FM/SD - Critique this build please
I would shift the slots from true grit to tough, such that you can use tough in battle. And maybe also slot resistance in deflection to stack with tough.
Hero Plan by Mids' Hero Designer 1.707
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Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(46), Mako-Acc/Dmg(46), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(5), S'fstPrt-ResDam/Def+(5), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(25)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(45)
Level 4: True Grit -- Heal-I(A), Heal-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit(9), GSFC-ToHit/EndRdx(9), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(17)
Level 10: Active Defense -- HO:Membr(A), HO:Cyto(39)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Boxing -- Empty(A)
Level 18: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(19), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-%Dam(21), Oblit-Acc/Dmg/Rchg(37)
Level 20: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(43), Mrcl-Rcvry+(43)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(34), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(39)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(25), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/Rchg(40), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(45)
Level 28: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(29), GftotA-Def/EndRdx/Rchg(29), GftotA-Def/Rchg(42)
Level 30: Incinerate -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Acc/Dmg(31), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(43)
Level 32: Greater Fire Sword -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Acc/Dmg(33), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Cremate -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(45), C'ngImp-Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(50), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 47: Against All Odds -- EndRdx-I(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
nevermind