Random Brutes Build Thread


JJDrakken

 

Posted

Its late, Im tired & unable to sleep, so I'd figure I'd throw out several random Brute Builds, with no Rhyme or Reason. Give folks something to eyeball over & perhaps other folks can throw in their own versions of Brutes for this thread. These are built with Ninja Run in mind for Travel.

Start off with a Electric Melee/Dark Armor Brute.

Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation

Villain Profile:
Level 1: Charged Brawl -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg(7), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(3), TtmC'tng-ResDam/Rchg(3), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48)
Level 2: Havoc Punch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(17), C'ngImp-Acc/Dmg(19), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(5), TtmC'tng-ResDam/Rchg(5), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(48)
Level 6: Swift -- Run-I(A)
Level 8: Thunder Strike -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(9), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(11), Sciroc-Dam%(13)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(50), S'fstPrt-ResKB(50)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Health -- Heal-I(A)
Level 16: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(42), AdjTgt-ToHit/EndRdx/Rchg(43)
Level 18: Chain Induction -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(40), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg(40), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Dark Regeneration -- Theft-Acc/EndRdx/Heal(A), Theft-Acc/Heal(23), Theft-Heal/Rchg(25), Theft-Heal(25), Theft-Acc/EndRdx/Rchg(27), Theft-+End%(27)
Level 24: Cloak of Darkness -- DefBuff-I(A), GftotA-Run+(50)
Level 26: Boxing -- Empty(A)
Level 28: Cloak of Fear -- SipInsght-ToHitDeb(A), SipInsght-Acc/EndRdx/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(29), SipInsght-Acc/Rchg(39), SipInsght-Acc/ToHitDeb(39), SipInsght-%ToHit(39)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam/Rchg(34), Aegis-Psi/Status(34)
Level 32: Lightning Rod -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-%Dam(33), Oblit-Dmg(33), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36)
Level 35: Death Shroud -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(36), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(37), M'Strk-Acc/EndRdx(37), M'Strk-Dmg/Rchg(37)
Level 38: Soul Transfer -- RechRdx-I(A)
Level 41: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(43), Mocking-Taunt/Rchg(43), Mocking-Rchg(45), Mocking-Acc/Rchg(45), Mocking-Taunt/Rchg/Rng(45)
Level 44: Recall Friend -- RechRdx-I(A)
Level 47: Teleport -- EndRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 14.6% Defense(Smashing)
  • 14.6% Defense(Lethal)
  • 15.2% Defense(Fire)
  • 15.2% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 3% Defense(Ranged)
  • 18% Defense(AoE)
  • 3.6% Max End
  • 48% Enhancement(Accuracy)
  • 27.5% Enhancement(RechargeTime)
  • 5% Enhancement(Heal)
  • 4% FlySpeed
  • 118.1 HP (7.88%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 6.6%
  • MezResist(Sleep) 6.05%
  • MezResist(Stun) 8.25%
  • 1.5% (0.03 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 8.14% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 10.5% Resistance(Psionic)
  • 16.5% RunSpeed
  • 4.5% XPDebtProtection
------------
Set Bonuses:
Crushing Impact
(Charged Brawl)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Titanium Coating
(Dark Embrace)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Crushing Impact
(Havoc Punch)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Titanium Coating
(Murky Cloud)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Scirocco's Dervish
(Thunder Strike)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Steadfast Protection
(Obsidian Shield)
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Crushing Impact
(Chain Induction)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Theft of Essence
(Dark Regeneration)
  • 10% (0.63 HP/sec) Regeneration
  • 1.8% Max End
  • 5% Enhancement(Heal)
  • 3% DamageBuff(All)
  • 3.75% Resistance(Negative)
Gift of the Ancients
(Cloak of Darkness)
  • 7.5% RunSpeed
Siphon Insight
(Cloak of Fear)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Obliteration
(Lightning Rod)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Multi Strike
(Death Shroud)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation

Villain Profile:
Level 1: Pulverize -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dam%(17)
Level 1: Kinetic Shield -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
Level 2: Jawbreaker -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dam%(23)
Level 4: Power Shield -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Swift -- Run-I(A)
Level 8: Clobber -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/Rchg(11), T'Death-Dam%(13)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Combat Jumping -- DefBuff-I(A), GftotA-Run+(50)
Level 14: Health -- Heal-I(A)
Level 16: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27), RctvArm-EndRdx/Rchg(27), S'fstPrt-ResDam/Def+(29)
Level 18: Whirling Mace -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(23), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Dam%(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Energy Cloak -- DefBuff-I(A), DefBuff-I(43), DefBuff-I(43)
Level 24: Build Up -- RechRdx-I(A), Rec'dRet-Pcptn(46)
Level 26: Shatter -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(29), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42), Sciroc-Dam%(43)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(45), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal(46), Dct'dW-Rchg(46)
Level 30: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(36), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx(37), RedFtn-Def(37), RedFtn-EndRdx(39)
Level 32: Crowd Control -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Conserve Power -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Overload -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: Energy Protection -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-EndRdx/Rchg(50)
Level 44: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 13% Defense(Smashing)
  • 13% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 9.25% Defense(Psionic)
  • 19.3% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 11.8% Defense(AoE)
  • 20% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 67.5 HP (4.5%) HitPoints
  • MezResist(Held) 8.25%
  • MezResist(Immobilize) 14.9%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 20% (1.25 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 7.5% RunSpeed
------------
Set Bonuses:
Touch of Death
(Pulverize)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death
(Jawbreaker)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death
(Clobber)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gift of the Ancients
(Combat Jumping)
  • 7.5% RunSpeed
Reactive Armor
(Dampening Field)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Steadfast Protection
(Dampening Field)
  • 3% Defense(All)
Scirocco's Dervish
(Whirling Mace)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Rectified Reticle
(Build Up)
  • 20% Perception
Scirocco's Dervish
(Shatter)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Doctored Wounds
(Energy Drain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Obliteration
(Crowd Control)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Overload)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Reactive Armor
(Energy Protection)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Stone Armor
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership

Villain Profile:
Level 1: Energy Punch -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(15), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dam%(33)
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Rchg+(50)
Level 2: Bone Smasher -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(3), T'Death-Dmg/EndRdx(15), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/Rchg(34), T'Death-Dam%(34)
Level 4: Stone Skin -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(5), S'fstPrt-ResKB(5)
Level 6: Swift -- Run-I(A), Run-I(7), Run-I(7)
Level 8: Earth's Embrace -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal(13), Dct'dW-Rchg(13)
Level 10: Whirling Hands -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(11), Oblit-Acc/Rchg(37), Oblit-Dmg(37), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-%Dam(39)
Level 12: Boxing -- Empty(A)
Level 14: Health -- Heal-I(A)
Level 16: Rooted -- Heal-I(A), RgnTis-Regen+(17), Numna-Regen/Rcvry+(17)
Level 18: Total Focus -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg(27), C'ngImp-Acc/Dmg/EndRdx(31), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/Rchg(23), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(25), ImpArm-ResPsi(27)
Level 24: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29)
Level 26: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(45), Mocking-Taunt/Rchg(45), Mocking-Rchg(45), Mocking-Acc/Rchg(46), Mocking-Taunt/Rchg/Rng(46)
Level 28: Weave -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(46), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx(48), RedFtn-Def(50), RedFtn-EndRdx(50)
Level 30: Recall Friend -- RechRdx-I(A)
Level 32: Energy Transfer -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(36), C'ngImp-Acc/Dmg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 35: Teleport -- EndRdx-I(A)
Level 38: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(40), Aegis-EndRdx/Rchg(40), Aegis-ResDam/Rchg(40), Aegis-Psi/Status(42)
Level 41: Mud Pots -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(42), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(43), M'Strk-Acc/EndRdx(43), M'Strk-Dmg/Rchg(43)
Level 44: Team Teleport -- RechRdx-I(A)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Teleport Foe -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 12.1% Defense(Smashing)
  • 12.1% Defense(Lethal)
  • 11.8% Defense(Fire)
  • 11.8% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 17.4% Defense(Melee)
  • 5.5% Defense(Ranged)
  • 11.1% Defense(AoE)
  • 4.05% Max End
  • 4% Enhancement(Heal)
  • 40% Enhancement(RechargeTime)
  • 23% Enhancement(Accuracy)
  • 101.2 HP (6.75%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 11%
  • MezResist(Immobilize) 12.1%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 3.47% Resistance(Fire)
  • 3.47% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 4.39% Resistance(Toxic)
  • 15.4% Resistance(Psionic)
  • 12.5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Touch of Death
(Energy Punch)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gift of the Ancients
(Rock Armor)
  • 7.5% RunSpeed
Luck of the Gambler
(Rock Armor)
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Bone Smasher)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Stone Skin)
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Doctored Wounds
(Earth's Embrace)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Obliteration
(Whirling Hands)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Crushing Impact
(Total Focus)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
  • MezResist(Held) 2.75%
  • 3.13% Resistance(Psionic)
  • 3% Resistance(Psionic)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Weave)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Crushing Impact
(Energy Transfer)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Aegis
(Granite Armor)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Multi Strike
(Mud Pots)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)

JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dual Blades
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Power Slice -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(15), Mako-Acc/EndRdx/Rchg(39), Mako-Dmg/Rchg(39), Mako-Dmg/EndRdx(40), Mako-Dam%(40)
Level 1: Fire Shield -- ResDam-I(A), ResDam-I(3), ResDam-I(3)
Level 2: Ablating Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(11), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg(42), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(7), Dct'dW-Rchg(11)
Level 6: Swift -- Run-I(A)
Level 8: Typhoon's Edge -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(9), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(13), Sciroc-Dam%(15)
Level 10: Combat Jumping -- Krma-Def/EndRdx(A), Krma-Def/Rchg(50), Krma-ResKB(50)
Level 12: Boxing -- Empty(A)
Level 14: Health -- Heal-I(A)
Level 16: Plasma Shield -- ResDam-I(A), ResDam-I(17), ResDam-I(17)
Level 18: Vengeful Slice -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(19), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg(23), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/EndRdx/Rchg(48)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Consume -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(23), Efficacy-EndMod/Rchg(43), Efficacy-EndMod/EndRdx(43), Efficacy-Acc/Rchg(45), Efficacy-EndMod/Acc/Rchg(46)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25), Aegis-EndRdx/Rchg(43), Aegis-ResDam/Rchg(45), Aegis-Psi/Status(45)
Level 26: Sweeping Strike -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(27), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Dam%(31)
Level 28: Blazing Aura -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(31), M'Strk-Dmg/EndRdx(31), M'Strk-Dmg/EndRdx/Rchg(33), M'Strk-Acc/EndRdx(33), M'Strk-Dmg/Rchg(33)
Level 30: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(36), Mocking-Taunt/Rchg(37), Mocking-Rchg(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(39)
Level 32: One Thousand Cuts -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(34), Oblit-Acc/Rchg(34), Oblit-Dmg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
Level 38: Rise of the Phoenix -- RechRdx-I(A)
Level 41: Temperature Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(46), S'fstPrt-ResKB(46)
Level 44: Super Jump -- Jump-I(A)
Level 47: Acrobatics -- EndRdx-I(A), EndRdx-I(48)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 8.31% Defense(Smashing)
  • 8.31% Defense(Lethal)
  • 14.9% Defense(Fire)
  • 14.9% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 9.25% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 17.4% Defense(AoE)
  • 1.8% Max End
  • 32.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 41% Enhancement(Accuracy)
  • 118.1 HP (7.88%) HitPoints
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 7.7%
  • MezResist(Sleep) 1.65%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 2.2%
  • 3% (0.05 End/sec) Recovery
  • 30% (1.88 HP/sec) Regeneration
  • 2.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 6.25% Resistance(Negative)
  • 4.39% Resistance(Toxic)
  • 9.26% Resistance(Psionic)
  • 5% RunSpeed
  • 4% XPDebtProtection
------------
Set Bonuses:
Mako's Bite
(Power Slice)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Crushing Impact
(Ablating Strike)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Doctored Wounds
(Healing Flames)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Scirocco's Dervish
(Typhoon's Edge)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Karma
(Combat Jumping)
  • 1.5% XPDebtProtection
  • 22.5 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
Crushing Impact
(Vengeful Slice)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Efficacy Adaptor
(Consume)
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Scirocco's Dervish
(Sweeping Strike)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Multi Strike
(Blazing Aura)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Obliteration
(One Thousand Cuts)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Steadfast Protection
(Temperature Protection)
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation

Villain Profile:
Level 1: Strike -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg(31), C'ngImp-Acc/Dmg/EndRdx(42), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 1: Resist Physical Damage -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(3), TtmC'tng-ResDam(3)
Level 2: Slash -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 4: Temp Invulnerability -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam(5)
Level 6: Swift -- Run-I(A)
Level 8: Dull Pain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal(11), Dct'dW-Rchg(13)
Level 10: Follow Up -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg(15), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), GftotA-Run+(48)
Level 14: Resist Elements -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResKB(45)
Level 16: Unyielding -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam(17)
Level 18: Health -- Heal-I(A), Numna-Regen/Rcvry+(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Focus -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(23), Thundr-Dmg/EndRdx(27), Thundr-Acc/Dmg(40), Thundr-Acc/Dmg/EndRdx(42), Thundr-Dmg/EndRdx/Rchg(42)
Level 24: Resist Energies -- TtmC'tng-ResDam/Rchg(A), TtmC'tng-ResDam/EndRdx(46), TtmC'tng-ResDam(46)
Level 26: Eviscerate -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(27), Oblit-Acc/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(37)
Level 28: Invincibility -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(29), RedFtn-Def/Rchg(29), RedFtn-EndRdx/Rchg(34), RedFtn-EndRdx(34), RedFtn-Def(34)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/EndRdx/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/Rchg(43), Aegis-Psi/Status(43)
Level 35: Tough Hide -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37)
Level 38: Unstoppable -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/Rchg(39), TtmC'tng-ResDam/EndRdx(39), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(40)
Level 41: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(46), Mocking-Taunt/Rchg(48), Mocking-Rchg(48), Mocking-Acc/Rchg(50), Mocking-Taunt/Rchg/Rng(50)
Level 44: Recall Friend -- RechRdx-I(A)
Level 47: Teleport -- EndRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 8.63% Defense(Smashing)
  • 8.63% Defense(Lethal)
  • 10.8% Defense(Fire)
  • 10.8% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Melee)
  • 9.25% Defense(Ranged)
  • 9.25% Defense(AoE)
  • 1.8% Max End
  • 37% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 4% FlySpeed
  • 163 HP (10.9%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 8.8%
  • MezResist(Sleep) 11%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 2.2%
  • 3.5% (0.06 End/sec) Recovery
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 4.39% Resistance(Toxic)
  • 11.8% Resistance(Psionic)
  • 16.5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Crushing Impact
(Strike)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Titanium Coating
(Resist Physical Damage)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
Crushing Impact
(Slash)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Titanium Coating
(Temp Invulnerability)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Crushing Impact
(Follow Up)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Gift of the Ancients
(Combat Jumping)
  • 7.5% RunSpeed
Steadfast Protection
(Resist Elements)
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Titanium Coating
(Unyielding)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
Thunderstrike
(Focus)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Titanium Coating
(Resist Energies)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
Obliteration
(Eviscerate)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Red Fortune
(Invincibility)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Titanium Coating
(Unstoppable)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Energy Aura
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Leaping

Villain Profile:
Level 1: Stone Fist -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dam%(27)
Level 1: Kinetic Shield -- DefBuff-I(A), DefBuff-I(3), DefBuff-I(3)
Level 2: Stone Mallet -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(43), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/Rchg(45), T'Death-Dam%(45)
Level 4: Power Shield -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5)
Level 6: Swift -- Run-I(A)
Level 8: Heavy Mallet -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(9), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dam%(17)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Fault -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-KB%(15), Stpfy-Acc/Stun/Rchg(17)
Level 14: Health -- Heal-I(A)
Level 16: Dampening Field -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(46), RctvArm-ResDam(46), RctvArm-ResDam/EndRdx/Rchg(46), RctvArm-EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(48)
Level 18: Seismic Smash -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(33), Mako-Dmg/EndRdx(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Energy Cloak -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23)
Level 24: Build Up -- Rec'dRet-Pcptn(A)
Level 26: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(27), Mocking-Taunt/Rchg(29), Mocking-Rchg(31), Mocking-Acc/Rchg(31), Mocking-Taunt/Rchg/Rng(31)
Level 28: Energy Drain -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(29), Dct'dW-Rchg(37), Dct'dW-EndRdx/Rchg(37), Dct'dW-Heal/EndRdx(37), Dct'dW-Heal(39)
Level 30: Energy Protection -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50), RctvArm-EndRdx/Rchg(50)
Level 32: Tremor -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Dam%(36)
Level 35: Conserve Power -- RechRdx-I(A)
Level 38: Overload -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(39), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx(40), RedFtn-Def(40), RedFtn-EndRdx(40)
Level 41: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx(42), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 44: Recall Friend -- RechRdx-I(A)
Level 47: Combat Jumping -- DefBuff-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 14.5% DamageBuff(Smashing)
  • 14.5% DamageBuff(Lethal)
  • 14.5% DamageBuff(Fire)
  • 14.5% DamageBuff(Cold)
  • 14.5% DamageBuff(Energy)
  • 14.5% DamageBuff(Negative)
  • 14.5% DamageBuff(Toxic)
  • 14.5% DamageBuff(Psionic)
  • 13.6% Defense(Smashing)
  • 13.6% Defense(Lethal)
  • 8.94% Defense(Fire)
  • 8.94% Defense(Cold)
  • 11.4% Defense(Energy)
  • 11.4% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 16.1% Defense(Ranged)
  • 10.2% Defense(AoE)
  • 1.8% Max End
  • 4% Enhancement(Heal)
  • 9% Enhancement(Accuracy)
  • 28.8% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 118.1 HP (7.88%) HitPoints
  • MezResist(Held) 14.3%
  • MezResist(Immobilize) 18.2%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 2.5% (0.04 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
------------
Set Bonuses:
Touch of Death
(Stone Fist)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death
(Stone Mallet)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Touch of Death
(Heavy Mallet)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Stupefy
(Fault)
  • 2.5% (0.04 End/sec) Recovery
  • 28.1 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Reactive Armor
(Dampening Field)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Steadfast Protection
(Dampening Field)
  • 3% Defense(All)
Mako's Bite
(Seismic Smash)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Rectified Reticle
(Build Up)
  • 20% Perception
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Energy Drain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Reactive Armor
(Energy Protection)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Scirocco's Dervish
(Tremor)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Red Fortune
(Overload)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon

 

Posted

Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation

Villain Profile:
Level 1: Scorch -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(7), Mako-Acc/EndRdx/Rchg(19), Mako-Dmg/Rchg(23), Mako-Dmg/EndRdx(23), Mako-Dam%(25)
Level 1: Charged Armor -- ResDam-I(A), ResDam-I(3), ResDam-I(3)
Level 2: Cremate -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(19)
Level 4: Conductive Shield -- ResDam-I(A), ResDam-I(5), ResDam-I(5)
Level 6: Swift -- Run-I(A)
Level 8: Incinerate -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(9), C'ngImp-Acc/Dmg(13), C'ngImp-Acc/Dmg/EndRdx(13), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 10: Static Shield -- ResDam-I(A), ResDam-I(11), S'fstPrt-ResDam/Def+(11)
Level 12: Combat Jumping -- GftotA-Run+(A)
Level 14: Health -- Heal-I(A)
Level 16: Grounded -- ResDam-I(A), ResDam-I(25), ResDam-I(43)
Level 18: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(50), AdjTgt-ToHit/EndRdx/Rchg(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Lightning Reflexes -- Run-I(A)
Level 24: Boxing -- Empty(A)
Level 26: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(29), Sciroc-Dam%(31)
Level 28: Energize -- Dct'dW-Heal/EndRdx/Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/EndRdx(33), Dct'dW-Heal(33), Dct'dW-Rchg(33)
Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(40), Aegis-ResDam/Rchg(40), Aegis-Psi/Status(40)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(34), C'ngImp-Acc/Dmg(34), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(36)
Level 35: Power Sink -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/EndRdx(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc/Rchg(39)
Level 38: Power Surge -- TtmC'tng-ResDam/EndRdx/Rchg(A), TtmC'tng-EndRdx/Rchg(46), TtmC'tng-ResDam/Rchg(48), TtmC'tng-ResDam/EndRdx(48), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(50)
Level 41: Lightning Field -- M'Strk-Acc/Dmg/EndRdx(A), M'Strk-Acc/Dmg(42), M'Strk-Dmg/EndRdx(42), M'Strk-Dmg/EndRdx/Rchg(42), M'Strk-Acc/EndRdx(43), M'Strk-Dmg/Rchg(43)
Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rng(45), Mocking-Taunt/Rchg(45), Mocking-Rchg(45), Mocking-Acc/Rchg(46), Mocking-Taunt/Rchg/Rng(46)
Level 47: Recall Friend -- RechRdx-I(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 7.69% Defense(Smashing)
  • 7.69% Defense(Lethal)
  • 13.3% Defense(Fire)
  • 13.3% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 6.13% Defense(Psionic)
  • 8.63% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 14.3% Defense(AoE)
  • 1.8% Max End
  • 30% Enhancement(Accuracy)
  • 32.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 112.4 HP (7.5%) HitPoints
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 9.9%
  • MezResist(Sleep) 3.85%
  • MezResist(Stun) 3.85%
  • MezResist(Terrorized) 2.2%
  • 1.5% (0.03 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 2.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 4.39% Resistance(Toxic)
  • 11.8% Resistance(Psionic)
  • 12.5% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Mako's Bite
(Scorch)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Crushing Impact
(Cremate)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Crushing Impact
(Incinerate)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Steadfast Protection
(Static Shield)
  • 3% Defense(All)
Gift of the Ancients
(Combat Jumping)
  • 7.5% RunSpeed
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
Scirocco's Dervish
(Fire Sword Circle)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Doctored Wounds
(Energize)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Aegis
(Tough)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Resistance(Toxic)
  • 3% Resistance(Psionic)
Crushing Impact
(Greater Fire Sword)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Efficacy Adaptor
(Power Sink)
  • 16.9 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 2.5% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
Titanium Coating
(Power Surge)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Multi Strike
(Lightning Field)
  • MezResist(Sleep) 1.65%
  • 0.95% Resistance(Fire,Cold)
  • MezResist(Stun) 1.65%
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  • 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)


JJ


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon