Two paths diverged in a yellow wood.


Mortimer_NA

 

Posted

Its been one year since I started playing this amazing game. I have created so many toons and deleted almost just as many. I only now feel like I am getting the hang of this game. My first toon I ever created was an Elec/Elec blaster, Static King. I loved that guy. He sputtered around level 25 or so. I then rolled a Fire/devices toon. Again, he sputtered out. Then came my first 50, my Fire/Elec blaster. Ahh Elemental Spark, my beautiful friend. The times we have shared. But I digress. Feeling somewhat nostalgic, I have rerolled Static King and am level 10 currently. Once again, I have no idea what to build him into. I mostly solo/duo with a RL friend who has a penchant for tanks and trollers who think they are tanks.

Could someone please point me down the right path with my shiny new Elec/Elec blaster.

(Thanks for taking that journey with me for those of you still reading. It was very therapeutic)


 

Posted

Reread my OP and thought it was a bit vague. I didn't really clearly state what I was looking for. To that ends let me try that again.

I am wondering with the END drain of Power Sink and Short Circuit, how much defense is needed and what types.

I am curious as to what kind of recharge people have found sufficient in the build and on the individual powers(again primarily PS and SC).

I know the debate about Lightning Field is hot. I have decided it is advantageous as far as keeping up DPS. That is at least at lower levels before significant recharge allows me to hit faster. I dont know how I will feel at higher levels.

Electric Fence: Is it worth slotting up for the bonuses and prolonging its immob effects?

Ok that should be enuff for now. If I think of anything else, I will post later.

THANKS GUYS!


 

Posted

After playing my blaster to level 10, I realized I was looking at things a bit wrong. (that is wrong for my tastes) I had tried to mix range and melee equally early on. With no defenses and no real mitigation this ended in many faceplants. So I decided to ditch the level 10 blapper mentality and look at things in a fresh way. That led me to think of Static King as a range blaster from level 1-20. A blapper from level 20-30. A blaptroller at level 30+. This allowed me to build for max recharge(ditching defense for Aid Self). It also allowed me to build my toon to concept I think.(IE Lightning Field and Sparky) Here is the build. Please let me know what ya all think.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Charged Bolts -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(7), Decim-Acc/Dmg/Rchg(11), Decim-Build%(13), Entrpc-Heal%(15)
Level 1: Electric Fence -- Immob-I(A)
Level 2: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(13)
Level 4: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(7), Posi-Dmg/Rng(9), Posi-Acc/Dmg/EndRdx(11)
Level 6: Hurdle -- Jump-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
Level 12: Aid Other -- RechRdx-I(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Rchg(21)
Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(21), Mrcl-Rcvry+(23)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(25), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc(27), Efficacy-EndMod/EndRdx(27)
Level 22: Charged Brawl -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(29), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34)
Level 24: Havoc Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/Rchg(34)
Level 26: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(50)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48)
Level 30: Tesla Cage -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31)
Level 32: Short Circuit -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Efficacy-EndMod(36), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/EndRdx(40)
Level 35: Power Sink -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(39)
Level 38: Shocking Grasp -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(40), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 41: Shocking Bolt -- BasGaze-Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42), BasGaze-Acc/Hold(43)
Level 44: Charged Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(45), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(46)
Level 47: Voltaic Sentinel -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
Level 49: Lightning Field -- EndMod-I(A), EndMod-I(50), EndMod-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance
Level 6: Ninja Run



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Posted

My one and only 50 Blueside is an El/El/El. I love the combo, and fail to understand why it gets dissed on so much. My thoughts/observations:

1) I hated Voltaic Sentinel, and specced out of it ASAP. Ymmv.

2) At low levels, Electric Fence is good for CC. Once you have a full arsenal of powers to choose form, it becomes pretty useless. My advice would be to slot it for End Mod rather than Immob. That way you can use it for a slight recharge if you ever find yourself below Power Sink's rather high end requirement(and without any blues).