SS/SD/MU Farmer with sets.
I changed some stuff around...lost One with the Shield (worthless..mostly) got you Haymaker and slotted Gloom
Maybe IM nutz But it works for me....slightly more end usage with 2 more damage attacks
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
AOE Solar Plexus: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch -- HO:Nucle(A)
Level 1: Deflection -- LkGmblr-Rchg+(A), Aegis-ResDam/EndRdx/Rchg(17), DefBuff-I(17), Aegis-ResDam(29), Aegis-ResDam/EndRdx(31), LkGmblr-Def(40)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(3), RedFtn-EndRdx/Rchg(3), RedFtn-Def/EndRdx/Rchg(39), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 4: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Mrcl-Heal(7), Mrcl-Rcvry+(7), S'fstPrt-ResDam/Def+(39)
Level 6: Swift -- Run-I(A)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(39)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Def(15), LkGmblr-Rchg+(23)
Level 14: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(15)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-Acc/Rchg(42), P'Shift-End%(42)
Level 22: Haymaker -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(45), Mako-Dmg/EndRdx(46), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 26: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(29)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(43), Thundr-Dmg/EndRdx(43), Thundr-Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/Rchg(46)
Level 44: Darkest Night -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(45)
Level 47: Dark Obliteration -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(48), Det'tn-Dmg/Rchg(50), Det'tn-Acc/Dmg/EndRdx(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Taunt -- Zinger-Taunt/Rchg/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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I love your build.
I like your idea of more attacks, however, the End usage is a little high for my taste and as far as the regeneration... I personally like to have as much as I can get since my resist are low.
So I took your idea and my idea and combined them a little. all the attacks are useful, the End use is still low, and it has the 2 more attacks with it.
LOTG: 7.5% recharge can still be place in Grant cover for the difference of end use to +recharge.
P.s. Put 2 pieces of Devastation into Gloom will give 12% more regen.
Plus I added the Force Feedback : +Rech to Punch for fun and to pass the time. lol
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
AOE Solar Plexus: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Force Feedback - Chance for +Recharge
- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (43) Defense Buff IO
- (43) Aegis - Resistance
- (46) Aegis - Resistance/Endurance
- (46) Aegis - Resistance/Recharge
- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
- (A) Aegis - Psionic/Status Resistance
- (5) Aegis - Resistance
- (5) Aegis - Resistance/Endurance
- (7) Steadfast Protection - Resistance/+Def 3%
- (7) Miracle - +Recovery
- (39) Regenerative Tissue - +Regeneration
- (A) Run Speed IO
- (A) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (39) Touch of Death - Chance of Damage(Negative)
- (A) HamiO:Membrane Exposure
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (17) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
- (A) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (48) Numina's Convalescence - Heal
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (23) Performance Shifter - Chance for +End
- (42) Performance Shifter - Accuracy/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (A) Pounding Slugfest - Accuracy/Damage
- (25) Pounding Slugfest - Damage/Endurance
- (25) Pounding Slugfest - Damage/Recharge
- (A) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense/Recharge
- (27) Red Fortune - Endurance/Recharge
- (29) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense
- (31) Red Fortune - Endurance
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (45) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Accuracy IO
- (42) Endurance Reduction IO
- (A) Discouraging Words - To Hit Debuff
- (45) Discouraging Words - To Hit Debuff/Recharge
- (45) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (48) Endurance Reduction IO
- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Endurance
- (50) Detonation - Damage/Recharge
- (50) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Damage/Endurance/Range
- (A) Perfect Zinger - Taunt/Recharge/Range
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run
I like the way it looks.
Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute
Hello,
I'm wanting to get some feedback on a farm build I came up with for my SS/SD brute.
I have been farming with him, however I seem to farm slower than any "normal" farmer.
So I came up with this build one night on Mids.
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
AOE Solar Plexus: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Punch
- (A) Pounding Slugfest - Accuracy/Damage
- (43) Pounding Slugfest - Damage/Endurance
- (45) Pounding Slugfest - Damage/Recharge
Level 1: Deflection- (A) Luck of the Gambler - Recharge Speed
- (40) Luck of the Gambler - Defense
- (43) Defense Buff IO
- (43) Aegis - Resistance
- (46) Aegis - Resistance/Endurance
- (46) Aegis - Resistance/Recharge
Level 2: Battle Agility- (A) Red Fortune - Defense/Endurance
- (3) Red Fortune - Defense/Recharge
- (3) Red Fortune - Endurance/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (40) Red Fortune - Endurance
Level 4: True Grit- (A) Aegis - Psionic/Status Resistance
- (5) Aegis - Resistance
- (5) Aegis - Resistance/Endurance
- (7) Miracle - Heal
- (7) Miracle - +Recovery
- (39) Regenerative Tissue - +Regeneration
Level 6: Swift- (A) Run Speed IO
Level 8: Knockout Blow- (A) Touch of Death - Accuracy/Damage
- (9) Touch of Death - Damage/Endurance
- (9) Touch of Death - Damage/Recharge
- (11) Touch of Death - Accuracy/Damage/Endurance
- (11) Touch of Death - Damage/Endurance/Recharge
- (39) Touch of Death - Chance of Damage(Negative)
Level 10: Active Defense- (A) Recharge Reduction IO
Level 12: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (13) Blessing of the Zephyr - Knockback Reduction (4 points)
- (17) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Recharge Speed
Level 14: Health- (A) Numina's Convalescence - Heal/Endurance
- (15) Numina's Convalescence - Endurance/Recharge
- (15) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance/Recharge
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (48) Numina's Convalescence - Heal
Level 16: Against All Odds- (A) Endurance Reduction IO
Level 18: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy/Recharge
- (23) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - Accuracy/Recharge
- (42) Performance Shifter - Chance for +End
Level 22: Phalanx Fighting- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense
Level 24: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Maneuvers- (A) Red Fortune - Defense/Endurance
- (27) Red Fortune - Defense/Recharge
- (27) Red Fortune - Endurance/Recharge
- (29) Red Fortune - Defense/Endurance/Recharge
- (29) Red Fortune - Defense
- (31) Red Fortune - Endurance
Level 28: Grant Cover- (A) Endurance Reduction IO
Level 30: Hasten- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
Level 32: Foot Stomp- (A) Obliteration - Damage
- (33) Obliteration - Accuracy/Recharge
- (33) Obliteration - Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Recharge
- (34) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 35: Shield Charge- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
Level 38: One with the Shield- (A) Steadfast Protection - Resistance/+Def 3%
Level 41: Gloom- (A) Accuracy IO
Level 44: Darkest Night- (A) Discouraging Words - To Hit Debuff
- (45) Discouraging Words - To Hit Debuff/Recharge
- (45) Discouraging Words - To Hit Debuff/Recharge/Endurance
- (48) Endurance Reduction IO
Level 47: Dark Obliteration- (A) Detonation - Accuracy/Damage
- (48) Detonation - Damage/Endurance
- (50) Detonation - Damage/Recharge
- (50) Detonation - Accuracy/Damage/Endurance
- (50) Detonation - Damage/Endurance/Range
Level 49: Taunt- (A) Perfect Zinger - Taunt/Recharge/Range
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: FuryLevel 6: Ninja Run
Soft capped defense
Very tight fit, almost no room for error
The Soul toggle makes its endurance heavy so I'm thinking of leaving it off till I need it
Please feel free to give me any advise or feedback on this build.
Malor - Hero- Freedom - 50 Inv./SS Tank
Solar Plexus - Villian - Freedom - 50 SS/Shield Brute