Base raiding? Gone?


je_saist

 

Posted

For like, Repel ball and such? WTF m8....


 

Posted

Base Raiding never took off to begin with in it's original form. Very few supergroups could afford the prestige loss in allowing their bases to be trashed in a full on raid, and yes, that was the original design where an opponent destroying an object like a teleporter or a salvage rack would mean the complete and utter loss of that object, as well as anything that object contained.

One of the developers, I believe, Castle, mentioned base raiding might make a return, but it's probably going to be in a drastically different form than was originally remembered. Keep in mind that the point of base raiding was to obtain Items Of Power held by opposing Supergroups. With the demise of the Cathedral of Pain trial, and the removal of Items of Power from the game, the original reasons for base raiding have largely dissapeared. Even if CoP were to be re-introduced, it would likely be as an Ouroborus accessed trial, similar to how the old Positron Task Force is currently still exposed to the game.

The common theory on Base Raiding, as it stands, is that Base Raiding will return as a Non-PvP extension of Mission Architecture. Supposedly, the rumor states that you'll be able to import your SG base as an A.E. map: thus giving players the abilities to see how well their tower-defense setups work, as well as answering the calls for map customization in A.E.


 

Posted

Well that sucks. Repel ball was a ton of fun back in the day.

O well...back to being bored with just storing my PvP IO's :-/