TA/DP - Is the Redraw Just Too Much?
There are several people out there running DP(or AR)/TA/Mace corruptors already.
If anything, it's not enough redraw.
@Roderick
Well the big downside is that DP has the longest redraw animation in the game (or at least it feels that way). The good news is that TA is a set that, for the most part, works well with you laying out the debuffs in a group and then concentrating on blasting. So while the redraw is annoying it's not as bad as, say, Empathy/DP where reactive usage of empathy powers is more important.
I have a TA/DP and a TA/AR among other TA characters. The /DP just seems a lot slower. I think it is the cast time of Empty Clips (2.5s) and Bullet Rain (2.4s) back to back after laying down the arrow debuffs.
I have also notices that the clipping bug where the power fires before the animation is finished happend more often with the AR than the DP. It does not look good but it makes the powers seem to fire faster. It has been a while since I played either of the toons so this may have been addressed by now.
It does not take long to see if you can handle the redraw or not. Play one up to 20 or so and see how it drives.
If you don't like the redraw and like the TA side of things, try TA/sonic. It's one of my favorite combos.
See subject.
Current:
Fridgerato - Traps/Ice (Frdm)
Gadgetron - Grav/TA (Lbrty)
Ice/Kin Guide