Endurance drain for */Electric blasters
hahah sounds awesome
and yeah honestly at like 30ish and forsure 35+ you're going to be just rolling through groups with two /elec blasters
I honestly don't expect them to use many of their */electric powers... Havok Punch for a nice one-two with Blazing arrow when they Build Up, Lightning Clap for emergencies if aggro gets away from me (the tank) and that's pretty much it until 35 and 38 when they get and slot Power Sink and Lightning Field... do you know if two Lightning Fields, slotted as mentioned above, will be able to keep mobs endurance floored once it has been drained? If so it could make life awfully easy on me...
IMO, electric powers lend themselves incredibly well to the new power costuming. The 'evil' blaster has black electrical powers while the 'good' one has effects of white and gold. The visual effect really is a lot of fun, and for us that's as big a part of it as anything.
One Lightning Field won't keep them completely drained, but two might, if the mob is drained by Power Sink first.
I actually don't recall ever having had two blasters with Lightning Field on a team at once in orer to answer this question. SO, once you find out make sure to stop back in and let us know how it goes.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
One Lightning Field won't keep them completely drained, but two might, if the mob is drained by Power Sink first.
I actually don't recall ever having had two blasters with Lightning Field on a team at once in orer to answer this question. SO, once you find out make sure to stop back in and let us know how it goes. |
I made a Elec/MM blaster and Drain Psych + Short Circuit = Drained Mob. This could be another route you can go if you are looking for an end drainer.
Lightning Field doesn't have any -Recovery.
Power Sink has a 30% chance of causing 4 seconds of -100% recovery, as do many of the Electrical Manipulation secondary powers.
Have a look here for details:
http://www.redtomax.com/data/powers/...y_Manipulation
Short Circuit is the usual source of reliable long term -Rec in a sapper build.
So, you will see a lot of damage mitigation between the two of you draining the group and applying intermittent -Rec, but it wont be absolute, they'll occasionally get a tick back in between Lightning Fields and squeeze an attack in.
You should see quite a noticeable effect though in terms of dropping the incoming damage.
Its a cool idea for a trio you've got there, by the way. Do the two of you plan to colour your Lightning Fields differently?
Two problems with endurance drain in PvE:
1) The AI has zero reaction time. The instant they get a tick of endurance, they will use it. If they're a boss, it's a big tick of endurance. Only stopping recovery completely will prevent this. Without recovery stoppage, endurance draining to zero is just a glorified slow, letting the AI attack once every 4 seconds.
2) The AI will flee if it cannot attack for 10 seconds. Slow movement, roots, stuns, and holds are needed to keep them from getting far. Or defeating them faster than 10 seconds, of course.
That said, one endmod slotted Lightning Field will keep an enemy up to +1 drained. 2% per 2 second tick gets boosted to 4% per 2 second tick, which is just enough to beat out recovery of 6.7% per 4 second tick. In addition, you'll have help from the targets, who will be able to spend some of their end every 4 seconds, so enemies above +1 will keep themselves drained as well.
Lightning Field doesn't have any -Recovery.
Power Sink has a 30% chance of causing 4 seconds of -100% recovery, as do many of the Electrical Manipulation secondary powers. Have a look here for details: http://www.redtomax.com/data/powers/...y_Manipulation Short Circuit is the usual source of reliable long term -Rec in a sapper build. So, you will see a lot of damage mitigation between the two of you draining the group and applying intermittent -Rec, but it wont be absolute, they'll occasionally get a tick back in between Lightning Fields and squeeze an attack in. You should see quite a noticeable effect though in terms of dropping the incoming damage. Its a cool idea for a trio you've got there, by the way. Do the two of you plan to colour your Lightning Fields differently? |
The tank - me - looks like a regular joe apart from the magical blades and gauntlets/arms that go with them. Wife-beater and jeans, pretty much.
Thanks for the response, all of you - as I said, this was sort of a secondary effect, another tool in our box so to speak, not intended as a primary strategy for most mobs.
Lightning Field doesn't have any -Recovery.
Power Sink has a 30% chance of causing 4 seconds of -100% recovery, as do many of the Electrical Manipulation secondary powers. Have a look here for details: http://www.redtomax.com/data/powers/...y_Manipulation Short Circuit is the usual source of reliable long term -Rec in a sapper build. So, you will see a lot of damage mitigation between the two of you draining the group and applying intermittent -Rec, but it wont be absolute, they'll occasionally get a tick back in between Lightning Fields and squeeze an attack in. You should see quite a noticeable effect though in terms of dropping the incoming damage. Its a cool idea for a trio you've got there, by the way. Do the two of you plan to colour your Lightning Fields differently? |
As was said above, I'd think Lightning Field will do a good job in continuing the drain. And, definitely report your findings when you get that far.
I don't think you'll have trouble with running mobs or anything, so no worries.
Most importantly... That is a fabulous setup that the three of you are playing with.
Great job.
Hehe, it's stuff like this that makes me love this game.
The three hear, see and speak characters will have blindfold, ear covers and mouth plug?
*thumbs up*
and round up everyone that knows more than they do"-Dylan
As was said above, I'd think Lightning Field will do a good job in continuing the drain. And, definitely report your findings when you get that far.
I don't think you'll have trouble with running mobs or anything, so no worries. Most importantly... That is a fabulous setup that the three of you are playing with. Great job. Hehe, it's stuff like this that makes me love this game. The three hear, see and speak characters will have blindfold, ear covers and mouth plug? *thumbs up* |
When I play, I always have to have a good concept. Obviously I want to maximize the character's effectiveness, but within that concept, and costume goes a long way towards establishing it. I think CoH's costume options are one of the reasons I've stuck with the game so long and brought others into it. What sucks is that so few names of any real iconic status are available, especially knowing that every time you type in the perfect name and it comes up 'already in use', chances are that its probably NOT being used at all... just languishing away on someone's server.
Personally, I've always thought this game ideally suited to three man teams, though two or four are certainly good as well. Nothing I hate more than joining some huge PUG and waiting for everyone to bio, or take out the garbage or go eat or go sell while everyone else is standing around the mission door killing time. Put me on a small fast-moving team where everyone knows their roles any day.
Pre ED you could keep a mob drained with Lightning Field with just the one tick of recovery for an attack. (Short Circuit, Power Sink, and Lightning Field.)
After ED... not so much. Now that End Drain has been "fixed" it may be possible again. I deleted my elec/elec blaster at level 36 because it was no longer fun to play.
YMMV---IMO
Ice Ember
I'm part of a trio who play together a lot, and right now we're running two Archery/Electric Blasters with a Willpower/DB tank. We're kind of planning ahead on our builds and we were thinking about - as a secondary useful effect but not a primary strategy - having both blasters take Power Sink at 35 and Lightning Field at 38.
The slotting, assuming generic IO's, will be 2 Rech/2 End Mod for Power Sink and 2 Acc/2 End Redux/2 End Mod for the Lightning Field.
My question is this - if both blasters move into a group herded by the tank and fire off Power Sink to drain the mobs completely, will two Lightning Fields (slotted as above) be enough to keep them that way?
Incidently, we're only up to level 14 or so with the characters, but we're having an absolute blast. The tank's name is Hero Conflicted - his left arm has the valkyrie gauntlet and valkyrie blade all in gold and white while his right arm is black and red cyborg with the big fanged skull at the shoulder and a black fantasy blade. The two blasters are named Angelic Whispers and Devilish Whispers and the characters look the part, complete with little angel or bat wings. Lots of fun.