TA/A slotting Help.


Garent

 

Posted

Hey All,

So here is my sample build without any IO's, I am looking for proper slotting for my powers using just store bought SO's, I will drop some IO's in later but I'm looking for information now as to how I should slot stuff from 1-50.

Note. I'm not looking for power selection advice, just how many slots and what to put in it (ie. Acid arrow, 4 slots, 2 acc 2 rechg. or whatever).

My character is strictly PvE and I am teaming with a Kin/Sonic and a Fire/Kin.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

I: Level 40 Science Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Flash Arrow --
Level 1: Snap Shot --
Level 2: Aimed Shot --
Level 4: Fistful of Arrows --
Level 6: Glue Arrow --
Level 8: Poison Gas Arrow --
Level 10: Blazing Arrow --
Level 12: Acid Arrow --
Level 14: Hover --
Level 16: Aim --
Level 18: Disruption Arrow --
Level 20: Explosive Arrow --
Level 22: Fly --
Level 24: Assault --
Level 26: Oil Slick Arrow --
Level 28: Ranged Shot --
Level 30: Tactics --
Level 32: EMP Arrow --
Level 35: Hasten --
Level 38: Rain of Arrows --
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run

Thanks Guys!


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Posted

Something like this. EMP arrow will need slots, but I think it's best to slot the situational powers last.


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

I: Level 42 Science Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Archery
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Flash Arrow -- ToHitDeb(A), ToHitDeb(34), ToHitDeb(34)
Level 1: Snap Shot -- Acc(A), Dmg(3), Dmg(13), Dmg(15), EndRdx(40)
Level 2: Aimed Shot -- Acc(A), Dmg(3), Dmg(9), Dmg(15), EndRdx(34), RechRdx(42)
Level 4: Fistful of Arrows -- Acc(A), Dmg(5), Dmg(5), Dmg(13), EndRdx(19), RechRdx(36)
Level 6: Glue Arrow -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Poison Gas Arrow -- RechRdx(A), RechRdx(9), RechRdx(23)
Level 10: Blazing Arrow -- Acc(A), Dmg(11), Dmg(11), Dmg(19), EndRdx(36), RechRdx(37)
Level 12: Acid Arrow -- Acc(A), RechRdx(33), RechRdx(33), RechRdx(33)
Level 14: Hover -- Flight(A)
Level 16: Aim -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Disruption Arrow -- RechRdx(A), RechRdx(25), RechRdx(25)
Level 20: Explosive Arrow -- Acc(A), Dmg(21), Dmg(21), Dmg(23), EndRdx(29), RechRdx(36)
Level 22: Fly -- Flight(A)
Level 24: Assault -- EndRdx(A)
Level 26: Oil Slick Arrow -- Dmg(A), Dmg(27), Dmg(27), RechRdx(29), RechRdx(42), RechRdx(42)
Level 28: Ranged Shot -- Acc(A)
Level 30: Tactics -- EndRdx(A), ToHit(31), ToHit(31), ToHit(31)
Level 32: EMP Arrow -- Acc(A)
Level 35: Hasten -- RechRdx(A), RechRdx(37), RechRdx(37)
Level 38: Rain of Arrows -- Dmg(A), Dmg(39), Dmg(39), RechRdx(39), RechRdx(40), RechRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run



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Posted

Yea something just like that, Thanks!