Suggestions on this build?
Your build is ok. I modified it such that strike can be slotted fully.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Dam%(46)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(45)
Level 2: Slash -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Dmg/Rchg(3), T'Death-Dam%(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(7)
Level 4: Focused Senses -- GftotA-Def(A), GftotA-Def/EndRdx(13), GftotA-Def/Rchg(15), GftotA-Def/EndRdx/Rchg(37)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Follow Up -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 10: Practiced Brawler -- EndRdx-I(A), RechRdx-I(40)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Empty(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), RgnTis-Regen+(50)
Level 18: Focus -- Thundr-Dmg/EndRdx(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg(21), Entrpc-Heal%(23)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Rchg(25), P'Shift-EndMod(48)
Level 22: Quickness -- Run-I(A)
Level 24: Spin -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(25), Sciroc-Dmg/EndRdx(29), Sciroc-Acc/Dmg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(40)
Level 26: Eviscerate -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg(29), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(43)
Level 28: Aid Other -- Dct'dW-Heal/Rchg(A)
Level 30: Aid Self -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(33), Mrcl-Heal/Rchg(34), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal(34), IntRdx-I(36)
Level 32: Kick -- Acc-I(A)
Level 35: Evasion -- LkGmblr-Rchg+(A), GftotA-Def(36), GftotA-Def/EndRdx(36), GftotA-Def/EndRdx/Rchg(37)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(39), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx/Rchg(39), ImpArm-ResPsi(45)
Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-Build%(42), GSFC-ToHit(43), GSFC-ToHit/EndRdx(43)
Level 44: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/Rchg(46)
Level 47: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/Rchg(48)
Level 49: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 0: Ninja Run
Claws/SR Build for PvE
Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Strike -- Acc-I(A)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-EndRdx(7), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(45)
Level 2: Slash -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/EndRdx/Rchg(3), T'Death-Dmg/Rchg(3), T'Death-Dam%(5), T'Death-Dmg/EndRdx(5), T'Death-Acc/Dmg(7)
Level 4: Focused Senses -- RedFtn-Def(A), RedFtn-EndRdx(13), RedFtn-Def/EndRdx(15), RedFtn-Def/Rchg(37), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(45)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Follow Up -- T'Death-Acc/Dmg/EndRdx(A), T'Death-Dmg/Rchg(9), T'Death-Dam%(9), T'Death-Dmg/EndRdx(11), T'Death-Acc/Dmg(11), T'Death-Dmg/EndRdx/Rchg(13)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), RgnTis-Regen+(17)
Level 18: Focus -- Entrpc-Heal%(A), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg(21), Thundr-Dmg/Rchg(23)
Level 20: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(25), P'Shift-EndMod(48), P'Shift-End%(48), P'Shift-EndMod/Acc(50)
Level 22: Quickness -- Run-I(A)
Level 24: Spin -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(25), Sciroc-Dmg/EndRdx(29), Sciroc-Acc/Dmg(31), Sciroc-Dam%(31), Sciroc-Acc/Dmg/EndRdx(33)
Level 26: Eviscerate -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg(29), Sciroc-Dam%(31), Sciroc-Acc/Dmg/EndRdx(33)
Level 28: Aid Other -- Dct'dW-Heal/Rchg(A)
Level 30: Aid Self -- H'zdH-Heal/Rchg(A), H'zdH-EndRdx/Rchg(33), H'zdH-Heal/EndRdx/Rchg(34), H'zdH-Heal(34), Numna-Heal(34), Numna-Heal/EndRdx(36)
Level 32: Kick -- Acc-I(A)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(36), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam/EndRdx/Rchg(37), ImpArm-ResDam/Rchg(43), ImpArm-EndRdx/Rchg(46)
Level 38: Evasion -- RedFtn-Def(A), RedFtn-Def/EndRdx(39), RedFtn-Def/Rchg(39), RedFtn-EndRdx(39), RedFtn-EndRdx/Rchg(40), RedFtn-Def/EndRdx/Rchg(45)
Level 41: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(42), GSFC-ToHit/Rchg(42), GSFC-Build%(42), GSFC-ToHit(43), GSFC-ToHit/EndRdx(43)
Level 44: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/Rchg(46)
Level 47: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/Rchg(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 8% Defense(Smashing)
- 8% Defense(Lethal)
- 8.94% Defense(Fire)
- 8.94% Defense(Cold)
- 10.5% Defense(Energy)
- 10.5% Defense(Negative)
- 11.1% Defense(Psionic)
- 13% Defense(Melee)
- 14.3% Defense(Ranged)
- 14.9% Defense(AoE)
- 2.25% Max End
- 25% Enhancement(Accuracy)
- 45% Enhancement(RechargeTime)
- 3% Enhancement(Heal)
- 14% FlySpeed
- 120.5 HP (9%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Confused) 1.65%
- MezResist(Held) 8.25%
- MezResist(Immobilize) 12.1%
- 11% (0.18 End/sec) Recovery
- 62% (3.47 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 6.25% Resistance(Negative)
- 14% RunSpeed
------------Set Bonuses:
Red Fortune
(Focused Fighting)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of Death(Slash)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune(Focused Senses)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Touch of Death(Follow Up)
- MezResist(Immobilize) 2.75%
- 20.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Thunderstrike(Focus)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Scirocco's Dervish(Spin)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Scirocco's Dervish(Eviscerate)
- 10% (0.56 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- 3.13% Defense(Psionic)
Harmonized Healing(Aid Self)
- 1.5% (0.03 End/sec) Recovery
- MezResist(Confused) 1.65%
- 3% Enhancement(Heal)
Numina's Convalescence(Aid Self)
- 12% (0.67 HP/sec) Regeneration
Steadfast Protection(Tough)
- 3% Defense(All)
Impervium Armor(Tough)
- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- MezResist(Held) 2.75%
Red Fortune(Evasion)
- MezResist(Immobilize) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control(Focused Accuracy)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler(Dodge)
- 10% (0.56 HP/sec) Regeneration
- 15.1 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Agile)
- 10% (0.56 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Lucky)