F4D5E93D0| |0592DF782AFB9D69E207C803FD64CA67B9217ECA3EA82B1C1CE02A460741A86934C| |72EA627F0FD493EA4CD0CFD61733CCE9445DA1CE946743923159ECA82A2547B062B| |BECC6314F004F494C922C198FEC863A8230FE779943389722651478CE4392DCF49D| |E621227A9882354C4812AE224C5495ED0F202746508CA386365E8A654704E7CA4A6| |96F4972A6578E5111DD80AA67C95E7EC611A054C3F637A1111A2AA7B541DE798C39| |AF2BFD307CA3D8344FE994F3ED5EC239F415F415F98D2E6DF976DF19F9965B37BFD| |84C13365B37BA3BD50BC7B6FFEF7796975D285CEABCBBFAA6059C19A828B0A2E29B| |8ACC02630D615D4D5D07B65750CC78E2A5FC7141C5770424192FC897DA50C8609C2| |0A2C0511055105310571050905C30A1E2AF07E012FB7F88B| |-------------------------------------------------------------------|
Charlie
So I have a Fire/Energy tank and after 5 casual years I'm at lvl 47. I'm not really a fan of it but it's one of the first toons I ever made so it's got the nostalgia thing going for it. I find he drops too easy and the lack of any real AoE (just whirling hands and burn) kinda lacking. I've read that fire/nrg should be played more like a scrapper, which makes sense, true?
So what are my slotting options? I know that IO sets can radically change the play style and playability of a toon. Do I go +reg/+recov/+rech? Or do I max on Defense as much as possible? Something else?
Any suggestions?
Charlie