Fire/Ice/Ice build tweaks


Eloora

 

Posted

I decided to start a new thread since my first one isn't really focused on what I need anymore. I am working on my level 50 fire/ice/ice build, and I could use some feedback on it before I respec into it and start buying sets.

I'm not great at making builds, so this build is largely based on a friend's suggestions. I'm also nowhere near rich enough to afford half of it yet, so I am open to cheaper set exchanges that might be "good enough" to get by with. I don't plan to PvP. I predominantly play in a trio with a very well enhanced dark/dark defender, and a fresh 50 plant/rad troller. AM is almost always up, but I would like my build to stand on its own in terms of global recharge and end recovery. My focus is lots of AoE, solid ST damage for bosses, no blapping, but solid defense for the inevitable aggro. Anyways, here's the build:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Blood Sugar: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg(3), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7)
Level 1: Chilblain -- GravAnch-Immob(A), GravAnch-Acc/Rchg(25), GravAnch-Acc/Immob/Rchg(39), GravAnch-Immob/Rchg(43)
Level 2: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(7), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dam%(11), Acc-I(15)
Level 4: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(43)
Level 6: Swift -- Flight-I(A)
Level 8: Fire Breath -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(15), Posi-Dam%(19), Posi-Acc/Dmg/EndRdx(21), Posi-Acc/Dmg(21)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(19), GSFC-ToHit/EndRdx(43), GSFC-Build%(46)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-ResKB(42)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17), Numna-Heal(17)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(31), Apoc-Dam%(31), Acc-I(36)
Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(33), Efficacy-EndMod(33), Efficacy-Acc/Rchg(37)
Level 22: Ice Patch -- RechRdx-I(A), RechRdx-I(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(27), GSFC-ToHit/Rchg(29), GSFC-ToHit/EndRdx(33)
Level 28: Shiver -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/Slow(39), P'ngTtl-Dmg/Slow(39), P'ngTtl--Rchg%(40), P'ngTtl-Acc/EndRdx(40), P'ngTtl-Rng/Slow(40)
Level 30: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36)
Level 32: Boxing -- Acc-I(A)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(36), ImpArm-ResPsi(37), ImpArm-ResDam(50)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx/Rchg(46), LkGmblr-Rchg+(50)
Level 41: Snow Storm -- P'ngTtl-EndRdx/Rchg/Slow(A), P'ngTtl-Acc/EndRdx(42), P'ngTtl-Acc/Slow(42), P'ngTtl-Dmg/Slow(50)
Level 44: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Inferno -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg/Rchg(48), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run



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Any thoughts on powers, sets, bonuses and overall effectiveness would be greatly appreciated.

Thanks!


 

Posted

The thing that strikes me as extravagant is slotting Apocalypse to get the 16% regen and the 10% recharge in Blaze, but if you're trying to build those, why not throw Entropics in Flares and Blast?

I like keeping it cheap, if possible, but, even if you didn't want to, those two Entropic sets, which would cost less than one Enh in Apoc, they'll give you more regen and rech than that Apoc set.

You really seem to be trying to build defense, and there's nothing wrong with that, but it's not working. You can cap this build [probably].

I'll do my default slotting style, which you may or may not like, and I'm sure others will poo-poo, and then I'll do a cap.

I like recharge:

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I didn't feel like doing the whole build, so here are the basics, capping it.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Partial Build for Capped: Level 45 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: [Empty]
Level 1: Chilblain -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(3), CtlSpd-Acc/EndRdx:30(3), CtlSpd-Rng/Slow:30(5)
Level 2: Frozen Fists -- KntkC'bat-Acc/Dmg:30(A), KntkC'bat-Dmg/EndRdx:30(5), KntkC'bat-Dmg/Rchg:30(7), KntkC'bat-Dmg/EndRdx/Rchg:30(7)
Level 4: Ice Sword -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(11)
Level 6: [Empty]
Level 8: [Empty]
Level 10: Chilling Embrace -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(11), CtlSpd-Acc/EndRdx:30(13), CtlSpd-Rng/Slow:30(13)
Level 12: Aim -- Rec'dRet-Pcptn:20(A), Rec'dRet-ToHit/Rchg:20(15)
Level 14: [Empty]
Level 16: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(17)
Level 18: [Empty]
Level 20: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(21), KntkC'bat-Dmg/EndRdx/Rchg:35(27)
Level 22: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam:40(23), RctvArm-ResDam/EndRdx/Rchg:40(25)
Level 24: Weave -- DefBuff-I:50(A), DefBuff-I:50(25), DefBuff-I:50(27)
Level 26: [Empty]
Level 28: Shiver -- Empty(A)
Level 30: [Empty]
Level 32: [Empty]
Level 35: Freezing Touch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(36), KntkC'bat-Dmg/EndRdx/Rchg:35(36)
Level 38: Frozen Aura -- LgcRps-Acc/Rchg:50(A), LgcRps-EndRdx/Sleep:50(39), LgcRps-Acc/EndRdx:50(39), LgcRps-Sleep/Rng:50(39)
Level 41: [Empty]
Level 44: Frozen Armor -- DefBuff-I:50(A), DefBuff-I:50(45), DefBuff-I:50(45)
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 1: Ninja Run
------------
Set Bonus Totals:
  • 24.4% Defense(Smashing)
  • 24.4% Defense(Lethal)
  • 3.13% Defense(Energy)
  • 3.13% Defense(Negative)
  • 12.2% Defense(Melee)
  • 1.56% Defense(Ranged)
  • 4% Enhancement(Sleep)
  • 4% Enhancement(JumpSpeed)
  • 4% Enhancement(JumpHeight)
  • 4% Enhancement(RunSpeed)
  • 4% Enhancement(FlySpeed)
  • 72.3 HP (6%) HitPoints
  • MezResist(Immobilize) 14.3%
  • 20% Perception

------------
Set Bonuses:
Curtail Speed
(Chilblain)
  • MezResist(Immobilize) 1.1%
  • 2% Enhancement(Slow)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Frozen Fists)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Kinetic Combat
(Ice Sword)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Curtail Speed
(Chilling Embrace)
  • MezResist(Immobilize) 1.1%
  • 2% Enhancement(Slow)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Rectified Reticle
(Aim)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
  • 20% Perception
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Kinetic Combat
(Freezing Touch)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Lethargic Repose
(Frozen Aura)
  • 4% Enhancement(Sleep)
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)




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And here's the capped build I made for a toon of mine, Saltier:

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And here is her current plan. She just respecced at 33 and should have Hasten down for only 17 sec w/o compromising anything. Changed the epic to FF and dropped weave.

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Posted

Quote:
Originally Posted by Postagulous View Post
The thing that strikes me as extravagant is slotting Apocalypse to get the 16% regen and the 10% recharge in Blaze, but if you're trying to build those, why not throw Entropics in Flares and Blast?

I like keeping it cheap, if possible, but, even if you didn't want to, those two Entropic sets, which would cost less than one Enh in Apoc, they'll give you more regen and rech than that Apoc set.

You really seem to be trying to build defense, and there's nothing wrong with that, but it's not working. You can cap this build [probably].

I'll do my default slotting style, which you may or may not like, and I'm sure others will poo-poo, and then I'll do a cap.
Thanks for the response, Postagulous. I do need to keep my build cheap - much cheaper than it is now. I'm fine with getting rid of the purps, and anything else extraneous that I could forgo, or put off until I can farm a bit more.

As I mentioned in the OP I am lousy at builds. Having just returned to the game, and having never messed with sets before, I'm not familiar at all with what's great, what works, and what's lousy. There also seems to be a distinct lack of recent or popular fire/ice builds for me to start from. Every other slotting I see is different.

I would like to be on the safe side with defense, although I hate having a bunch of toggles - especially with Inferno use. I wasn't shooting for a cap per se, though I'm happy to get as close as I can get without forgoing too much recharge or damage. I think I'd like to be a little more balanced, though, and get ranged def up a little higher, even if it means s/l is a little lower.

I noticed you took Ice Sword in your capped build. I assume that's just as a Kinetic set mule? I haven't really considered those kinds of options yet . I guess what I really need is a rundown of the best cheap and moderately priced slotting and set options for each power, with some pros and cons and associated build directions thrown in. Anyone wanna volunteer?


 

Posted

yep, if I have melee on my blaster, and my secondary isn't energy, then it's probably a mule. Sands of Mu gives me the only melee I usually need.


 

Posted

OK, here's attempt #2. How does this look?

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Blood Sugar: Level 50 Science Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Flares -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(37), Entrpc-Dmg/Rchg(40), Entrpc-Heal%(46), Entrpc-Dmg/EndRdx/Rchg(46)
Level 1: Chilblain -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(7)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/EndRdx(7), Decim-Build%(17)
Level 4: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(5), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(9), Posi-Acc/Dmg(9), Posi-Dam%(17)
Level 6: Swift -- Flight-I(A)
Level 8: Fire Breath -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(11), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(34)
Level 10: Hover -- LkGmblr-Rchg+(A)
Level 12: Aim -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(15), GSFC-Build%(15), GSFC-ToHit/Rchg(40), GSFC-ToHit(42), GSFC-Rchg/EndRdx(43)
Level 14: Fly -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(37)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34), Numna-Heal(37)
Level 18: Blaze -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(19), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(25)
Level 20: Stamina -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(23), Efficacy-Acc/Rchg(33), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod/Acc(40)
Level 22: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-ToHit/Rchg(25), RechRdx-I(29)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 26: Ice Patch -- RechRdx-I(A)
Level 28: Shiver -- P'ngTtl-Rng/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(29), P'ngTtl-Acc/Slow(31), P'ngTtl-Dmg/Slow(45), P'ngTtl-Acc/EndRdx(45), P'ngTtl--Rchg%(46)
Level 30: Rain of Fire -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(31), Posi-Acc/Dmg(31), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33)
Level 32: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(50), KntkC'bat-Dmg/EndRdx/Rchg(50)
Level 35: Inferno -- Oblit-Dmg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg/Rchg(36)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam(39), Aegis-ResDam/EndRdx/Rchg(45)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(42), LkGmblr-Rchg+(43)
Level 44: Snow Storm -- EndRdx-I(A)
Level 47: Frozen Armor -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def(50)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 1: Ninja Run
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 8% Defense(Smashing)
  • 8% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 12.7% Defense(Energy)
  • 12.7% Defense(Negative)
  • 3% Defense(Psionic)
  • 7.38% Defense(Melee)
  • 14.9% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(RunSpeed)
  • 2.5% Enhancement(JumpSpeed)
  • 50% Enhancement(RechargeTime)
  • 59% Enhancement(Accuracy)
  • 2.5% Enhancement(FlySpeed)
  • 9% FlySpeed
  • 67.8 HP (5.62%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.75%
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 4.95%
  • MezResist(Sleep) 2.75%
  • MezResist(Stun) 2.2%
  • 17% (0.28 End/sec) Recovery
  • 54% (2.72 HP/sec) Regeneration
  • 5.99% Resistance(Fire)
  • 5.99% Resistance(Cold)
  • 6.25% Resistance(Toxic)
  • 14% RunSpeed

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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