a DP/psi build
one too many 1.25 ranged bonuses, so you could stand to shift some slots around in hover/fly.
Also not really feeling the decision to slot tempered readiness in hail of bullets or piercing rounds. I don't like the decision to take piercing rounds at all, and I don't really think the 1.88 ranged def is worth doing your nuke missing that much damage enhancement.
ed: I didn't even realize you had a third bozef in super speed; that's a second extra 1.25 bonus. Drop that, get weave a level earlier and slot it up.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
OK, i made some changes to the build, it will be helpful
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Mystical Gunslinger: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(23)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(19)
Level 4: Empty Clips -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/EndRdx(5), AirB'st-Dmg/Rchg(13), ExStrk-Dmg/KB(36), ExStrk-Dam%(36), ExStrk-Acc/KB(50)
Level 6: Swap Ammo
Level 8: Swift -- Run-I(A)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-ResKB(11), LkGmblr-Rchg+(11)
Level 12: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(13)
Level 14: Bullet Rain -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(15), ExStrk-Dam%(15), AirB'st-Acc/Dmg(36), AirB'st-Dmg/EndRdx(37), AirB'st-Dmg/Rchg(45)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(42)
Level 22: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(33)
Level 24: Drain Psyche -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(43), Numna-Regen/Rcvry+(43)
Level 26: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 30: Piercing Rounds -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(45), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50)
Level 32: Hail of Bullets -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(45), Sciroc-Dmg/Rchg(46), ExStrk-Dam%(46), ExStrk-Acc/KB(46), ExStrk-Dmg/KB(48)
Level 35: Boxing -- Dsrnt-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(48)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- ResDam-I(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
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Here, I tried making a build for Smashing/Lethal Def instead of Ranged Def like you did, with doing more damage I believe.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Mystical Gunslinger: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Dual Wield -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(25), Dev'n-Acc/Dmg(36), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(37)
Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 2: Empty Clips -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
Level 6: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(7), LkGmblr-Def(7)
Level 8: Bullet Rain -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(11), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(23)
Level 10: Hurdle -- Empty(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(15)
Level 16: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(19), GSFC-Build%(21)
Level 18: Executioner's Shot -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(42), Dev'n-Dmg/Rchg(42), Apoc-Dam%(42)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(23)
Level 22: Drain Psyche -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(46), Numna-Heal/EndRdx/Rchg(50), Numna-Heal(50)
Level 24: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 26: Piercing Rounds -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 28: Invisibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(31), CoPers-Acc/Conf/Rchg(31), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(34)
Level 32: Hail of Bullets -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(33), Armgdn-Dam%(34), Oblit-%Dam(34)
Level 35: Swap Ammo
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 41: Flash Freeze -- Empty(A)
Level 44: Hoarfrost -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(45), Numna-Heal(45)
Level 47: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(48), LkGmblr-Def(48), Krma-ResKB(48)
Level 49: Fly -- Frbd-Fly(A), Zephyr-ResKB(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
Level 35: Chemical Ammunition
Level 35: Cryo Ammunition
Level 35: Incendiary Ammunition
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@Dark Bladed - Infinity Server
I do.....just about everything, main is a DB/Regen Scrapper
Here is mine. It gets to 40% ranged/smashing/lethal, which covers almost everything, and keeps the important aoes. I find that when I actually need to be at the softcap, something on the team is almost always giving me the 5% more def that I need.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Pistols
- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Damage/Endurance
- (A) Empty
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (5) Thunderstrike - Damage/Endurance
- (7) Thunderstrike - Damage/Recharge
- (23) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Range
- (13) Explosive Strike - Chance for Smashing Damage
- (25) Explosive Strike - Damage/Knockback
- (25) Explosive Strike - Accuracy/Knockback
- (A) Empty
- (A) Positron's Blast - Accuracy/Damage
- (9) Positron's Blast - Damage/Recharge
- (13) Positron's Blast - Accuracy/Damage/Endurance
- (15) Positron's Blast - Damage/Endurance
- (17) Positron's Blast - Chance of Damage(Energy)
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (17) Positron's Blast - Chance of Damage(Energy)
- (A) Empty
- (A) Kinetic Combat - Damage/Endurance
- (31) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Accuracy/Damage
- (50) Kinetic Combat - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (19) Thunderstrike - Damage/Endurance/Recharge
- (19) Thunderstrike - Accuracy/Damage
- (21) Thunderstrike - Damage/Endurance
- (29) Thunderstrike - Accuracy/Damage/Recharge
- (31) Thunderstrike - Damage/Recharge
- (A) Endurance Modification IO
- (21) Endurance Modification IO
- (A) Touch of the Nictus - Accuracy/Healing
- (23) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (27) Blessing of the Zephyr - Knockback Reduction (4 points)
- (27) Gift of the Ancients - Defense/Endurance
- (29) Gift of the Ancients - Defense
- (48) Defense Buff IO
- (A) Red Fortune - Defense
- (37) Red Fortune - Endurance
- (40) Red Fortune - Endurance/Recharge
- (42) Red Fortune - Defense/Endurance/Recharge
- (42) Red Fortune - Defense/Endurance
- (43) Red Fortune - Defense/Recharge
Level 32: Hail of Bullets
- (A) Obliteration - Chance for Smashing Damage
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (33) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (34) Obliteration - Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Recharge
- (A) Coercive Persuasion - Contagious Confusion
- (36) Coercive Persuasion - Confused/Endurance
- (36) Coercive Persuasion - Accuracy/Confused/Recharge
- (36) Coercive Persuasion - Accuracy/Recharge
- (37) Coercive Persuasion - Confused/Recharge
- (37) Coercive Persuasion - Confused
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Endurance Reduction IO
- (A) Red Fortune - Defense/Recharge
- (45) Red Fortune - Endurance
- (46) Red Fortune - Defense
- (46) Red Fortune - Defense/Endurance
- (46) Red Fortune - Endurance/Recharge
- (50) Red Fortune - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
Level 30: Chemical Ammunition
Level 30: Cryo Ammunition
Level 30: Incendiary Ammunition
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;707;1414;HEX;| |78DA8D94594F135114C7EF74A1746F29A5404BA16C651DE89BCB8389A089094D2A1| |89F803A42532669DAA65322BCF9017C3171890FB8C5F559458DDF44FD262EF59CF3| |BF25445F9CB4FFDFCC99B3DCFBBF698B07AB21A56E5F504678A566394EF92269BBD| |2F216ADAABDA37C4AA9B40E95D7AD7AB5B26BAEEE5BB572C976DA8D9A33D17DB7B1| |DF6C365A6DB358A9B7E975D1AADBCDFD9AD5B61BF5F895FA5EA54571B37B132A351| |A35F3B2DDAE571C27AC1FAA7B6DBB5EC5ABB58AD5A48768F761B7D272F6EC66FC52| |D3DE31571AB55D1AC0630F07697DB3F41D8A297D75DCEA885050AEA702CF3341CF6| |3C15D7592471FBAD430551A88788DE7A8448907253D4F0403689743F33455B951E5| |71BF9350EFB12074E8522AA1066F0107022FF9E83530D62B6347A8814F37F0E9061| |FD0E0A320F25E10FB24B847EAD7E97EA40790174055E4F8747A0FB50EEA79419967| |5024AC0D0A5F258CABECBA60B624286C08EE9346B51DD1D72E6E967D25987B09BC1| |52CBC015E08466937715D15877B7DF0B20F7EF5C3CB0C4CCCC2D25E5A5302AB3412| |63C8031E9026E5583A4632E916FFFB056EAA49E9034CA52863440D5068086D3C43D| |F643DC3DF010F85F32AD32B58CAE258293D8D746F3A627068322AC88704B3612020| |980B0A32B4C311547572743FAA773BAA6459631D1938F603F829C8FD027E0B1E8AB| |FA81AB724347103D806CA82C92D6053F088F2A774D514BA4FA3FB34BA4F63721E43| |F2584E957446BB3493936DDB149AD7DB9EC79E16B0ED4598B088FD2EC284024C889| |35926AA5C66BF8496627033294F294A58C62463F9ABACA18033C878FEFEA9ADFD13| |29794E7E7CCA90488E73B4CF7EF2D98BB7B806F810742075EA7EF0D4FD7F5C9F43D| |D75F8D703A4D7584A2CD7593659B658B6592C969B2C3B2C9D2F27D5D133BCD8B32C| |E758CEB324F99FE80E67FA82244196104B9825C2126589B1245886598E583A7F006| |40A01ED| |-------------------------------------------------------------------|
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
This is a good build, except no heal, but wont get hit alot anyways + my regen
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Mystical Gunslinger: Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Mental Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Pistols -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(23)
Level 1: Subdual -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx/Rchg(7)
Level 2: Dual Wield -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(17), Thundr-Acc/Dmg/EndRdx(17), Thundr-Dmg/EndRdx/Rchg(19)
Level 4: Empty Clips -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36)
Level 6: Swap Ammo
Level 8: Swift -- Run-I(A)
Level 10: Hover -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(11), LkGmblr-Rchg+(11)
Level 12: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 18: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(37)
Level 20: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(42)
Level 22: Executioner's Shot -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(25), Thundr-Dmg/Rchg(25), Thundr-Acc/Dmg/Rchg(27), Thundr-Acc/Dmg/EndRdx(27), Thundr-Dmg/EndRdx/Rchg(33)
Level 24: Drain Psyche -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(43), Numna-Heal(43), Numna-Regen/Rcvry+(43)
Level 26: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 28: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(29), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 30: Piercing Rounds -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(40), P'ngTtl-Acc/EndRdx(45), P'ngTtl-Rng/Slow(48), P'ngTtl-EndRdx/Rchg/Slow(50), P'ngTtl--Rchg%(50)
Level 32: Hail of Bullets -- TmpRdns-Acc/Slow(A), TmpRdns-Dmg/Slow(45), TmpRdns-Acc/EndRdx(46), TmpRdns-Rng/Slow(46), TmpRdns-EndRdx/Rchg/Slow(46), TmpRdns-Acc/Dmg/Slow(48)
Level 35: Boxing -- Dsrnt-I(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(48)
Level 41: Personal Force Field -- LkGmblr-Rchg+(A)
Level 44: Temp Invulnerability -- ResDam-I(A), ResDam-I(45)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition