How much KB protect should I aim for?


Athanatosis

 

Posted

For PvE I'd say one IO (heck, even 4-slotting Kinetic Crash for 3 points instead of the 4 you'd get from an IO) is fine if you're on a squishy as it's rare something with a high-mag KB would be targeting you. If you're a Tanker/Scrapper/Brute (or potentially Stalker depending on how you play it) you'll probably want three IOs for a total of 12, because there are almost no NPC knockback effects that will punch through four points but not eight (in other words, there aren't many NPC powers that have a KB mag between 4 and 12 - there are lots with mag 4 or less and a few with mag 12 or more, however). If you're doing Hami raids on a melee character without sufficient KB protection (including Elec Armor if you're not on the ground) you'll want at least 13. As others have said, don't forget there's a base empowerment buff that gives you 10 points of protection for one hour, which can be convenient if you need extra KB protection in a pinch. You can also get KB protection from a Kin with Increase Density, or from Break Frees (a tier 1 Break Free gives you 5 points of protection for 60 seconds).

PvP's a whole different ball game and you're going to end up on your back a lot if you're not packing at least 41 points.


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Posted

Quote:
Originally Posted by tanstaafl View Post
I'm staggered you need so much in PvP (guess I would be staggering getting up off the ground in the PvP zone).
Well, PvP is a radically different game than PvE - most of what you learn in PvE has zero relevance in PvP.


Regards
4


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Posted

Giant Monster foot stomps are also mag 10 IIRC. So if you melee and you don't PVP, that's a good level to shoot for.

For PvE ranged, the vast majority of knocks are under 1 mag (i.e. knockdowns). Any knock protection at all will do nicely.