Willpower/Dual Blades question
40 views so far and no one can tell me if they think CJ or SoW would be better? Just an opinion, guys, thats all I'm asking for...
Personally I would choose CJ over SoW. I didn't take SoW on my WP/DM - just slot for decent regen/hp and s/l softcap, and you should do fine imo.
http://www.scene-and-heard.com/cov/covsig.jpg
Thanks for the response. I gotta say, I'm loving the character. He's the first tank I've ever played that didn't feel like 'TAUNT... blah... blah... blah... TAUNT... blah... blah... blah...'
He's only level 12 so far, though and I'm curious - how will he compare with the upper level tanks when he gets there? With no tier 9 power to speak of, can he tank with the likes of Stone, Shield or Invulnerability?
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Thanks for the response. I gotta say, I'm loving the character. He's the first tank I've ever played that didn't feel like 'TAUNT... blah... blah... blah... TAUNT... blah... blah... blah...'
He's only level 12 so far, though and I'm curious - how will he compare with the upper level tanks when he gets there? With no tier 9 power to speak of, can he tank with the likes of Stone, Shield or Invulnerability? |
First, you'd have to define what you mean by 'Tank'.
Rather than getting into a long discussion about that, let me just assure you, Willpower has the tools needed to perform Tanking duties. How You use those tools is up to you.
Be Well!
Fireheart
I figured I may as well post the WP/DB build I'm using now. Yours could be completely different. He's only up to level 32 now, so just ignore the empty spots.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Rogue Nightwolf: Level 37 Science Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Leaping
Power Pool: Fitness
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I(A), Heal-I(5), Heal-I(7)
Level 1: Nimble Slash -- Acc-I(A), Acc-I(3), EndRdx-I(9), Dmg-I(13)
Level 2: Power Slice -- Acc-I(A), Acc-I(3), EndRdx-I(9), Dmg-I(13)
Level 4: Ablating Strike -- Acc-I(A), Acc-I(5), EndRdx-I(11), Dmg-I(15)
Level 6: Fast Healing -- Heal-I(A), Heal-I(7), Heal-I(11)
Level 8: Indomitable Will -- EndRdx-I(A)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Quick Recovery -- EndMod-I(A), EndMod-I(15), EndMod-I(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Typhoon's Edge -- Acc-I(A), Acc-I(17), EndRdx-I(17), Dmg-I(21)
Level 18: Rise to the Challenge -- EndRdx-I(A), Heal-I(19), Heal-I(19), ToHitDeb-I(21), Taunt-I(31)
Level 20: Mind Over Body -- EndRdx-I(A), ResDam-I(23), ResDam-I(23), ResDam-I(27)
Level 22: Heightened Senses -- EndRdx-I(A)
Level 24: Blinding Feint -- Acc-I(A), Acc-I(25), EndRdx-I(25), Dmg-I(27)
Level 26: Hurdle -- Jump-I(A)
Level 28: Vengeful Slice -- Acc-I(A), Acc-I(29), EndRdx-I(31), Dmg-I(31)
Level 30: Health -- Heal-I(A)
Level 32: Stamina -- EndMod-I(A)
Level 35: Sweeping Strike -- Empty(A)
Level 38: One Thousand Cuts -- Empty(A)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Be Well!
Fireheart
He's only level 12 so far, though and I'm curious - how will he compare with the upper level tanks when he gets there? With no tier 9 power to speak of, can he tank with the likes of Stone, Shield or Invulnerability?
|
Having said that, each armor set has strong points and weak points. I would say the main weak point of WP is single enemies (i.e. AVs and GMs). Your regen boost is minimal when facing a single enemy. On the other hand, regen works equally well against all damage types so you have no defensive 'hole'.
I've taken invuln, WP and shield to level 50. Each is extremely tough at high level. For 'general purpose' tanking, each is outstanding. In various 'edge cases' or 'extreme situations', each will outperform the other two.
BTW, the IO priority for WP (in my opinion) is more hit points. You can be at the HP cap (3212 HP) 100% of the time without much work/expense. My WP tank is about 40 HP short of the cap. Definitely get all the HP-boosting accolades.
Paragon City Search And Rescue
The Mentor Project
Fireheart - I was suprised to see that you did not take Taunt, particularly considering how weak WP's taunt aura is generally considered to be. This is what I'm working with, the basic non-IO'd build with just a couple of priority specialty enhancements. Any critique is welcomed.
Also, just remember that he was built primarily for playing with a pair if archery/electric blasters with the occaisional larger team.
[color:#489AFF]Hero Plan by Mids' Hero Designer 1.707[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]
[color:#B1C9F5]Click this DataLink to open the build![/color]
[color:#B3CAF7]Level 50 Magic Tanker[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Willpower[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Dual Blades[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]High Pain Tolerance[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Heal[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Heal[/color](7)[color:#B1C9F5], [/color][color:#5EAEFF]Heal[/color](7)[color:#B1C9F5], [/color][color:#5EAEFF]ResDam[/color](43)[color:#B1C9F5], [/color][color:#5EAEFF]ResDam[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/Def+[/color](43)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Nimble Slash[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Acc[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Acc[/color](3)[color:#B1C9F5], [/color][color:#5EAEFF]EndRdx[/color](13)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Power Slice[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Acc[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Acc[/color](3)[color:#B1C9F5], [/color][color:#5EAEFF]EndRdx[/color](13)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](34)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](45)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](46)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Mind Over Body[/color] [color:#489AFF]--[/color] [color:#5EAEFF]ResDam[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]ResDam[/color](5)[color:#B1C9F5], [/color][color:#5EAEFF]ResDam[/color](5)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Ablating Strike[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Acc[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Acc[/color](11)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](11)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](34)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]Achilles-[/color][color:#7AA4EF]ResDeb%[/color](46)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Rise to the Challenge[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Heal[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Heal[/color](9)[color:#B1C9F5], [/color][color:#5EAEFF]Heal[/color](9)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Taunt[/color] [color:#489AFF]--[/color] [color:#5EAEFF]RechRdx[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](23)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Indomitable Will[/color] [color:#489AFF]--[/color] [color:#5EAEFF]DefBuff[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]DefBuff[/color](48)[color:#B1C9F5], [/color][color:#5EAEFF]DefBuff[/color](48)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Quick Recovery[/color] [color:#489AFF]--[/color] [color:#5EAEFF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]EndMod[/color](15)[color:#B1C9F5], [/color][color:#5EAEFF]EndMod[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]End%[/color](37)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Typhoon's Edge[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Acc[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Acc[/color](17)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](17)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](21)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](21)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](23)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Heightened Senses[/color] [color:#489AFF]--[/color] [color:#5EAEFF]DefBuff[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]DefBuff[/color](19)[color:#B1C9F5], [/color][color:#5EAEFF]DefBuff[/color](19)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Swift[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Run[/color](A)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Heal[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Heal[/color](48)[color:#B1C9F5], [/color][color:#5EAEFF]Heal[/color](50)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#5EAEFF]EndMod[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]EndMod[/color](25)[color:#B1C9F5], [/color][color:#5EAEFF]EndMod[/color](25)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]End%[/color](40)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Blinding Feint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Acc[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Acc[/color](27)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](27)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](31)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](31)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](31)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Vengeful Slice[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Acc[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Acc[/color](29)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](29)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](34)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](45)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](46)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Boxing[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#5EAEFF]EndRdx[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]ResDam[/color](33)[color:#B1C9F5], [/color][color:#5EAEFF]ResDam[/color](33)[color:#B1C9F5], [/color][color:#5EAEFF]ResDam[/color](33)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Sweeping Strike[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Acc[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Acc[/color](36)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](36)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](36)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](37)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](37)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]One Thousand Cuts[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Acc[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Acc[/color](39)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](39)[color:#B1C9F5], [/color][color:#5EAEFF]Dmg[/color](39)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](40)[color:#B1C9F5], [/color][color:#5EAEFF]RechRdx[/color](40)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Weave[/color] [color:#489AFF]--[/color] [color:#5EAEFF]EndRdx[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]DefBuff[/color](42)[color:#B1C9F5], [/color][color:#5EAEFF]DefBuff[/color](42)[color:#B1C9F5], [/color][color:#5EAEFF]DefBuff[/color](42)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#5EAEFF]DefBuff[/color](A)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Fast Healing[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Heal[/color](A)[color:#B1C9F5], [/color][color:#5EAEFF]Heal[/color](50)[color:#B1C9F5], [/color][color:#5EAEFF]Heal[/color](50)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Resurgence[/color] [color:#489AFF]--[/color] [color:#5EAEFF]RechRdx[/color](A)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Gauntlet[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Ninja Run[/color]
Hmmm... not sure why it did that.
Did a little rework and IO'd it out, I think it's a little pricey, not sure if you can use The PS +end more then once but left the ones in that you had.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx/Rchg:50(7), Numna-Heal/EndRdx:50(7), TtmC'tng-ResDam/EndRdx/Rchg:50(43), TtmC'tng-ResDam:50(43), S'fstPrt-ResDam/Def+:30(43)
Level 1: Nimble Slash -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/EndRdx:50(13)
Level 2: Power Slice -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/EndRdx:50(45)
Level 4: Mind Over Body -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx/Rchg:50(5), Aegis-ResDam/EndRdx:50(5)
Level 6: Ablating Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(11), C'ngImp-Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/Rchg:50(34), Achilles-ResDeb%:20(46)
Level 8: Rise to the Challenge -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal/EndRdx/Rchg:50(9)
Level 10: Taunt -- RechRdx(A), RechRdx(23)
Level 12: Indomitable Will -- RedFtn-Def:50(A), RedFtn-Def/EndRdx:50(15), RedFtn-Def/EndRdx/Rchg:50(37)
Level 14: Quick Recovery -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(15), P'Shift-End%:50(37)
Level 16: Typhoon's Edge -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(17), Oblit-Dmg/Rchg:50(17), Oblit-Acc/Dmg/Rchg:50(21), Oblit-Acc/Dmg/EndRdx/Rchg:50(21), Oblit-%Dam:50(23)
Level 18: Heightened Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Rchg+:50(19)
Level 20: Swift -- Run-I:50(A)
Level 22: Health -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(25)
Level 24: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(25), Efficacy-EndMod/Rchg:50(40)
Level 26: Blinding Feint -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(27), C'ngImp-Dmg/Rchg:50(27), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 28: Vengeful Slice -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(29), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(34), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(33), TtmC'tng-ResDam/EndRdx/Rchg:50(33), TtmC'tng-EndRdx:50(33)
Level 35: Sweeping Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37)
Level 38: One Thousand Cuts -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40)
Level 41: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def/EndRdx/Rchg:50(42), LkGmblr-Rchg+:50(42)
Level 44: Focused Accuracy -- GSFC-ToHit:50(A), GSFC-ToHit/EndRdx:50(45), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-ToHit/Rchg:50(46)
Level 47: Physical Perfection -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(48), P'Shift-End%:50(48), Numna-Heal/EndRdx:50(48), Numna-Heal:50(50)
Level 49: Fast Healing -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
- 11.5% DamageBuff(Smashing)
- 11.5% DamageBuff(Lethal)
- 11.5% DamageBuff(Fire)
- 11.5% DamageBuff(Cold)
- 11.5% DamageBuff(Energy)
- 11.5% DamageBuff(Negative)
- 11.5% DamageBuff(Toxic)
- 11.5% DamageBuff(Psionic)
- 4.88% Defense(Smashing)
- 4.88% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 40% Enhancement(RechargeTime)
- 64% Enhancement(Accuracy)
- 15% FlySpeed
- 309.2 HP (16.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Immobilize) 11%
- MezResist(Sleep) 4.4%
- MezResist(Stun) 8.8%
- 4% (0.07 End/sec) Recovery
- 80% (6.26 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 5% Resistance(Psionic)
- 20% RunSpeed
Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(High Pain Tolerance)
- MezResist(Sleep) 2.2%
(High Pain Tolerance)
- 3% Defense(All)
(Nimble Slash)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
(Power Slice)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Mind Over Body)
- 5% RunSpeed
- 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
(Ablating Strike)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
(Rise to the Challenge)
- 12% (0.94 HP/sec) Regeneration
- 35.1 HP (1.88%) HitPoints
(Indomitable Will)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Typhoon's Edge)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Heightened Senses)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Health)
- 12% (0.94 HP/sec) Regeneration
(Stamina)
- 21.1 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Blinding Feint)
- MezResist(Immobilize) 2.2%
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Vengeful Slice)
- MezResist(Immobilize) 2.2% (Exceeded 5 Bonus Cap)
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Tough)
- MezResist(Sleep) 2.2%
- 28.1 HP (1.5%) HitPoints
- MezResist(Stun) 2.2%
(Sweeping Strike)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(One Thousand Cuts)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
(Weave)
- 10% (0.78 HP/sec) Regeneration
- 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Physical Perfection)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 35.1 HP (1.88%) HitPoints
(Physical Perfection)
- 12% (0.94 HP/sec) Regeneration
(Fast Healing)
- 12% (0.94 HP/sec) Regeneration
Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50
I've already got a crazy expensive pie-in-the-sky IO'd out build... I would post it below, but for some reason I can't seem to figure out how to export it without all of the coding gibberish coming up. Primarily I use Kinetic Combat, Aegis and Eradication sets to bolster typed defense - remember that Willpower uses typed defense, not positional, so the benefits you get from something like Guissan's Fire Control would be minimal if any. Something that isn't really mentioned when discussing WP's tanking abilities is the complimentary chain knock-down that a well crafted Dual-Blades set can offer.
The final stats for the build I've put together - without using any level 50 purple sets or accolades - is shown below. If anyone can help me figure out why my forum exports keep showing up as they did above, I'd appreciate it.
+21.8% s/l defense (37.5% total)
+13.9% f/c defense (44.7% total)
+12.4% e/ne defense (43.1% total)
+3% psi defense (29.1% total)
68.7% damage resist vs. s/l
42.1% damage resist vs. psi
11.7% damage resist vs. all else
+17.6% (+330.3) hit points
+66% regen (668% total with 1 foe in range of RttC, 1012% with 8 in range)
+7.2 max endurance
+13.3% accuacy
+30% recharge
+20% run speed
Again, that's without purple sets, hami-o's or accolades... and its pretty pie-in-the-sky considering my sudden and unexpected bouts of altitis. Also, no travel power to speak of - between the ninja run, swift, jet pack, temporary travel powers and various teleport abilities I find I do just fine without them. theoretically I'd have a couple of Blinding Feints stacked most of the time, so that's another +20% to hit and another +60% damage, but this character wasn't designed as a damage machine.
I would post it below, but for some reason I can't seem to figure out how to export it without all of the coding gibberish coming up.
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As for the question about Taunt, I have a +Taunt enhancement in RttC and my final build will probably have 2 (If the Devs don't relent and finally give WP a 'real' taunt aura). I also use my high accuracy to leverage Gauntlet against all targets I can reach, and I move about a bit, to improve that (even though it's not recommended with just RttC). I also use ranged Vet attacks and the Origin inherent, to extend the reach of Gauntlet, for those pesky runners and outliers. Finally, I generally tank only for a small, experienced team - They know how to deal with any aggro they steal from me and also how to let me get it and keep it first. And in my final build, I may be forced to take Taunt anyway, for the AVs & TFs.
Be Well!
Fireheart
Trying again, using the advice given:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
%: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: High Pain Tolerance
- (A) Numina's Convalescence - Heal
- (7) Numina's Convalescence - Heal/Endurance
- (7) Healing IO
- (43) Resist Damage IO
- (43) Resist Damage IO
- (43) Steadfast Protection - Resistance/+Def 3%
- (A) Accuracy IO
- (3) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Accuracy IO
- (3) Kinetic Combat - Accuracy/Damage
- (13) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (5) Aegis - Resistance
- (5) Aegis - Resistance/Endurance/Recharge
- (A) Accuracy IO
- (11) Kinetic Combat - Accuracy/Damage
- (11) Kinetic Combat - Damage/Endurance
- (34) Achilles' Heel - Chance for Res Debuff
- (45) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (9) Numina's Convalescence - Heal
- (9) Healing IO
- (A) Mocking Beratement - Recharge
- (23) Mocking Beratement - Taunt/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Recharge Speed
- (A) Endurance Modification IO
- (15) Endurance Modification IO
- (15) Performance Shifter - EndMod
- (37) Performance Shifter - Chance for +End
- (A) Eradication - Damage
- (17) Eradication - Accuracy/Recharge
- (17) Eradication - Damage/Recharge
- (21) Eradication - Accuracy/Damage/Recharge
- (21) Eradication - Accuracy/Damage/Endurance/Recharge
- (23) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Defense/Endurance
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Recharge Speed
- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (48) Healing IO
- (50) Healing IO
- (A) Endurance Modification IO
- (25) Endurance Modification IO
- (25) Performance Shifter - EndMod
- (40) Performance Shifter - Chance for +End
- (A) Accuracy IO
- (27) Kinetic Combat - Accuracy/Damage
- (27) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
- (31) Recharge Reduction IO
- (A) Accuracy IO
- (29) Kinetic Combat - Accuracy/Damage
- (29) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
- (A) Empty
- (A) Endurance Reduction IO
- (33) Aegis - Resistance/Endurance
- (33) Aegis - Resistance
- (33) Aegis - Resistance/Endurance/Recharge
- (A) Eradication - Damage
- (36) Eradication - Accuracy/Recharge
- (36) Eradication - Damage/Recharge
- (36) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Eradication - Chance for Energy Damage
- (A) Eradication - Damage
- (39) Eradication - Accuracy/Recharge
- (39) Eradication - Damage/Recharge
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Eradication - Accuracy/Damage/Endurance/Recharge
- (40) Eradication - Chance for Energy Damage
- (A) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (50) Numina's Convalescence - Heal
- (50) Healing IO
- (A) Recharge Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Same IO'd build, short format:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
%: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Dual Blades
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), Heal-I(7), ResDam-I(43), ResDam-I(43), S'fstPrt-ResDam/Def+(43)
Level 1: Nimble Slash -- Acc-I(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 2: Power Slice -- Acc-I(A), KntkC'bat-Acc/Dmg(3), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 4: Mind Over Body -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 6: Ablating Strike -- Acc-I(A), KntkC'bat-Acc/Dmg(11), KntkC'bat-Dmg/EndRdx(11), Achilles-ResDeb%(34), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal(9), Heal-I(9)
Level 10: Taunt -- Mocking-Rchg(A), Mocking-Taunt/Rchg(23)
Level 12: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
Level 14: Quick Recovery -- EndMod-I(A), EndMod-I(15), P'Shift-EndMod(15), P'Shift-End%(37)
Level 16: Typhoon's Edge -- Erad-Dmg(A), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-%Dam(23)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Swift -- Run-I(A)
Level 22: Health -- RgnTis-Regen+(A), Heal-I(48), Heal-I(50)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), P'Shift-EndMod(25), P'Shift-End%(40)
Level 26: Blinding Feint -- Acc-I(A), KntkC'bat-Acc/Dmg(27), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31), RechRdx-I(31)
Level 28: Vengeful Slice -- Acc-I(A), KntkC'bat-Acc/Dmg(29), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 30: Kick -- Empty(A)
Level 32: Tough -- EndRdx-I(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx/Rchg(33)
Level 35: Sweeping Strike -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(37)
Level 38: One Thousand Cuts -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(50), Heal-I(50)
Level 49: Resurgence -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
I've leveled a Scrapper to 50 with this combo in reverse and enjoyed doing it - I found the mass chain-knock down ability of Sweep and Attack Vitals as a Combo was as effective mitigation as any of my defensive powers and thought it might translate well to a Tank.
I'm going to be teaming primarily with one or two archery/electric blasters (themed team) and my quick question was this:
Assuming for now just standard IO slotting and that I've taken the fighting pool. I have a slot available that I can either place Strength of Will in or Combat Jumping. With Stamina and Quick Recovery I don't expect to need SoW's endurance boost and I'm not entirely certain how often I will be using it at all - would the small but constant defensive bonus from CJ benefit me more than the occaisional more potent use of SoW?