Storm Summoning Guide excerpt for feedback(Gale O2 boost)


Draggynn

 

Posted

Quote:
Originally Posted by RabidBrian View Post
Yeah my bad for slightly derailing, more or less posting in response to new dawn; she likes to post things as if she knows something and everyone who doesnt know it is a moron, which isnt the case. It more or less just makes her sound crazy, but whatever.

But you pretty much said what I was trying to say; that good storming usually means the team doesnt need heals.
Your wrong about me. The impressions you get are imaginary. To base reality upon your impressions is not healthy. It's unfair to assume. I could have you done for character deformation on these boards but you have taken up much of my time already.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Alright, I think I have the Snow Storm section done. I thought I would check if there were any thoughts about how I should handle posting it. Should I start a new thread to post the Snow Storm Section in? Should I start a new thread to post the updated Gale, O2 Boost, and Snow Storm in? Should I just post Snow Storm in this thread to avoid cluttering the defender Forum?


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

I suggest a new thread for snowstorm.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

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Quote:
What are Gale's Stats?
Average Damage: 3.61
Activation Time: 2.17s
Recharge Time: 8.00s
Endurance Cost: 7.80
Accuracy: 0.90X
Power Type: Click
Target Type: Enemies
Power Range: 50.00 ft.
Effect Area: Cone -- 50.00 ft. radius 80.00 degree arc (16 targets max)
Attack Types: AoE, smashing
Effects (at lvl 50):
3.61 smashing damage on target
10.39 magnitude knockback on target
10.39 magnitude knockback on target after 1.00s delay
Quote:
Originally Posted by Draggynn View Post
What are O2 boosts stats?
Activation Time: 2.27s
Recharge Time: 4.00s
Endurance Cost: 13.00
Available Level: 1
Power Type: Click
Target Type: Friendlies
Power Range: 80.00 ft.
Effect Area: Single Target
Effects (at lvl 50):
heal for 177
8.65 stun and sleep protection (60 seconds)
86.5 end drain protection (60seconds)
173% sleep resistance (60 seconds)
+108% perception (60 seconds)
The thought occurred to me while I was reading the snow storm thread, even though it doesn't apply to Snow Storm. Are you intending this as a one stop shop for all AT that have snow storm, or just defender values. If it's just Defender side, you're fine; however, you are going down a possible slippery road when you consider Corruptors, Controllers, and Masterminds. Not a long slippery slope for the first two, but the latter one (to my understanding) changes your thinking a lot of strategies.

The only major problem with adding Corruptor/Controller numbers is just the tedious looking up their numbers and figuring out a good way to make it look pretty still. Also, I'd consider in the real number scale if you wanted to maybe putting a level 1 set with a increase/level if you wanted to be really complete in terms of real numbers.

Mostly this is a: How do you want to do the real numbers? It can effect it's usefulness for the other 3 AT with support. Granted, it shouldn't be too much...


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Quote:
Originally Posted by StormyDarkness View Post
The thought occurred to me while I was reading the snow storm thread, even though it doesn't apply to Snow Storm. Are you intending this as a one stop shop for all AT that have snow storm, or just defender values. If it's just Defender side, you're fine; however, you are going down a possible slippery road when you consider Corruptors, Controllers, and Masterminds. Not a long slippery slope for the first two, but the latter one (to my understanding) changes your thinking a lot of strategies.
Not having spent much time on villain side (my first few outings landed me on PUGs with people so offensive that I decided I was not interested in the sort of people that were drawn to CoV) I don't feel remotely qualified to comment on using Storm as a Corruptor or a Mastermind, So the advice in this guide is targeted at defenders who use Storm Summoning as a primary. Although some of the advice would undoubtedly pertain to other ATs as well, I leave it up to those people to determine which aspects of the guide pertain to them.

If you think it would be useful, I could include as one of the appendices the real numbers for other ATs but I have no intention of pretending to know anything about villain ATs (and it would seem strange to me to handle controllers but not the other Storm users) and I will make that explicit in the introduction to the guide, and when the stats are listed that these are Defender Stats.

In addition including other ATs would require replicating all of the real numbers work, which I think would simply make the guide too bulky, it's already bloated as it is


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Quote:
Originally Posted by Draggynn View Post
...and I will make that explicit in the introduction to the guide, and when the stats are listed that these are Defender Stats.
Exactly the clarification for a guide with real numbers would need, imo. You don't want people thinking because of Defender real numbers that their AT will have those amazing stats when they differ between ATs. Might make them really spite you after the first few powers of differing real numbers.


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Another Gale trick I use (but forgot about):

If a spawn is "long" with enemies spread out close to me and far away -- this happens a lot in narrow hallways -- I like to position myself so that the front half of the spawn is in Gale range, but the back half of the spawn isn't. Gale (making sure I have lots of accuracy slotted) to make a nice neat pile in the back, dump Freezing Rain on the pile, profit.

If you have a hard time judging range, you can target an enemy halfway in the pack, queue Gale from well out of range, and then move closer until it fires.

True, you can also do this with Hurricane, but Gale does it faster.


 

Posted

Quote:
Originally Posted by Rigel_Kent View Post
True, you can also do this with Hurricane, but Gale does it faster.
Or both? >.>


50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec

 

Posted

Lightning Storm'll do it too, come to think of it. File this one under "things stormies are really good at."