Storm Summoning Guide excerpt for feedback(Gale O2 boost)
Alright, I think I have the Snow Storm section done. I thought I would check if there were any thoughts about how I should handle posting it. Should I start a new thread to post the Snow Storm Section in? Should I start a new thread to post the updated Gale, O2 Boost, and Snow Storm in? Should I just post Snow Storm in this thread to avoid cluttering the defender Forum?
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
I suggest a new thread for snowstorm.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
What are Gale's Stats? Average Damage: 3.61 Activation Time: 2.17s Recharge Time: 8.00s Endurance Cost: 7.80 Accuracy: 0.90X Power Type: Click Target Type: Enemies Power Range: 50.00 ft. Effect Area: Cone -- 50.00 ft. radius 80.00 degree arc (16 targets max) Attack Types: AoE, smashing Effects (at lvl 50): 3.61 smashing damage on target 10.39 magnitude knockback on target 10.39 magnitude knockback on target after 1.00s delay |
What are O2 boosts stats?
Activation Time: 2.27s Recharge Time: 4.00s Endurance Cost: 13.00 Available Level: 1 Power Type: Click Target Type: Friendlies Power Range: 80.00 ft. Effect Area: Single Target Effects (at lvl 50): heal for 177 8.65 stun and sleep protection (60 seconds) 86.5 end drain protection (60seconds) 173% sleep resistance (60 seconds) +108% perception (60 seconds) |
The only major problem with adding Corruptor/Controller numbers is just the tedious looking up their numbers and figuring out a good way to make it look pretty still. Also, I'd consider in the real number scale if you wanted to maybe putting a level 1 set with a increase/level if you wanted to be really complete in terms of real numbers.
Mostly this is a: How do you want to do the real numbers? It can effect it's usefulness for the other 3 AT with support. Granted, it shouldn't be too much...
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
The thought occurred to me while I was reading the snow storm thread, even though it doesn't apply to Snow Storm. Are you intending this as a one stop shop for all AT that have snow storm, or just defender values. If it's just Defender side, you're fine; however, you are going down a possible slippery road when you consider Corruptors, Controllers, and Masterminds. Not a long slippery slope for the first two, but the latter one (to my understanding) changes your thinking a lot of strategies.
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If you think it would be useful, I could include as one of the appendices the real numbers for other ATs but I have no intention of pretending to know anything about villain ATs (and it would seem strange to me to handle controllers but not the other Storm users) and I will make that explicit in the introduction to the guide, and when the stats are listed that these are Defender Stats.
In addition including other ATs would require replicating all of the real numbers work, which I think would simply make the guide too bulky, it's already bloated as it is
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Another Gale trick I use (but forgot about):
If a spawn is "long" with enemies spread out close to me and far away -- this happens a lot in narrow hallways -- I like to position myself so that the front half of the spawn is in Gale range, but the back half of the spawn isn't. Gale (making sure I have lots of accuracy slotted) to make a nice neat pile in the back, dump Freezing Rain on the pile, profit.
If you have a hard time judging range, you can target an enemy halfway in the pack, queue Gale from well out of range, and then move closer until it fires.
True, you can also do this with Hurricane, but Gale does it faster.
50s: Bla- Arch/Mental Cont- Mind/FF, Earth/Cold, Ill/Therm, Earth/Rad Dominator- Plant/Psi, Elec/Earth Corr- Fire/Storm, Arch/Sonic, Rad/Kin, Beam/Sonic, Psi/Time Stalker- Elec/SR Def- Storm/Dark, Emp/Psi, Dark/Elec, FF/Arch, TA/Ice, TA/Elec, Kin/AR, Cold/DP, Traps/Psi Scrap- Fire/Shield Tanker- Dark/Mace, Ice/Kin Brute- Claws/WP, SS/Energy, BS/Elec
Lightning Storm'll do it too, come to think of it. File this one under "things stormies are really good at."
But you pretty much said what I was trying to say; that good storming usually means the team doesnt need heals.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.