SS/WP build help needed


Deliverance_

 

Posted

Normally i just follow others builds from the get go but on my new toon i decided to have a bash at it, i don't usually play red side much compared to blue and i think the only brute i've played was DB/WP when i reactivated for a while when DB first came out, it still has basic IO's with the Odd recovery/regen uniques.

The build seems to be going in the right direction but i'm not sure if i could be getting more out of it, I only have about a bil on redside so will likely need to farm a bit for merits and inf.

Cast you're eyes over this please and point out where i've ballsed up or could just plain slot it better. The Patron pool i'm not fussed about, so if better slotting could be gotten from MU then so be it, all i'm really interested in there is the extra AoE anyway.

Villain Plan by Mids' Villain Designer 1.704
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Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(37), T'Death-Acc/Dmg(37)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), ResDam-I(5), ResDam-I(43)
Level 2: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(11), T'Death-Acc/Dmg(15)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-ResDam/Rchg(31)
Level 6: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(7), Heal-I(7)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15), T'Death-Acc/Dmg(29)
Level 10: Hurdle -- Jump-I(A)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 14: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(36), Numna-Heal(36)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17), Heal-I(27)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Build%(40), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc(21), Efficacy-EndMod/EndRdx(46)
Level 22: Tough -- RctvArm-ResDam/Rchg(A), S'fstPrt-ResDam/Def+(23), RctvArm-ResDam/EndRdx(23), RctvArm-ResDam(27), RctvArm-ResDam/EndRdx/Rchg(31)
Level 24: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(25), Efficacy-EndMod/Rchg(25), Efficacy-EndMod/Acc(29)
Level 26: Indomitable Will -- EndRdx-I(A)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(34), LkGmblr-Def/EndRdx/Rchg(39)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), FrcFbk-Rechg%(34)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 38: Super Jump -- Zephyr-Travel(A)
Level 41: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(43)
Level 44: Dark Obliteration -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(46)
Level 47: Darkest Night -- DisWord-ToHitDeb/Rchg/EndRdx(A), DisWord-ToHitDeb(48), DisWord-ToHitDeb/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 9.5% DamageBuff(Smashing)
  • 9.5% DamageBuff(Lethal)
  • 9.5% DamageBuff(Fire)
  • 9.5% DamageBuff(Cold)
  • 9.5% DamageBuff(Energy)
  • 9.5% DamageBuff(Negative)
  • 9.5% DamageBuff(Toxic)
  • 9.5% DamageBuff(Psionic)
  • 23% Defense(Smashing)
  • 23% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 6.75% Defense(Energy)
  • 6.75% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.9% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 33% Enhancement(Accuracy)
  • 47.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 286.7 HP (19.1%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 13.2%
  • MezResist(Stun) 2.2%
  • 9.5% (0.16 End/sec) Recovery
  • 114% (7.13 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 5% RunSpeed




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Edit - The Ragnaroks are only in there because i already have 3 of the recipes stored, feel free to replace them with something else as i can always use them on another toon to save on inf getting the other two. Im also not sure on the necessity for superjump either outside of the fact it takes zephyr's, i have both ninja run and the backpack perma from the account upgrades, plus temp travel powers are a dime a dozen.


 

Posted

The build looks good. I only have a few minor comments. I would slot rise to the challenge with more endurance reduction instead of over-slotting the power with heal. For example, replace the heal generic IO with a heal/end from another IO set. I would slot darkest night better such that the power can be more effective. Maybe you can move the slots from boxing to darkest night. I don't really think you will use boxing.

For super jump, that's not a bad choice given that you don't have enough slots at that point. You can replace it by strength of will if you like. I think you need it sometimes. The purples are not really necessary, but they are nice. One of the focus of your build is defense. You can slot gloom with thunderstrike for energy/negative energy defense (maybe move the second slot from combat jumping to gloom). For the ragnorok, I don't think there are IO sets with decent typed defense bonus for targeted AoE powers. You can stick with ragnorok if you like. Replacing it by positron's blast is not bad an alternative.