Dark Miasma AOE buff/debuff graphics bug
Been playing my Fire/Dark corr for quite a bit now and hadn't noticed this but I think you're right as there doesn't seem to be any graphical effect when Darkest Night is applied.
Also, another suggestion. I really wish they would speed up the animation/casting times just a bit for Dark Miasma. With the pacing of some of the other ATs powersets you get stuck in bad animation/casting situations sometimes (biggest culprit is Darkest Night and Tar Patch).
- Bow �o �he Reaper of Souls�
- 68 Unique Characters / Fifteen Level 50s & Counting! Damn you alt-itis!!!!!!!
So, it used to be that shadowfall and darkest night would cause graphical effects on allies/enemies that they affected (not referring to the anchor or PC). Shadowfall was the smoke around the ally's feet and darkest night was the typical shadowy blob associated with to-hit debuff. Around I16, these graphics effects ceased. I filed a bug report, but no luck. It was somewhat annoying as it was harder to tell who was being affected by darkest night and shadowfall. Then, the latest patch brought back the shadowfall effect for defenders. Still no darkest night aoe effects and no changes at all for non-defender dark miasma users (i.e. MM and Corr).
Can anyone confirm this? Would be nice to get a dev to notice these discrepancies and bring back all of the graphical effects for DM. Would make the set a lot more visually appealing imo