DS/Dark Build, am I missing anything?
Actually other than the pvp io's...its fairly inexpensive build.
My only real suggestion is that you 6 slot hell on earth and get as much recharge as possible into it. It's a great power that really helps out on sticky situations when you solo. If you mostly team...hell on earth is just a luxury and recharge isnt a big deal.
don't think there's any real need to 6 slot HoE, imo.
Is this build aimed at a tankermind/solo setup or a team build? If tankermind, I'd swap challenge for provoke and up the slottage; if team or solo I'd drop fighting pool and go for leadership.
this is the tankermind build I've been toying with:
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Mrcl-Heal/EndRdx(A), Mrcl-EndRdx/Rchg(7), Mrcl-Heal/Rchg(9), Mrcl-Heal/EndRdx/Rchg(9), Mrcl-Heal(11)
Level 2: Lash -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(11), P'ngS'Fest-Dmg/Rchg(13), P'ngS'Fest-Stun%(13)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), LkGmblr-Rchg+(21)
Level 10: Crack Whip -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(15), Ragnrk-Acc/Dmg/Rchg(17), Ragnrk-Acc/Rchg(17), Ragnrk-Dmg/EndRdx(19)
Level 12: Summon Demons -- HO:Nucle(A), HO:Nucle(19), HO:Ribo(21), SvgnRt-Acc/Dmg/EndRdx(23), SvgnRt-PetResDam(31)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25)
Level 18: Shadow Fall -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(23)
Level 22: Hell on Earth -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg/Rchg(31), C'Arms-EndRdx/Dmg/Rchg(31), C'Arms-+Def(Pets)(33)
Level 24: Fearsome Stare -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(33), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(34)
Level 26: Summon Demon Prince -- HO:Nucle(A), S'bndAl-Dmg/Rchg(36), S'bndAl-Acc/Dmg/Rchg(36), S'bndAl-Acc/Rchg(36), S'bndAl-Build%(37), EdctM'r-PetDef(37)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), LkGmblr-Rchg+(39)
Level 30: Darkest Night -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(34), SipInsght-Acc/Rchg(37), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-%ToHit(40)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Provoke -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(42), Mocking-Rchg(43)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(42), Cloud-Acc/Rchg(43), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/EndRdx/Rchg(45), Cloud-%Dam(45)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(43), LkGmblr-Rchg+(48)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(46), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(48)
Level 47: Tactics -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit/EndRdx/Rchg(50), HO:Cyto(50)
Level 49: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-Acc/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 6: Ninja Run
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http://www.scene-and-heard.com/cov/covsig.jpg
My primary goal is solo'in AV's and GM's
I like dark too much to go Traps and Demon is just flavor of the month.
But ...hmmm I've never considered hard minion tankerminding for trivial stuff...
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Presence
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc(5), BldM'dt-Dmg(7)
Level 1: Twilight Grasp -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11), Theft-Acc/EndRdx/Rchg(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(17), P'ngTtl-EndRdx/Rchg/Slow(19)
Level 4: Darkest Night -- DarkWD-ToHitDeb/Rchg(A), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-ToHitDeb(34), DarkWD-Rchg/EndRdx(37), DarkWD-ToHitDeb/EndRdx(37), DarkWD-Slow%(43)
Level 6: Enchant Demon -- EndRdx-I(A)
Level 8: Swift -- Run-I(A)
Level 10: Howling Twilight -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(23)
Level 12: Summon Demons -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Acc/Dmg/EndRdx(15), BldM'dt-Acc(15), BldM'dt-Dmg(17)
Level 14: Health -- Numna-Regen/Rcvry+(A)
Level 16: Recall Friend -- Zephyr-ResKB(A)
Level 18: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Range-I(46)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(23), SipInsght-Acc/Rchg(25), SipInsght-ToHitDeb/EndRdx/Rchg(25), SipInsght-Acc/EndRdx/Rchg(33), SipInsght-%ToHit(33)
Level 24: Challenge -- Mocking-Acc/Rchg(A)
Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(27), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(29), BldM'dt-Dmg(46)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(31), Lock-EndRdx/Rchg/Hold(33), Lock-Acc/EndRdx/Rchg/Hold(34), Lock-%Hold(45)
Level 30: Hell on Earth -- SvgnRt-PetResDam(A), EdctM'r-PetDef(31), ExRmnt-+Res(Pets)(45), C'Arms-+Def(Pets)(45)
Level 32: Abyssal Empowerment -- EndRdx-I(A)
Level 35: Shadow Fall -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(37), RedFtn-EndRdx(40)
Level 38: Dark Servant -- DampS-Rchg(A), DampS-ToHitDeb/Rchg(39), DampS-ToHitDeb/Rchg/EndRdx(39), DampS-ToHitDeb(39), DampS-Rchg/EndRdx(40), Nictus-Acc/Heal(40)
Level 41: Dark Embrace -- GA-ResDam(A), GA-Res/Rech/End(42), GA-End/Res(42), GA-3defTpProc(42), GA-RechEnd(43), GA-RechRes(43)
Level 44: Kick -- Acc(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(48), Aegis-Psi/Status(48), ImpSkn-Status(48)
Level 49: Weave -- SW-Def(A), SW-Def/EndRdx(50), SW-Def/EndRdx/Rchg(50), SW-ResDam/Re TP(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
Level 6: Ninja Run
Don't need to comment how utterly expensive this is. It's a dream build, things aren't fun if you don't dream and aspire to acheive.