FA/NRG Build, What are my opptions?


charlie765

 

Posted

So I have a Fire/Energy tank and after 5 casual years I'm at lvl 47. I'm not really a fan of it but it's one of the first toons I ever made so it's got the nostalgia thing going for it. I find he drops too easy and the lack of any real AoE (just whirling hands and burn) kinda lacking. I've read that fire/nrg should be played more like a scrapper, which makes sense, true?

So what are my slotting options? I know that IO sets can radically change the play style and playability of a toon. Do I go +reg/+recov/+rech? Or do I max on Defense as much as possible? Something else?

Any suggestions?

Charlie


 

Posted

Much as I hate it, the Fighting pool is going to make a big difference in your final survivability as Tanker (if you don't already have it - Posting a build would allow for more specific feedback). Swapping out Energy Punch, for Boxing will decrease your final DPS/DPA, but only by a little, and Tough will add a goodly bit of Resistance.

The question of Defense is a tough one, since you have no core powers that add Defense. Weave, all by itself, is kinda pitiful and while you Can stack up substantial Defense from IOs it's hideously expensive and tends to gimp other aspects of your build.

One solution is to make sure your team knows you expect some support from them and then bulk up on +HPs, +Regen, and +Recharge and power through on Healing Flames. The enemy is going to hit you and hurt you, but you just power up and go right back into the fight. You can drop a Burn patch to get a little respite, but be sure to slot some Taunt into Blazing Aura, to help keep them coming back, despite the fear.

You can also take Weave and maybe Maneuvers, and then Pay for the IOs to crank your Defense up to the cap - it Does work... Until the Defense Debuffs pile up, in which case I hope you haven't neglected your +HPs, +Regen, and +Recharge, because Healing Flames is gonna get a workout. And whoever is providing your support had best be on their game, or you're going to have another chance to use Rise of the Phoenix.

Be Well!
Fireheart


 

Posted

Yes, Fire/NRG plays more like a Scrapper, but with a bit of tweaking they can take a fair bit of punishment too.

I would first of all echo Firehearts advice: Get "Tough" from the fighting pool.

Hasten from the Speed Pool helps to get Healing Flames up sooner and is therefore helpful. I've also found that swapping out, say, Energy Punch for Air Superiority lets you Knockdown-Juggle a boss indefinitely which really increases your life expectancy versus tough single opponents. Versus a group, drop Burn. You'll keep aggro, but they'll run back and forth in and out of the patch, and not attack you as often. Energy Torrent from the Epic pools is a cone knockdown which does decent damage - firing it off whilst approaching a group of foes will bounce half of them on their backs and break up the damage you take from an "alpha strike".

Personally on my Fire/NRG I went for Fly and Air Superiority, Boxing/Tough, Combat Jumping (for the immob protection) and Fitness. Plus Conserve Power, Laser Beam Eyes and Energy Torrent from the Epics. Four Pools meant not being able to take Hasten, but I was able to drop Consume for Conserve Power and free up a slot for Burn.

Concerning Slotting, initially I went for +HP and +Recharge, but even with 70% S/L resists and Healing Flames recharge down to well under 15 seconds I was still getting hammered when taking on larger groups of foes. It was very hard to properly tank for an 8-man group without getting any extra buffs. It could be done, but often involved Mob Scatter (due to Burn), wildly oscillating HP and regular use of Rise of the Pheonix!

Since then I've gone for S/L and Melee +Defence, with Recharge and +HP as a secondary priority. My Current build has just over 30% S/L defence (18% Melee Defence) and 34% +Recharge. HP is sitting at 2410 at Level 50 with accolades, and Healing Flames recharges in a hair under 17.5 Seconds. The difference in survivability is astronomical. I can tank large groups now without resorting to using "Burn"- my HP certainly falls, but it's rarely more than Healing Flames can handle, and I still have Burn, Air Superiority and Energy Torrent as backups. Be warned though, going for Melee defence via IO sets is VERY expensive. Changing from my old build to my new build (where the only real major buys were five sets of Kinetic Combat IOs and three sets of Reactive Armor IOs) set me back about 1.6 billion influence.


 

Posted

You might consider slotting the Razzle Dazzle: Chance for Immobilize proc into a few of your attacks - it might make Burn a more viable option.


Comrade Smersh, KGB Special Section 8 50 Inv/Fire, Fire/Rad, BS/WP, SD/SS, AR/EM
Other 50s: Plant/Thorn, Bots/Traps, DB/SR, MA/Regen, Rad/Dark - All on Virtue.

-Don't just rebel, build a better world, comrade!

 

Posted

OK,

So I came up with two builds A defense one and a recharge one.

I used Smashing Haymaker instead Kinetic Combats for cost reasons. If i can put a Kinetic set together I will but they're a bit expencive to buy.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Defence: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield

  • (A) Resistance/Endurance: Level 40
  • (3) Resistance: Level 40
  • (3) Endurance: Level 40
  • (5) Resistance/Endurance/Recharge: Level 40
  • (5) Resistance/+Def 3%: Level 30
  • (7) Knockback Protection: Level 30
Level 1: Barrage
  • (A) Empty
Level 2: Healing Flames
  • (A) Heal/Endurance/Recharge: Level 40
  • (7) Heal/Endurance/Recharge: Level 40
  • (9) Heal/Endurance/Recharge: Level 40
  • (9) Heal/Endurance/Recharge: Level 40
Level 4: Bone Smasher
  • (A) Accuracy/Damage: Level 35
  • (13) Damage/Endurance: Level 35
  • (13) Damage/Recharge: Level 35
  • (15) Damage/Endurance/Recharge: Level 35
  • (15) Accuracy/Damage/Endurance: Level 40
Level 6: Boxing
  • (A) Accuracy/Damage: Level 35
  • (17) Damage/Endurance: Level 35
  • (17) Damage/Recharge: Level 35
  • (19) Damage/Endurance/Recharge: Level 35
  • (19) Accuracy/Damage/Recharge: Level 40
Level 8: Hurdle
  • (A) Jumping IO: Level 40
Level 10: Consume
  • (A) EndMod: Level 21
  • (11) Accuracy/Recharge: Level 40
  • (11) EndMod/Recharge: Level 40
  • (31) EndMod/Accuracy: Level 40
  • (33) Chance for +End: Level 40
Level 12: Plasma Shield
  • (A) Resistance: Level 40
  • (21) Endurance: Level 40
  • (21) Resistance/Endurance: Level 40
  • (23) Resistance/Endurance/Recharge: Level 40
  • (23) Knockback Protection: Level 30
Level 14: Health
  • (A) +Regeneration/+Recovery: Level 40
  • (27) Heal: Level 40
  • (29) Heal/Endurance: Level 40
Level 16: Taunt
  • (A) Chance for Psi Damage: Level 40
Level 18: Combat Jumping
  • (A) Recharge Speed: Level 40
  • (46) Defense: Level 40
Level 20: Stamina
  • (A) EndMod: Level 40
  • (25) EndMod/Endurance: Level 40
  • (25) EndMod/Accuracy: Level 40
  • (27) EndMod/Recharge: Level 40
Level 22: Blazing Aura
  • (A) Damage: Level 40
  • (31) Accuracy/Damage/Recharge: Level 40
  • (34) Accuracy/Damage/Endurance/Recharge: Level 40
  • (43) Accuracy/Recharge: Level 40
  • (43) Damage/Recharge: Level 40
  • (43) Chance for Smashing Damage: Level 40
Level 24: Tough
  • (A) Resistance: Level 40
  • (34) Endurance: Level 40
  • (37) Resistance/Endurance: Level 40
  • (37) Resistance/Endurance/Recharge: Level 40
Level 26: Weave
  • (A) Recharge Speed: Level 40
  • (40) Defense: Level 40
  • (40) Defense/Endurance: Level 40
Level 28: Hasten
  • (A) Recharge Reduction IO: Level 40
  • (29) Recharge Reduction IO: Level 40
  • (34) Recharge Reduction IO: Level 40
Level 30: Build Up
  • (A) Increased Perception: Level 20
  • (31) To Hit Buff/Recharge: Level 40
  • (33) To Hit Buff/Recharge: Level 20
  • (42) Recharge: Level 40
Level 32: Whirling Hands
  • (A) Damage: Level 30
  • (33) Accuracy/Damage/Recharge: Level 30
  • (42) Accuracy/Damage/Endurance/Recharge: Level 30
  • (42) Accuracy/Damage/Recharge: Level 40
Level 35: Energy Transfer
  • (A) Accuracy/Damage: Level 35
  • (36) Damage/Endurance: Level 35
  • (36) Damage/Recharge: Level 35
  • (36) Damage/Endurance/Recharge: Level 35
  • (37) Accuracy/Damage/Recharge: Level 40
Level 38: Total Focus
  • (A) Accuracy/Damage: Level 35
  • (39) Damage/Endurance: Level 35
  • (39) Damage/Recharge: Level 35
  • (39) Damage/Endurance/Recharge: Level 35
  • (40) Accuracy/Damage/Recharge: Level 40
Level 41: Rise of the Phoenix
  • (A) Chance of Immobilize: Level 30
Level 44: Focused Accuracy
  • (A) Chance for Build Up: Level 40
  • (45) To Hit Buff: Level 40
  • (45) To Hit Buff/Recharge: Level 40
  • (45) To Hit Buff/Recharge/Endurance: Level 40
  • (46) Recharge/Endurance: Level 40
  • (46) To Hit Buff/Endurance: Level 40
Level 47: Physical Perfection
  • (A) EndMod/Recharge: Level 40
  • (48) EndMod: Level 40
  • (48) Chance for +End: Level 40
  • (48) Heal: Level 40
  • (50) Heal/Endurance: Level 40
  • (50) Heal/Recharge: Level 40
Level 49: Burn
  • (A) Damage/Recharge: Level 40
  • (50) Accuracy/Recharge: Level 40
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 21.1% Defense(Smashing)
  • 21.1% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 11.1% Defense(Energy)
  • 11.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 8.94% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 1.8% Max End
  • 20% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 15% FlySpeed
  • 309.2 HP (16.5%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Immobilize) 12.7%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 8% (0.13 End/sec) Recovery
  • 64% (5.01 HP/sec) Regeneration
  • 15% RunSpeed



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Option two is a +regen/+end/ +hp mix

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

+regen: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Fire Shield
  • (A) Steadfast Protection - Knockback Protection
  • (3) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (5) Impervium Armor - Resistance/Endurance/Recharge
  • (5) Impervium Armor - Resistance/Recharge
Level 1: Barrage
  • (A) Empty
Level 2: Healing Flames
  • (A) Miracle - Heal
  • (7) Miracle - Heal/Recharge
  • (7) Miracle - Heal/Endurance/Recharge
  • (9) Numina's Convalescence - Heal
  • (9) Numina's Convalescence - Heal/Recharge
  • (11) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Bone Smasher
  • (A) Crushing Impact - Accuracy/Damage
  • (11) Crushing Impact - Damage/Endurance
  • (13) Crushing Impact - Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Boxing
  • (A) Stupefy - Accuracy/Recharge
  • (15) Stupefy - Endurance/Stun
  • (17) Stupefy - Accuracy/Endurance
  • (17) Stupefy - Stun/Range
  • (19) Stupefy - Accuracy/Stun/Recharge
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Consume
  • (A) Efficacy Adaptor - EndMod
  • (19) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (21) Efficacy Adaptor - Accuracy/Recharge
  • (23) Efficacy Adaptor - EndMod/Accuracy
Level 12: Plasma Shield
  • (A) Impervium Armor - Resistance
  • (23) Impervium Armor - Resistance/Endurance
  • (25) Impervium Armor - Resistance/Endurance/Recharge
  • (25) Impervium Armor - Resistance/Recharge
  • (27) Steadfast Protection - Knockback Protection
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (27) Miracle - +Recovery
  • (29) Miracle - Heal
  • (29) Numina's Convalescence - Heal
Level 16: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (43) Efficacy Adaptor - EndMod/Recharge
  • (43) Efficacy Adaptor - EndMod/Accuracy
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 22: Blazing Aura
  • (A) Obliteration - Damage
  • (34) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Endurance Reduction IO
Level 24: Tough
  • (A) Steadfast Protection - Resistance/Endurance
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection
  • (31) Reactive Armor - Resistance
  • (45) Reactive Armor - Endurance
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (34) Endurance Reduction IO
Level 28: Hasten
  • (A) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 30: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 32: Whirling Hands
  • (A) Obliteration - Damage
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
Level 35: Energy Transfer
  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (39) Crushing Impact - Accuracy/Damage
  • (40) Crushing Impact - Damage/Recharge
  • (40) Crushing Impact - Damage/Endurance
  • (40) Crushing Impact - Accuracy/Damage/Recharge
Level 38: Total Focus
  • (A) Crushing Impact - Accuracy/Damage
  • (42) Crushing Impact - Damage/Endurance
  • (42) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Accuracy/Damage/Recharge
  • (43) Crushing Impact - Damage/Recharge
Level 41: Rise of the Phoenix
  • (A) Damage Increase IO
Level 44: Focused Accuracy
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 47: Physical Perfection
  • (A) Endurance Modification IO
  • (48) Endurance Modification IO
  • (48) Healing IO
  • (48) Healing IO
Level 49: Burn
  • (A) Eradication - Damage
  • (50) Eradication - Accuracy/Recharge
  • (50) Eradication - Accuracy/Damage/Endurance/Recharge
  • (50) Eradication - Accuracy/Damage/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 6.13% Defense(Energy)
  • 6.13% Defense(Negative)
  • 6.75% Defense(Psionic)
  • 3% Defense(Melee)
  • 4.56% Defense(Ranged)
  • 3% Defense(AoE)
  • 6.3% Max End
  • 46.3% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 39% Enhancement(Accuracy)
  • 10% FlySpeed
  • 351.4 HP (18.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Immobilize) 7.7%
  • MezResist(Stun) 4.4%
  • 17% (0.28 End/sec) Recovery
  • 64% (5.01 HP/sec) Regeneration
  • 10% RunSpeed



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SO what do you guys think?

Charlie