Sharing my Final Build: Traps/Rad Defender


JJDrakken

 

Posted

I've found this build quite effective & rather fun. It can hold its own quite well in large groups alone.



Hero Plan by Mids' Hero Designer 1.703
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Radiation Blast
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Caltrops -- TmpRdns-EndRdx/Rchg/Slow(A), TmpRdns-Acc/Slow(3), TmpRdns-Dmg/Slow(3), TmpRdns-Acc/Dmg/Slow(5), TmpRdns-Rng/Slow(5), TmpRdns-Acc/EndRdx(7)
Level 1: Neutrino Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Hold%(31), Dev'n-Acc/Dmg(48), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Dmg/Rchg(48), Dev'n-Dmg/EndRdx(50)
Level 2: Triage Beacon -- Dct'dW-Heal/Rchg(A)
Level 4: Irradiate -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(7), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(13), Sciroc-Dam%(15)
Level 6: Swift -- Run-I(A)
Level 8: Force Field Generator -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(9), RedFtn-Def/Rchg(39), RedFtn-Def/EndRdx(42), RedFtn-Def(42), RedFtn-EndRdx(50)
Level 10: Acid Mortar -- ShldBrk-DefDeb/EndRdx/Rchg(A), ShldBrk-Acc/Rchg(11), ShldBrk-Acc/DefDeb(40), ShldBrk-DefDeb(40), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(42)
Level 12: Poison Trap -- Lock-Acc/EndRdx/Rchg/Hold(A), Lock-Acc/Hold(13), Lock-EndRdx/Rchg/Hold(15), Lock-Rchg/Hold(17), Lock-Acc/Rchg(17), Lock-%Hold(19)
Level 14: Health -- Heal-I(A)
Level 16: Web Grenade -- Enf'dOp-Acc/Immob/Rchg(A), Enf'dOp-Acc/Rchg(43), Enf'dOp-EndRdx/Immob(43), Enf'dOp-Acc/Immob(43), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/EndRdx(45)
Level 18: Seeker Drones -- SipInsght-Acc/EndRdx/Rchg(A), SipInsght-ToHitDeb(19), SipInsght-ToHitDeb/EndRdx/Rchg(45), SipInsght-Acc/Rchg(46), SipInsght-Acc/ToHitDeb(46), SipInsght-%ToHit(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Maneuvers -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-EndRdx/Rchg(23), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx(25), RedFtn-Def(25), RedFtn-EndRdx(27)
Level 24: Aim -- RechRdx-I(A)
Level 26: Trip Mine -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(27), Oblit-Acc/Rchg(29), Oblit-Dmg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(33)
Level 28: Cosmic Burst -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(29), Thundr-Dmg/EndRdx(33), Thundr-Acc/Dmg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 32: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(34), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-Build%(39)
Level 35: Neutron Bomb -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Dmg/Rchg(37)
Level 38: Stealth -- RedFtn-Def/EndRdx(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Power Build Up -- RechRdx-I(A)
Level 47: Combat Jumping -- Krma-ResKB(A)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 15.5% DamageBuff(Smashing)
  • 15.5% DamageBuff(Lethal)
  • 15.5% DamageBuff(Fire)
  • 15.5% DamageBuff(Cold)
  • 15.5% DamageBuff(Energy)
  • 15.5% DamageBuff(Negative)
  • 15.5% DamageBuff(Toxic)
  • 15.5% DamageBuff(Psionic)
  • 12.5% Defense(Smashing)
  • 12.5% Defense(Lethal)
  • 7.19% Defense(Fire)
  • 7.19% Defense(Cold)
  • 10.3% Defense(Energy)
  • 10.3% Defense(Negative)
  • 6.88% Defense(Psionic)
  • 15.6% Defense(Melee)
  • 16.9% Defense(Ranged)
  • 14.4% Defense(AoE)
  • 0.9% Max End
  • 2.5% Enhancement(Held)
  • 54% Enhancement(Accuracy)
  • 1.5% Enhancement(JumpSpeed)
  • 1.5% Enhancement(FlySpeed)
  • 28.8% Enhancement(RechargeTime)
  • 1.5% Enhancement(JumpHeight)
  • 1.5% Enhancement(RunSpeed)
  • 3% Enhancement(Immobilize)
  • 13% FlySpeed
  • 42 HP (4.13%) HitPoints
  • 13% JumpHeight
  • 13% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 6.9%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 4.7%
  • MezResist(Terrorized) 2.5%
  • 11% (0.18 End/sec) Recovery
  • 22% (0.93 HP/sec) Regeneration
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 5% Resistance(Negative)
  • 13% RunSpeed
  • 2% XPDebtProtection
------------
Set Bonuses:
Tempered Readiness
(Caltrops)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
  • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Devastation
(Neutrino Bolt)
  • 12% (0.51 HP/sec) Regeneration
  • 22.9 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Psionic)
Scirocco's Dervish
(Irradiate)
  • 10% (0.42 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Red Fortune
(Force Field Generator)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Shield Breaker
(Acid Mortar)
  • 2.5% (0.04 End/sec) Recovery
  • Status Resistance 2.5%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 11% Enhancement(Accuracy)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Lockdown
(Poison Trap)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Enfeebled Operation
(Web Grenade)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.75% Enhancement(RechargeTime)
  • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
Siphon Insight
(Seeker Drones)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
Red Fortune
(Maneuvers)
  • MezResist(Immobilize) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 2% DamageBuff(All)
  • 5% Enhancement(RechargeTime)
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Obliteration
(Trip Mine)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Thunderstrike
(Cosmic Burst)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Positron's Blast
(Neutron Bomb)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Karma
(Combat Jumping)
  • Knockback Protection (Mag -4)


I delete more 50s, then you'll ever have.
http://www.pandora.com/people/jjdemon