Spines Regen


Bizzy

 

Posted

This is my first time experimenting with IOsets. I would like to know target Def for a regen scrapper.

This is my Target build please critique it.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Vektre Denfense Soft: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge

  • (A) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Endurance
  • (13) Mako's Bite - Damage/Recharge
  • (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 1: Fast Healing
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (3) Numina's Convalescence - Heal/Endurance
  • (7) Numina's Convalescence - Heal
Level 2: Reconstruction
  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Recharge
  • (7) Doctored Wounds - Heal/Recharge
  • (42) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Heal
Level 4: Quick Recovery
  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Recharge
  • (43) Performance Shifter - EndMod/Accuracy
Level 6: Boxing
  • (A) Damage Increase IO
Level 8: Impale
  • (A) Devastation - Accuracy/Damage
  • (9) Devastation - Damage/Endurance
  • (9) Devastation - Damage/Recharge
  • (37) Devastation - Accuracy/Damage/Recharge
Level 10: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (46) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Recharge
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 14: Dull Pain
  • (A) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (39) Doctored Wounds - Recharge
  • (40) Doctored Wounds - Heal/Endurance
Level 16: Integration
  • (A) Doctored Wounds - Heal/Endurance
  • (17) Doctored Wounds - Heal/Recharge
  • (17) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (34) Doctored Wounds - Heal
Level 18: Quills
  • (A) Scirocco's Dervish - Chance of Damage(Lethal)
  • (19) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (42) Scirocco's Dervish - Accuracy/Recharge
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 20: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Red Fortune - Endurance/Recharge
  • (21) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Defense
Level 22: Tough
  • (A) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance/Endurance/Recharge
  • (23) Aegis - Resistance
Level 24: Resilience
  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Recharge
  • (25) Aegis - Resistance
Level 26: Ripper
  • (A) Obliteration - Damage
  • (27) Obliteration - Accuracy/Recharge
  • (27) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 28: Instant Healing
  • (A) Numina's Convalescence - Heal/Endurance/Recharge
  • (29) Numina's Convalescence - Heal
  • (29) Numina's Convalescence - Heal/Recharge
Level 30: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Red Fortune - Defense
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
Level 32: Throw Spines
  • (A) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (45) Ragnarok - Accuracy/Recharge
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 38: Moment of Glory
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Recharge
Level 41: Conserve Power
  • (A) Recharge Reduction IO
Level 44: Physical Perfection
  • (A) Endurance Modification IO
  • (45) Endurance Modification IO
  • (45) Endurance Modification IO
Level 47: Energy Torrent
  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Tactics
  • (A) Adjusted Targeting - To Hit Buff/Endurance
  • (50) Adjusted Targeting - Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Critical Hit
Level 6: Ninja Run


 

Posted

Quote:
Originally Posted by Bizzy View Post
This is my first time experimenting with IOsets. I would like to know target Def for a regen scrapper. This is my Target build please critique it.
If you want defense, you should use the steadfast +3% defense unique. Your build seems to grab aoe defense. I would focus on melee or s/l defense for example. Integration is a toggle. I would just focus on healing and endurance without slotting for recharge. I would put more recharge reduction into instant healing. I don't think you need to put so many slots into combat jumping, maneuvers and weave.

I revised your build below. While keeping your high recharge, I put in more melee defense into it.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Vektre Denfense Soft: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dam%(11), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(25)
Level 1: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(3), Heal-I(7)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(42), Dct'dW-Heal(43)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5), P'Shift-EndMod/Acc(43)
Level 6: Boxing -- Dmg-I(A)
Level 8: Impale -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(9), Dev'n-Dmg/Rchg(9), Dev'n-Acc/Dmg/EndRdx/Rchg(11), Dev'n-Acc/Dmg/Rchg(37)
Level 10: Build Up -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Dull Pain -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(39), Dct'dW-Heal/EndRdx(40)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(17), HO:Golgi(17)
Level 18: Quills -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(19), TmpRdns-Acc/EndRdx(19), TmpRdns-Acc/Dmg/Slow(42)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), S'dpty-Def(21), S'dpty-Def/EndRdx(36)
Level 22: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(37)
Level 24: Resilience -- S'fstPrt-ResDam/Def+(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 28: Instant Healing -- Dct'dW-Rchg(A), Dct'dW-Heal(29), Dct'dW-Heal/Rchg(29), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/EndRdx(34)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(42)
Level 32: Throw Spines -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Dmg(33), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(45)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), RechRdx-I(39), RechRdx-I(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(45), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 47: Physical Perfection -- EndMod-I(A), EndMod-I(48), RgnTis-Regen+(48), Mrcl-Rcvry+(48)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50), S'dpty-Def(50), S'dpty-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


 

Posted

Youll be more survivable with more recharge to get DP, reconstruction, IH, and MoG up more often. Not a bad idea though to get a bit of S/L or melee defense.


 

Posted

Amazing advice and the build rocks thanks for the help!