Traps without Stamina?


Adeon Hawkwood

 

Posted

I'm working on a Traps/AR defender and am considering building this character with Stamina. I've only built one other character without Stamina (Nin/Dark MM) and I'm hurting on END with him at times. I try to be as busy as possible in fights so I'm always using up my END.

I know it's definitely possible to make any character without Stamina, but how viable is it to do something like traps without it? Does anyone have first-hand experience on a stamina-less trapper? I plan on running 2-3 leadership toggles, hasten, and focus on recharge reduction.

Any input would be appreciated.

Thanks.


Currently on Virtue:
Jinrazuo - Crab Spider

RWZ All-Pylon Solo Run

 

Posted

I don't know if there are many stamina less traps about but I do have a staminaless ta/archery with one build. It was tight as hell down to every slot to get it so it works well despite low end recovery. Then I had to think about my playstyle. No point doubling debuffs when they don't stack. She can go for a few minutes constantly doing my chains though. I used the test dummies to do work on that incase of AV fights. Where it's going to be even more important not to overuse powers pointlessly.

If you were soloing it could be very easy, teamed, plenty of attacking and pace, not so easy. AoE attacks do most DPE to groups and can save you the use of single target attacks, teamed I'd use Traps and AoE attacks mainly.

Failing other responses if I were you I'd get a good idea of a typical fight duration, then your likely average eps from the cost of using anything from the traps set, attack chain and eps of toggles over that fight duration and then I feel you might still want haste and conserve energy purely because stamina is a power that is useful to most sets or atleast before mid twenties at a minimum usually. Haste and Conserve is two powers whereas getting to stamina takes three, but with me I also wanted power boost. Between fight durations there maybe an average time too from which you can get an idea of your end recovery.

My Traps/DP does have stamina so never actually made a stamina less defender one of them yet.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by blueruckus View Post
I plan on running 2-3 leadership toggles, hasten, and focus on recharge reduction.
This is going to be the problem right here. If you were to focus on defense and recovery with your IOs, you'd have a much better shot at running without stamina.


 

Posted

As Garant said the big problem is the Leadership toggles and high recharge on your attacks.

Traps itself is a pretty light set in terms of END usage, the long recharge one most powers means excluding AV fights the only one you'll generally use more than once a combat is Web Grenade. That said Web 'Nade is pretty end heavy so I'd definitely slot it for endurance reduction.

Assault Rifle is unfortunately a somewhat end-heavy blast set. There are three reasons for this. First lethal damage tends to be more heavily resisted than other types so you often have to use more attacks to kill an enemy. Secondly the set is AoE heavy so you'll be using AoE powers more often. I'd personally recommend skipping M30 Grenade and slotting Flamethrower with some serious endurance reduction. My main advice here (especially solo) is to slot web grenade for endurance reduction and use the web grenade/ignite combo a lot on bosses and tough LTs.

In general I think a stamina-less Traps/AR could work but you're going to want to cut back on the leadership toggles and recharge bonuses and work in some recovery bonuses.


 

Posted

It bit late at night for me but I had a thought. If you went either a dark or elec epic then you could get consumption or powersink which would give you endurance. It's alright if you can be in range often enough. Because you have an FF and possibly manuevers and maybe some +def IO sets later then it could be enough. I'd hasten them though. I tend to haste most things.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.