DM/WP build...critique plz


Psyrene

 

Posted

I know DM isnt the best primary for pvp but i just wanted something different tell me what you think of the build i need some suggestions...ty

Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

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Supreme Viper: Level 50 Mutation Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Shadow Punch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(7), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/Rchg(37)
Level 1: High Pain Tolerance -- ImpArm-ResPsi(A), ImpArm-ResDam(3), ImpArm-ResDam/EndRdx(5), RgnTis-Heal/EndRdx(11), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(37)
Level 2: Mind Over Body -- ImpSkn-ResDam/Rchg(A), ImpSkn-EndRdx/Rchg(3), ImpSkn-ResDam/EndRdx(13), ImpSkn-ResDam/EndRdx/Rchg(33), ImpSkn-Status(34), S'fstPrt-ResKB(43)
Level 4: Smite -- P'ngS'Fest-Dmg/Rchg(A), P'ngS'Fest-Acc/Dmg(5), P'ngS'Fest-Dmg/EndRdx(7), T'Death-Acc/Dmg(19), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/Rchg(43)
Level 6: Fast Healing -- RgnTis-Heal/Rchg(A), RgnTis-Heal/EndRdx(11), RgnTis-Regen+(33)
Level 8: Siphon Life -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Rchg(9), Nictus-Heal(9), Theft-Acc/EndRdx/Heal(13), Theft-Acc/Heal(17), Theft-Heal(40)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Def(43)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(15), Numna-Regen/Rcvry+(33)
Level 16: Hasten -- RechRdx-I(A)
Level 18: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(19)
Level 20: Quick Recovery -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod(21), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(46)
Level 22: Rise to the Challenge -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(23), DarkWD-ToHitdeb/Rchg/EndRdx(23), DarkWD-ToHitDeb/Rchg(40), Numna-Heal/EndRdx(46), Numna-Heal/EndRdx/Rchg(48)
Level 24: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(25), P'Shift-End%(25)
Level 26: Dark Consumption -- P'Shift-EndMod/Acc(A), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(39)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(40)
Level 30: Soul Drain -- GSFC-ToHit/Rchg(A), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), Rec'dRet-Pcptn(37)
Level 32: Boxing -- Acc-I(A)
Level 35: Midnight Grasp -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(42), T'Death-Dam%(42)
Level 38: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(39), S'fstPrt-ResKB(39)
Level 41: Aid Other -- IntRdx-I(A)
Level 44: Aid Self -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal(45), Dct'dW-Heal/Rchg(45), IntRdx-I(45), IntRdx-I(46)
Level 47: Taunt -- Zinger-Taunt/Rchg/Rng(A), Zinger-Taunt/Rchg(48), Zinger-Acc/Rchg(48), Zinger-Taunt/Rng(50)
Level 49: Web Envelope -- RtngG-Acc/Immob/Rchg(A), RtngG-Acc/Rchg(50), RtngG-Acc/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 1.88% Defense(Energy)
  • 1.88% Defense(Negative)
  • 1.88% Defense(Psionic)
  • 1.88% Defense(Ranged)
  • 1.8% Max End
  • 2% Enhancement(Immobilize)
  • 27.5% Enhancement(RechargeTime)
  • 32% Enhancement(Accuracy)
  • 15% FlySpeed
  • 348.6 HP (23.3%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 14.7%
  • MezResist(Sleep) 9.7%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 12.5%
  • 20% Perception
  • 14% (0.23 End/sec) Recovery
  • 82% (5.13 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 23% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Crushing Impact
(Shadow Punch)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
Impervium Armor
(High Pain Tolerance)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 3% Resistance(Psionic)
Regenerative Tissue
(High Pain Tolerance)
  • 4% RunSpeed
  • 22.5 HP (1.5%) HitPoints
Impervious Skin
(Mind Over Body)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • 2% XPDebtProtection
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%
Steadfast Protection
(Mind Over Body)
  • Knockback Protection (Mag -4)
Pounding Slugfest
(Smite)
  • 8% (0.5 HP/sec) Regeneration
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Touch of Death
(Smite)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
Regenerative Tissue
(Fast Healing)
  • 4% RunSpeed
  • 22.5 HP (1.5%) HitPoints
Touch of the Nictus
(Siphon Life)
  • 28.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
Theft of Essence
(Siphon Life)
  • 10% (0.63 HP/sec) Regeneration
  • 1.8% Max End
Luck of the Gambler
(Indomitable Will)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
Numina's Convalescence
(Health)
  • 12% (0.75 HP/sec) Regeneration
  • 28.1 HP (1.88%) HitPoints
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
Efficacy Adaptor
(Quick Recovery)
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
Dark Watcher's Despair
(Rise to the Challenge)
  • 22.5 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Rise to the Challenge)
  • 12% (0.75 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
Performance Shifter
(Dark Consumption)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Heightened Senses)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Soul Drain)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
Rectified Reticle
(Soul Drain)
  • 20% Perception
Crushing Impact
(Midnight Grasp)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
Steadfast Protection
(Tough)
  • Knockback Protection (Mag -4)
Doctored Wounds
(Aid Self)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
Perfect Zinger
(Taunt)
  • MezResist(Terrorized) 2.75%
  • 10% (0.63 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime)
Rooting Grasp
(Web Envelope)
  • 2% Enhancement(Immobilize)
  • 11.2 HP (0.75%) HitPoints


 

Posted

Quote:
Originally Posted by Rojah View Post
i just wanted something different
are u Dahjee in disguise???


no leaping??? you should have it for vertical movement. I have never played a dm but at a quick glance I would slot for more recharge, more +hp, more kb protection


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